[Forbes] AMD Is Wrong About 'The Witcher 3' And Nvidia's HairWorks

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Stormflux

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Jul 21, 2010
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All this talk about IP and trade secrets and what not, while not wrong for nVidia to protect, reminds me of a weird feeling when I watched the last GTC...

JHH introduces Elon Musk onto stage, says Elon was JHH's hero. These two could not be further opposites.

With nVidias current market position, brand power, and resources, opening up key tech to the entire industry would unanimously win the hearts of gamers, consumers, and developers. Ensuring that the most widely adopted techniques are their own design and would run best on their hardware. But right now it's tearing it apart.

If Gameworks became open, AMD would have no choice to cater their efforts to make this system work as well on their stuff. This could destroy AMD as they may not have the resources to react to this kind of shift. Worst case scenario though. Best case, AMD remains competitive and all IHVs further improve.

In the same vein when Elon Musk opened up all the patents for his electric cars for the betterment of the industry.

I see people here now comparing Mantle to Gameworks.... Mantle WAS closed, sure. And back then yeah you could raise hell for it's closed nature when it was being developed. Now though, it's completely open in the form of Vulkan. But it was also distributed to make the closed Metal and DX12.

Now, the comparison is laughable. Gameworks is closed currently, and while it is along with the business it brings, everyone should be up in arms as the harm it's doing is clear. If it ever opens up, it could be a great thing to happen to the industry.
 
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el etro

Golden Member
Jul 21, 2013
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Gameworks very much cheap tactics. Is just a Nvidia attempt to impede AMD optmizing on Nvidia sponsored games. There's no desire to push the gaming industry forward, is just an closed source closed box input of proprietary tech into the games.


Mantle surely did not got implemented with the best of the intentions, but at least it don't cripples competitor performance.
 

coercitiv

Diamond Member
Jan 24, 2014
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My bet is that if Nvidia just went out and paid Redkit to implement Gameworks as a separate module solely for their GPUs and Hairworks was not at all available on an AMD chip (marketed as a value adder solely for Nvidia cards because Nvidia helped the devs put it in) the backlash would be significantly smaller.
This indeed.
 
Feb 19, 2009
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Lol @ this carebear attitude of folks.NV developed GW to have value add for their customers* which they did, it is absolutely irrelevant how good/bad AMD runs it.

*Value add for their customers on the latest GPUs.

Unless you believe its a coincidence that in many GW title so far, Kepler has run worse than its normal performance delta versus Maxwell?

How do you even believe what NV is doing is good for their customers when in the most recent GW titles, Proj Cars, a gtx960 is spanking Titan, 780 and matching 780Ti. Then in Witcher 3, all Kepler is tanking hardcore. Poor performance at 1080p for a game that's graphically similar to console quality..

"Oh, we found some issues with Kepler performance (that we already knew about during the game's development since we sponsored it!!)... only after everyone went berserk over our planned obsoletion tactic and it made it to the Reddit front page."

Indefensible to throw Kepler owners under the bus so soon.

Demand better for your hard earnt $.
 

DooKey

Golden Member
Nov 9, 2005
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NV should ask the developer/publisher to print on the box that the enclosed game contains NV code and that an NV card may run the game better than other video cards because of that. If this is disclosed then I don't see what anyone has to complain about. Games are a luxury item and you don't have to buy them.
 
Feb 19, 2009
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NV should ask the developer/publisher to print on the box that the enclosed game contains NV code and that an NV card may run the game better than other video cards because of that. If this is disclosed then I don't see what anyone has to complain about. Games are a luxury item and you don't have to buy them.

It would be a good start if REVIEWERS did that. Disclose that it's an NV sponsored game so if it runs worse on other hardware, meh. Rather, some reviewers actually BLAME AMD for performing poorly in an NV sponsored game. Ridiculous shilling.

"Just get it done"... yeah, AMD go bribe more devs and fragment the PC gaming scene more, that really benefits gamers, not.
 

DooKey

Golden Member
Nov 9, 2005
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It would be a good start if REVIEWERS did that. Disclose that it's an NV sponsored game so if it runs worse on other hardware, meh. Rather, some reviewers actually BLAME AMD for performing poorly in an NV sponsored game. Ridiculous shilling.

