force skyrim assets into computer memory instead of video card memory

massmedia

Senior member
Oct 1, 2014
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I've got insane amounts of RAM in my machine but onyly 3gigs on my video card. I've read that a common problem with PC games these days is th at they try to load assets into video card memory and skyrim suffers from this.

this becomes a big problemo when using mods that increasetexture resolution etc...

is there any way to push those assets into the computers memory instead?
 

Unoid

Senior member
Dec 20, 2012
461
0
76
Load the whole game dir to a ram drive. Batch save to ssd or hdd after playing. And batch load to ramdrive before playing....
 

massmedia

Senior member
Oct 1, 2014
232
0
0
Load the whole game dir to a ram drive. Batch save to ssd or hdd after playing. And batch load to ramdrive before playing....
think i'd need to delete the current install and then reinstall onto the ram drive.

think this would help or would skyrim still overload the GPU memory needlessly with game assets and such resulting in the same experience I have now?
 

Headfoot

Diamond Member
Feb 28, 2008
4,444
641
126
No, RAMDrive has absolutely no relation to that whatsoever. RAMDrive essentially lets you use your RAM as a hard drive and install stuff onto it, e.g. Skyrim. It would load 100% of the game into RAM which wouldn't achieve what you're asking for, and probably would only serve to speed up loading times. What you're asking for can't be done by anyone but the game designer; where the textures are mapped in memory can only be done by the game engine/drivers/graphics API or perhaps (unlikely) by a mod.

3GB is plenty for Skyrim. Just use 2048x2048 size texture mods instead of 4096x4096. The differences are so small that its not worth the FPS drops and you won't run out of memory
 
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Face2Face

Diamond Member
Jun 6, 2001
4,100
215
106
3GB is plenty for Skyrim. Just use 2048x2048 size texture mods instead of 4096x4096. The differences are so small that its not worth the FPS drops and you won't run out of memory

+1

play @ 1440p with every 2K +4K texture available and only touch the 2.8GB mark with 2XMSAA.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
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If you don't have the VRAM to load everything, it most likely already is loading it into RAM. It's just that isn't ideal and the shuttling of that data from the RAM to VRAM takes time and causes some stutter.
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,003
126
is there any way to push those assets into the computers memory instead?
Unless the engine is doing something extremely strange, any assets that don't fit into VRAM automatically get shoved into system memory. This isn't desirable though, because it's a magnitude slower and than VRAM.