TigerMonsoonDragon
Senior member
Cost basically......
Do you believe both Microsoft and Sony made a bad choice?
I agree.It absolutely is though. Even those who stream with an i5 often have a separate system for streaming twitch.tv streams. If you're unfamiliar you should look it up before claiming it shouldn't pose any bottleneck.
How do you explain MS last minute CPU change to with 150Mhz more?
How do you explain MS last minute CPU change to with 150Mhz more? It sounds like these companies cant make a bad decision. Both companies isnt exactly known for their broad success stories.
You disagree with the above.?.
How do you explain MS last minute CPU change to with 150Mhz more? It sounds like these companies cant make a bad decision. Both companies isnt exactly known for their broad success stories.
Do you believe both Microsoft and Sony made a bad choice?
On the bright side, I've been playing current-gen console ports maxed w/o AA on my two and a half year old 7850. Looks like I won't need to upgrade for a long time.
But your 7850 is overclocked to match a 7870, that is still a damn powerful card todays.
To you maybe?
I don't remotely see how a HD7870 is a "powerful" card today.
Xbox 360 is older than Core 2 Duo, high end PC was dual k8 at 2.4GHz +- when the xbox 360 was released, actually most PC gamers had single core K8 and Netburst at the time... the Xbox 360 CPU was somewhat impressive when released (late 2005/early 2006)
same for the PS3 a year later, the Cell SPEs had some respectable numbers, considering it happened before GPGPU was really a thing.
the PS4/XO CPU was underpowered (compared to mid range PCs) since the start, unlike the previous gen.
Tomb Raider is a bad comparison; the PS4/XBox One versions got remastered assets for e.g. Lara, while PC uses the last gen assets.
The exact same was true for the Cell. It had impressive numbers, was a total dog in practice.
Core 2 Duo launched July 16, 2006, before PS3. By August 2007, I had a Q6600 G0 @ 3.4Ghz, which cost $300 CDN. Since Nehalem had about a 20% faster IPC over C2D/Q, a stock i7 920 was still slower overall than a Q6600 @ 3.4Ghz. Metro 2033 developer estimated that the entire Xbox 360 CPU was only 70-85% as fast as a single Core i7 Nehalem. That means the Q6600 @ 3.4Ghz would have completely wiped the floor with Xbox 360's CPU in games as it has up to 4X the CPU performance assuming well threaded apps. Of course no game scales 100% across 4 cores but we are discussing theoretical maximum. If we are going to trash weak Jaguar cores against a 4790K/5960X, it's only fair that we look at top end Intel performance back then too.
Just 20 months after PS3's launch, everything inside of it besides the BluRay player was completely obsolete with top end 280 providing nearly 6X the performance and 5X the VRAM. The floating point performance of a GTX280 was 933 Gflops, or 4.85X more than RSX's 192 GFlops, while GTX280 had 142GB/sec memory bandwidth, or 6.35X more memory bandwidth than the RSX's 22.4GB/sec. I am making the comparison of NV to NV here to make a reasonable reference point. Xbox 360's GPU fared slightly better but its CPU was even worse than the Cell's maximum.
Fast forward to today, ie. 13 months after PS4's launch, 290X is only 2X faster than the GPU in PS4 (~ R9 265), while 980 is about 2.4-2.5X faster. R9 290X's floating point performance of 5.63 Tflops vs. 1.84Tflops in PS4 is only 3.06x more and memory bandwidth is only 320GB/sec or 1.82X more than PS4's 176GB/sec. Even the 780Ti has less than 2X the memory bandwidth of PS4's GPU with 336GB/sec. However, PS4 has also has 5GB of available GDDR5 RAM, which means the GPU can easily use 3GB of that without sweat, leaving 2GB for the CPU if needed. In fact, it can use more than 3GB because 3GB out of the 8GB is saved for the OS.
I already linked that GTX280 launched 20 months after PS3 and completely stomped it into the ground. That means for PS4 to have aged as fast as PS3 vs. modern PC components, only 7 months remain for a single GPU from NV/AMD to beat an R9 265/PS4's GPU by 5.75-6X, have 5X the VRAM available (or at minimum 16GB because the GPU in PS4 can access at least 3GB), and have a memory bandwidth of 1118 GB/sec. The chances of that happening are exactly 0. All facts point to Xbox 360/PS3 aging much faster against PC components of their time than PS4. If anyone has facts to counter my points, please provide them.
Stating an opinion without hard data to back it up doesn't prove your point. Here I'll get started on my end:
Core 2 Duo launched July 16, 2006, before PS3. By August 2007, I had a Q6600 G0 @ 3.4Ghz, which cost $300 CDN. Since Nehalem had about a 20% faster IPC over C2D/Q, a stock i7 920 was still slower overall than a Q6600 @ 3.4Ghz. Metro 2033 developer estimated that the entire Xbox 360 CPU was only 70-85% as fast as a single Core i7 Nehalem. That means the Q6600 @ 3.4Ghz would have completely wiped the floor with Xbox 360's CPU in games as it has up to 4X the CPU performance assuming well threaded apps. Of course no game scales 100% across 4 cores but we are discussing theoretical maximum. If we are going to trash weak Jaguar cores against a 4790K/5960X, it's only fair that we look at top end Intel performance back then too.