"Just get it done"... yeah, AMD go bribe more devs and fragment the PC gaming scene more, that really benefits gamers, not.

I don't get the fragment gaming thing. As long as NV specific code can be turned off then why is it a problem?

What if company X developed code that allowed their card to compress textures without lose of fidelity 4x greater than company Y, but if company Y cards ran it they puked and the game was 1/4 as fast? If this feature was turned off by company Y and they could run the game 2/3 as fast would this be a bad thing?
 
Feb 19, 2009
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I don't get the fragment gaming thing. As long as NV specific code can be turned off then why is it a problem?

What if company X developed code that allowed their card to compress textures without lose of fidelity 4x greater than company Y, but if company Y cards ran it they puked and the game was 1/4 as fast? If this feature was turned off by company Y and they could run the game 2/3 as fast would this be a bad thing?

1. Rather than developers spend time/manhours to implement vendor specific features or features that run very well for one vendor and trash on the others, they should focus on making a good game for all gamers instead. Look at GTA V.

2. An example to help you understand why fragmentation is bad: A NV gamer goes and buys an AMD bribed game with closed source features than run poorly on NV GPUs. He has to disable those features to play at acceptable performance. The price of the game is $59, the same as if an AMD gamer buys it, but he gets to enjoy the game at its 100% full features enabled. One gamer gets less game value for their money. The reverse also applies. The only gamer that doesn't lose out if both AMD/NV fragment the PC gaming scene are those who own both hardware. Like exclusive titles on consoles.

Currently, because AMD respects the PC gaming scene, their features have all been open source without obfuscation of code. This enables all the recent sponsored titles to run excellent on NV GPUs. As such, NV GPU users have benefited from AMD's actions. The reverse does not apply.
 
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DooKey

Golden Member
Nov 9, 2005
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1. Rather than developers spend time/manhours to implement vendor specific features or features that run very well for one vendor and trash on the others, they should focus on making a good game for all gamers instead. Look at GTA V.

2. An example to help you understand why fragmentation is bad: A NV gamer goes and buys an AMD bribed game with closed source features than run poorly on NV GPUs. He has to disable those features to play at acceptable performance. The price of the game is $59, the same as if an AMD gamer buys it, but he gets to enjoy the game at its 100% full features enabled. One gamer gets less game value for their money. The reverse also applies. The only gamer that doesn't lose out if both AMD/NV fragment the PC gaming scene are those who own both hardware. Like exclusive titles on consoles.

It's just a game. I buy both companies cards and I have yet to not be able to enjoy a game regardless of the name on my card.
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
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All this talk about IP and trade secrets and what not, while not wrong for nVidia to protect, reminds me of a weird feeling when I watched the last GTC...

JHH introduces Elon Musk onto stage, says Elon was JHH's hero. These two could not be further opposites.

With nVidias current market position, brand power, and resources, opening up key tech to the entire industry would unanimously win the hearts of gamers, consumers, and developers. Ensuring that the most widely adopted techniques are their own design and would run best on their hardware. But right now it's tearing it apart.

If Gameworks became open, AMD would have no choice to cater their efforts to make this system work as well on their stuff. This could destroy AMD as they may not have the resources to react to this kind of shift. Worst case scenario though. Best case, AMD remains competitive and all IHVs further improve.

In the same vein when Elon Musk opened up all the patents for his electric cars for the betterment of the industry.

I see people here now comparing Mantle to Gameworks.... Mantle WAS closed, sure. And back then yeah you could raise hell for it's closed nature when it was being developed. Now though, it's completely open in the form of Vulkan. But it was also distributed to make the closed Metal and DX12.

Now, the comparison is laughable. Gameworks is closed currently, and while it is along with the business it brings, everyone should be up in arms as the harm it's doing is clear. If it ever opens up, it could be a great thing to happen to the industry.

Wow, this guy gets it!

Almost all proprietary tech has been superseded by open standards with time and closed standards usually fail unless it's nearly a 100% monopoly (BluRay). Sooner or later they usually fail. It's why things like the Apple Lightning/Thunderbolt connectors have trouble taking off while USB Type-C will likely soon become the defacto connecting standard. PhysX had so much potential but until it remains closed-source, it's basically dead. Over time PhysX just faded more and more. Today, besides Borderlands and Batman games, almost no one cares about PhysX, and that's despite NV having nearly 80% dGPU market share. Just goes to show how much of a failure GPU-based PhysX really is! Unless NV gives a developer marketing $ to shove PhysX into their game, no one even cares to use it. It's become mostly a marketing gimmick/check-mark point as a promise that "in the future there will be new PhysX" games, but they never come besides the same tired franchisees.

In the past, all next generation graphical features would have some kind of a standard and if something was used inefficiently, the game developer would either throw it out because the trade-off wasn't worth it, or they would optimize the graphical feature to find the optimal balance of Performance vs. IQ.

GameWorks goes against all of that because NV provides proprietary closed source DLLs/SDK that developers can't optimize. As a result, companies like CDPR can't fix the broken 8xMSAA and 64x tessellation NV has coded into HairWorks. It's basically an ON/OFF switch for HairWorks.

For textures, lighting, shadows, draw distance, we normally get a slider/settings that allows us to find a balance. NV's goal is to make $, which means selling newer video cards. They would want nothing more than for a PC gamer to wake up, turn some new graphical feature, be wowed by it, realize their current NV/AMD card runs like a turd, and go out and buy a new card (i.e, Maxwell, Pascal, etc.).

Because NV has full control of all GameWorks source code and the developer can't alter or manage or optimize it for NV/AMD hardware without NV's permission, the developer who agrees to use GW in its game would be unable to fix the performance on Fermi, Kepler or any VLIW/GCN AMD product (or Intel products).

This accomplishes 2 things:

1) Full control by NV to ensure planned obsolescence for its older generation of cards since ONLY NV can improve performance on older generations of cards like Kepler and Fermi in all GameWorks titles. If a developer includes GW source code and it happens to run slower on older gen NV products, they would be unable to fix it without removing the entire feature/turning it off.

2) NV's source code can be coded specifically to harm how fast it can run on AMD/Intel hardware because it's coded highly inefficiently, even at the detriment of NV's older hardware.

The problem is many of NV's GameWorks features are far inferior to open standards in terms of their balance of IQ/Performance.
tfx_tr_perf.png


If NV published all of the Source Code for every graphical effect, then the game developers would be able to find a balance of graphics vs. performance, create a tessellation slider, help Intel/AMD optimize drivers for its products too.

But then why would the developer accept the inclusion of CrippleWorks knowing the source code will mean disastrous performance on AMD/Intel GPUs? Simple -- because NV gives them hardware, software engineers and marketing funds/co-markets the game -- in other words all kinds of financially quantifiable rewards. If GameWorks was as simple as a game developer e-mailing NV to send them DLLs/SDK, almost all PC games would have GameWorks. That's not how it works. NV gets to choose if they want to work with the game developer or not and obviously all kinds of marketing and revenue sharing/software coding benefits/marketing promotion are discussed.

CDPR doesn't just give a free TW3 game code for all GTX960/GTX970/980/Titan cards. There is a reason they are doing it since NV either paid for the game coupons, thus guaranteeing revenue/profits for each GPU sold to go to CDPR and NV helps to create awareness for TW3 by pushing GeForce Experience Guides and all kinds of marketing associated with GameWorks games. This is "free" publicity for the game developer that normally would cost them a lot of $$$.

Some gamers maintain that if NV/AMD didn't spoon feed developers with new graphical features "pre-made" in house, then all PC games would just become console ports. That's not how PC gaming has evolved in the last 30 years and we are now on what, 8th generation console generation? Even though it might take longer for the gaming industry to adopt an open standard for Fur/Hair, Tessellation, Global Illumination, etc. it's FAR better to have open standards that are optimized, rather than NV HairWorks, Intel WaveWorks and AMD Global Illumination. What kind of a peace-meal game would that be? Disastrous future for PC gaming.