Just 20 months after PS3's launch, everything inside of it besides the BluRay player was completely obsolete with top end 280 providing nearly 6X the performance and 5X the VRAM. The floating point performance of a GTX280 was 933 Gflops, or 4.85X more than RSX's 192 GFlops, while GTX280 had 142GB/sec memory bandwidth, or 6.35X more memory bandwidth than the RSX's 22.4GB/sec. I am making the comparison of NV to NV here to make a reasonable reference point. Xbox 360's GPU fared slightly better but its CPU was even worse than the Cell's maximum.
Fast forward to today, ie. 13 months after PS4's launch, 290X is only 2X faster than the GPU in PS4 (~ R9 265), while 980 is about 2.4-2.5X faster. R9 290X's floating point performance of 5.63 Tflops vs. 1.84Tflops in PS4 is only 3.06x more and memory bandwidth is only 320GB/sec or 1.82X more than PS4's 176GB/sec. Even the 780Ti has less than 2X the memory bandwidth of PS4's GPU with 336GB/sec. However, PS4 has also has 5GB of available GDDR5 RAM, which means the GPU can easily use 3GB of that without sweat, leaving 2GB for the CPU if needed. In fact, it can use more than 3GB because 3GB out of the 8GB is saved for the OS.
I already linked that GTX280 launched 20 months after PS3 and completely stomped it into the ground. That means for PS4 to have aged as fast as PS3 vs. modern PC components, only 7 months remain for a single GPU from NV/AMD to beat an R9 265/PS4's GPU by 5.75-6X, have 5X the VRAM available (or at minimum 16GB because the GPU in PS4 can access at least 3GB), and have a memory bandwidth of 1118 GB/sec. The chances of that happening are exactly 0. All facts point to Xbox 360/PS3 aging much faster against PC components of their time than PS4. If anyone has facts to counter my points, please provide them.
You guys are so focused on the Xbox 360's hardware at launch and PS3's hyped up Cell that you can't actually see what happened to PC hardware shortly after those consoles launched - an absolute revolution on the PC, that's what. The CPU and GPU gains that followed soon were exponentially more impressive than anything in the pipeline on the PC now for the next 12 months. Not only that but the early Xbox 360 and PS3 games had horrendous graphics while XB1/PS4 cross-platform games look very similar to the PC.
Those early Xbox 360 games like Cameo Elements of Power, Perfect Dark, COD, Project Gotham Racing, Fifa, Madden and so on had laughable graphics compared to the PC at that time. You cannot tell me that Infamous Second Son, Killzone Shadow Fall, Drive Club and Forza Horizon 2 have horrible graphics compared to this style of games on the PC today. Uncharted 4 is looking amazing compared to the best looking games on the PC.
Name 1 game that looked amazing 2 years after Xbox 360/PS3's launch vs. the PC? The answer is none.
The Vram increase is likely not going to happen but the FP GFLOP disparity will likely become identical to the 4.82x the 280 had over the RSX. Bandwidth is likely not going to happen as AMD/Nvidia move to memory compression techniques. The vram gap will not close as consoles massively jumped the gun on RAM/VRAM compared to last gen.
In fact we can comare GFLOPS directly with the estimated specifications of GM200
3072 core x 2 FLOPS/core x 1250 mhz =7.68 TFLOPS or 4.17x. Close, not quite, but I think GM200 will launch in less than 7 months, making the effective total FLOP increase the same. 390x should manage to do the same.
The XB1 cant even run minesweeper at 1080p, ive been playing on 1080p for more than 6 years now...
And the PS4... well, it cant even mantain 30 fps on the Resident Evil remake.
No more excuses.
Why are you focusing so much on the PS3, while the Xbox 360 was the "PS4" of the previous gen? the PS3 was late and with disappointing hardware (specially GPU and memory)
as I said the Xbox 360 was launched before the X1900XT, before the 7600GT, before core 2 duo.
the PS4 (and Xbone) was already launched against the 290x, haswell... if you don't see the difference.. OK.
Core 2 Quad in late 2006 was more like 5960X now, irrelevant for most gamers.
Why are you focusing so much on the PS3, while the Xbox 360 was the "PS4" of the previous gen? the PS3 was late and with disappointing hardware (specially GPU and memory)
as I said the Xbox 360 was launched before the X1900XT, before the 7600GT, before core 2 duo.
the PS4 (and Xbone) was already launched against the 290x, haswell... if you don't see the difference.. OK.
Core 2 Quad in late 2006 was more like 5960X now, irrelevant for most gamers.
Don't forget the most important point among the specs I listed - actual GPU performance delta. GTX280 was 5.7X faster than X1800XT and 6X faster than a 7800GTX 256MB.
http://forums.anandtech.com/showthread.php?t=2298406
GM200/390X would need to be 5.7-6X faster than an R9 265 (~HD7850 2GB), which sits at 42.6 on this chart. That means on that chart, the value for GM200/390X would need to be 243-256, suggesting 2.32X faster performance than a 980 (max). This is impossible to achieve before Pascal in 2016 for a single GPU chip. Therefore, it's a virtual guarantee that PS4 will have aged better than PS3.
1. Because 80+ million people bought the PS3 and it still counts. If you want to ignore PS3 and only focus on Xbox 360, the next 3 points apply.
Price of an entire PS4 vs 290x in November 2013: $399 vs $549.. OK.