The developers are just as much to blame here as NV is for pushing this business model. The case may be that many software engineers at CDPR hate the idea of GW but someone at the top made a decision that marketing $$$/help from NV is better than nothing. However, they didn't realize the long-term consequences of this.

If CDPR would have otherwise been a straight up console port, so be it. In due time, PC games would evolve as we get next generation game engines (Unreal Engine 4, etc.). Just like in the last 30 years graphics continued to evolve and increase on the PC despite consoles holding PC back, the same would continue. Trying to bride developers by hardware makers creating proprietary source code is akin to Intel shoving its compilers into everything. These are anti-competitive/anti-consumer business practices and shouldn't be supported as long as there are other alternatives. Are there other alternatives that can accomplish similar or better graphical features than GameWorks SDK/DLLs can? Yes. Will it take a bit longer for developers to start adopting them on a wider scale? Sure, but long-term it's for the better for the entire industry. NV is trying to re-invent how PC games are made and their new business/marketing model literally goes against how PC gaming has evolved in the last 30 years.

This idea that all PC games would suddenly become console ports for the next 10 years without NV's GameWorks sounds like NV focus group marketing FUD. In a sea of console ports, a new firm will emerge that will design a next gen game engine; while some other firm will have the guts to push graphics and physics far beyond what PS4 is capable off. It has always happened in every single generation of consoles and during the last 30 years no one needed to be spoon fed closed proprietary GameWorks source code for this to happen.

NV is not a software developer and there is no way it's capable to create next generation graphical effects that benefit the entire gaming industry since it has vested interests in making effects that run the fastest on its own products ONLY. For that reason it is the software developers that need to create next gen gaming graphics, not NV or AMD, unless NV/AMD use open source code that anyone can modify or agree upon an open-standard for everyone.

I think it's terrible that PC gaming is going this route. What's next? Project CARS, Borderlands and Batman franchisees become NV exclusives games? I get the feeling some people hear would actually love that, exclusive NV games made to benefit NV gamers since what's wrong with NV paying off developers to favour them? :whiste:
 
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MrPickins

Diamond Member
May 24, 2003
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It's just a game. I buy both companies cards and I have yet to not be able to enjoy a game regardless of the name on my card.

"Yet" being the key word here.

The people who are speaking out against GW want to keep it that way.
 

DooKey

Golden Member
Nov 9, 2005
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"Yet" being the key word here.

The people who are speaking out against GW want to keep it that way.

As long as the company X specifics are optional then I don't see a problem. If company Y goes to 10%< market penetration then I don't see the problem in that event either. The market will speak sooner or later regardless of what the video card company fans think.
 

MrPickins

Diamond Member
May 24, 2003
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As long as the company X specifics are optional then I don't see a problem. If company Y goes to <10% market penetration then I don't see the problem. The market will speak sooner or later regardless of what the video card company fans thing.

As has been stated numerous times, this is not exclusive to AMD "fans". All PC gamers should be concerned, and currently, that includes may Nvidia card owners.

Also, are we gamers not "the market"? Are we not speaking (with both our words and our wallets)?
 

DooKey

Golden Member
Nov 9, 2005
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As has been stated numerous times, this is not exclusive to AMD "fans". All PC gamers should be concerned, and currently, that includes may Nvidia card owners.

Also, are we gamers not "the market"? Are we not speaking (with both our words and our wallets)?

Why would I not want to buy a GW game based upon my experience with them? As I said I buy cards from both companies and I've enjoyed the games on both cards. I'm not concerned at this point. Frankly I won't be concerned if either company goes out of business because I will have the choice to go to the consoles or stay with the Pc. Even if one company becomes the dominant PC video card company all gamers who like the PC will be able to enjoy PC gaming at a price that fits their budget. Of this I have no doubt.
 
Feb 19, 2009
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It's just a game. I buy both companies cards and I have yet to not be able to enjoy a game regardless of the name on my card.

Try Project Cars on any AMD GPU. You have to turn down all graphics settings to console level or you're struggling at 30 fps. While a gtx960 gets 50% more performance than an R290X.

We don't need more of these types of games. It not only hurts AMD gamers, but it also hurts Kepler owners too.
 

DooKey

Golden Member
Nov 9, 2005
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Try Project Cars on any AMD GPU. You have to turn down all graphics settings to console level or you're struggling at 30 fps. While a gtx960 gets 50% more performance than an R290X.

We don't need more of these types of games. It not only hurts AMD gamers, but it also hurts Kepler owners too.

That's one game so I'm not convinced yet.
 

SirPauly

Diamond Member
Apr 28, 2009
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As a result, companies like CDPR can't fix the broken 8xMSAA and 64x tessellation NV has coded into HairWorks. It's basically an ON/OFF switch for HairWorks.

Not necessarily, one can tweak the tessellation MSAA in the ini and there is some flexibility of settings -- one can turn it off or have Hairworks on just Gerarlt or everything.
 
Feb 19, 2009
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That's one game so I'm not convinced yet.

You said: "I have yet to not be able to enjoy a game regardless of the name on my card."

I've shown you, one of the most recent NV sponsored title.

You can include Witcher 3 as well you are a Kepler owner. Luckily for AMD users, we can bypass HairWork's 64x wasteful tessellation. Kepler users can't do squat but turn down settings to console quality.

Not a good record for GameWorks so far. I guess you'll be still not convinced when its 5+ games a year that resembles the crippling of competitor & older NV hardware seen in these examples.

You'll probably say "it's only a few games, who cares, go buy NV GPUs or a console." Right?
 

maddie

Diamond Member
Jul 18, 2010
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Wow, this guy gets it!


But then why would the developer accept the inclusion of CrippleWorks knowing the source code will mean disastrous performance on AMD/Intel GPUs? Simple -- because NV gives them hardware, software engineers and marketing funds/co-markets the game -- in other words all kinds of financially quantifiable rewards. If GameWorks was as simple as a game developer e-mailing NV to send them DLLs/SDK, almost all PC games would have GameWorks. That's not how it works. NV gets to choose if they want to work with the game developer or not and obviously all kinds of marketing and revenue sharing/software coding benefits/marketing promotion are discussed.

CDPR doesn't just give a free TW3 game code for all GTX960/GTX970/980/Titan cards. There is a reason they are doing it since NV either paid for the game coupons, thus guaranteeing revenue/profits for each GPU sold to go to CDPR and NV helps to create awareness for TW3 by pushing GeForce Experience Guides and all kinds of marketing associated with GameWorks games. This is "free" publicity for the game developer that normally would cost them a lot of $$$.

I found it quite strange that when the developers claimed that Nvidia did not pay them, many took it at face value and not realize, not all 'payments' are cash transfer.
 

RussianSensation

Elite Member
Sep 5, 2003
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That's one game so I'm not convinced yet.

It's not one game. We have 8 months of games where Kepler performs poorly against Maxwell/GCN. You don't have a problem with GW titles since you have $2000 Titan X SLI. Some other gamers who paid $650-700 for 780/780Ti and are still using those cards probably feel ripped off. It's shocking to see a $1K OG Titan barely beating a 280X, sometimes losing to a 280X and R9 290X matching 780 SLI.

What if AMD/Intel engaged in such practices? What if next time you have dual Pascal cards but AMD liters the entire game in TressFX 3.0 and Global Illumination via Direct Compute, makes all of that closed source, and a $1000 Pascal Titan card runs as fast as a $300 400 series? Sounds like fun!

There is a fundamental difference between how AMD and NV are going about adding new graphical features to games. AMD doesn't add closed source code that's coded specifically to run like garbage on Intel/NV GPUs. Was NV that clueless that they couldn't see how 8xMSAA and 64x tessellation provided hardly a superior IQ over 4xMSAA and 16x tessellation? No, they knew that AMD's card performance falls off a cliff beyond 16x tessellation factor. All Intel/NV need to do today for AMD GE titles is access the source code and optimize their drivers. Fair and square.

If NV is so convinced that its products are so much superior for next generational graphical effects, why doesn't it open up all of the source code to developers and AMD/Intel to prove it? If its hardware is that much better than AMD's/Intel's, then they should have nothing to worry about!

I still remember how NV would purposely block SLI from working on Intel chipsets unless one bought an nForce chipset Intel motherboard. Back then, NV insisted that the only way SLI would work is on an NV chipset but it was all marketing lies/deception. Then they lied how the only way to make adaptive sync to work on their GPUs is through a hardware physical G-Sync module. Recently, then they lied that mobile GPU overclocking was a bug and that GTX970 memory was just an accidental mistake.

GameWorks is very much a similar marketing strategy of creating a perception of something real but it's just made up marketing lies -- NV is trying to portray that PC games would become stagnant without NV's powerhouse GW suite and that its GW's graphical features are the best in the industry from an IQ and performance balance point-of-view. NV is trying to create an "NV-ecosystem" inside the PC gaming community by segregating PC gamers into camps. It's one of the most destructive dynamics I've ever seen being pulled off in PC gaming. Essentially PC gaming is turning into a game of who throws more marketing $$$ and software engineers at developers to shove as much proprietary closed source code as possible, not who designs the best GPU hardware and game drivers. After all, the competitor's can't create drivers to optimize for source code they cannot see, and the developer can't help them either since they are forbidden to optimize or share that source code with AMD/Intel. :hmm:
 
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SirPauly

Diamond Member
Apr 28, 2009
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Some other gamers who paid $650-700 for 780/780Ti and are still using those cards probably feel ripped off.

And probably gamers that purchased the GTX 580 6-8 months before the 6XX series probably felt ripped off, especially to see a GTX 660 -- a 199 dollar sku -- almost reach a fully enabled GF-110 core.
 
Feb 19, 2009
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And probably gamers that purchased the GTX 580 6-8 months before the 6XX series probably felt ripped off, especially to see a GTX 660 -- a 199 dollar sku -- almost reach a fully enabled GF-110 core.

So it's a "feature" that the 780Ti still destroys a gtx960 & matches or faster than 970 as long as NV isn't actively involved/sponsoring a game's development. Kepler owners rejoice, NV hasn't forsaken ye! Wait.. no.
 

RussianSensation

Elite Member
Sep 5, 2003
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Not necessarily, one can tweak the tessellation MSAA in the ini and there is some flexibility of settings -- one can turn it off or have Hairworks on just Gerarlt or everything.

You expect most PC gamers to do this? It has to be integrated into the Advanced Graphics options menu to make it easy. Also, what you are describing only became available after CDPR released a patch after complaints of downgraded graphics and poor performance with GameWorks. As a result, they are giving gamers these choices only now, after all the complaints. That doesn't strengthen your argument at all since the ini tweaks came post launch due to gamer demands.

And probably gamers that purchased the GTX 580 6-8 months before the 6XX series probably felt ripped off, especially to see a GTX 660 -- a 199 dollar sku -- almost reach a fully enabled GF-110 core.

I see that Sept 2012, GTX660 cost $230 per TPU and it came out nearly 2 years after $499 GTX580 launch. Your timeline seems off as whoever bought GTX580 6-8 months before GTX660 came out didn't pay $499 for it. By that point the card was probably worth $299 because by June 2012 HD7970 was already just $399.

In the case of 780Ti, it cost $699, not $499 and today a $199 960 is encroaching on it in games like Project CARS, while a 3.5 year old HD7970 is close to the Titan in performance. :hmm:

So it's a "feature" that the 780Ti still destroys a gtx960 & matches or faster than 970 as long as NV isn't actively involved/sponsoring a game's development. Kepler owners rejoice, NV hasn't forsaken ye! Wait.. no.

First we are told we need to buy 6GB VRAM cards (GM200 > Fiji XT) to future-proof beyond 2 years, and 4GB is obsolete on day 1, but now we are told we shouldn't expect flagship cards to perform well beyond 2 years and we should basically upgrade to the latest NV architecture. But then if we are being encouraged to upgrade more often, why even bother buying flagship cards for $700 when we could just upgrade to $350-400 GTX670->970 path, if NV just stops optimizations on older cards so quickly? But then we are told how NV drivers are amazing and AMD drivers are crap, but a 280X is encroaching on the performance of 780/Titan in games?! Woot?

But then we have "outliers" where 960 is worth buying over a 50% faster R9 290 and extra VRAM doesn't matter in the 280X/290 over 960/970 because perf/watt. Seriously? If one listens to the NV rhetoric, the only consistent thing that I get out of it is we should buy only NV cards, buy the most expensive card we can afford at the time of upgrade, and then upgrade again with new gen cuz that's what's popular with the cool kids!

I guess proprietary closed source features is the future of PC gaming since developers seem incompetent to make PC games on their own. The last 30 years of PC gaming progress without GameWorks, scratch that, it's an outlier!

I found it quite strange that when the developers claimed that Nvidia did not pay them, many took it at face value and not realize, not all 'payments' are cash transfer.

Some gamers are naive. They think unless JHH handed a briefcase full of 100 bills, NV is not showing priority / bribing its partners.

1. Ryan Shrout given preferential seating arrangements to get better photographs for his website.

2. Tim Sweeney getting a Free Titan X and NV probably working a back-door marketing/promotion promises for many UE4 games is a two-way relationship. Tim Sweeney isn't just nice to JHH cuz they play golf together or something. He wants to promote Epic Games which means partnering with a hardware manufacturer gets him more exposure for next gen PC games, while NV gets the benefit of selling more GPUs when gamers are wowed by next gen effects of UE4 games (of course naturally more GW features should make their way to UE4 games, PhysX, TXAA, etc.).

The review sites get exclusive first looks on newly announced products which drivers readership and their search on Google/Ad revenue.

http://www.slashgear.com/nvidia-geforce-gtx-titan-x-revealed-handed-to-tim-sweeney-04372104/

Really a $1000 hardware gift "With love" from the CEO of a hardware manufacturer? How can we not expect UE4 to run better on NV cards? :hmm:
titanx-820x420.png

Nvidia-Titan-X.jpg


How can a professional website reviewer remain impartial/objective when the CEO of NV gives him front row seats to a new GPU unveiling? This doesn't just happen by accident. That's what professional marketing/PR is.

It's why certain publications like the CNET, the Wall Street Journal or The Verge can be extremely brand biased towards certain brands like Apple.

CNET and the Verge were busted for being Apple-biased.

"CNET GETS BANNED FROM CHOOSING CES AWARDS DUE TO BIAS FROM PARENT COMPANY

The most damning criticism of CNET&#8217;s bias came in January 2013 when CNET was banned from selecting the &#8220;Best of CES 2013&#8221; awards because it demonstrated considerable bias towards a certain product.

After an investigation, it was revealed that CNET&#8217;s parent company, CBS, allegedly told CNET not to award the &#8220;Best of CES&#8221; award to a product called the Dish Hopper because CBS &#8211; and many other TV networks &#8211; were actively trying to block the technology from the marketplace."

http://www.oneclickroot.com/android...r-apple-bias-but-do-they-really-hate-android/

That's why as readers, we can't just accept some Forbes article at face value. We need to be able to think for ourselves and have awareness of how marketing and PR work in this industry.
 
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bryanW1995

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May 22, 2007
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He's perfectly right. Consumers have spoken. They like gameworks, they like physx, etc. Proprietary, locked down features is what the people are paying for. The sooner AMD gets that, the sooner they'll start fighting back.

How many people actually pay for that crap? I buy Nvidia cards when their price/performance ratio makes sense for me. I'd say that most people either do that or just buy NV b/c their buddy told them to.
 

swilli89

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Mar 23, 2010
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Why would I not want to buy a GW game based upon my experience with them? As I said I buy cards from both companies and I've enjoyed the games on both cards. I'm not concerned at this point. Frankly I won't be concerned if either company goes out of business because I will have the choice to go to the consoles or stay with the Pc. Even if one company becomes the dominant PC video card company all gamers who like the PC will be able to enjoy PC gaming at a price that fits their budget. Of this I have no doubt.
Uh, no. If there is by one GPU maker then prices will skyrocket. Hell when AMD isn't even that competitive nvidia already gouges as it is, I can't imagine what they would do to prices if they knew they were the only player in town. Console and GPU are not direct competitors, it doesn't work like that.
 
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