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For those who played Final Fantasy XII

Anyone here Satisified with the game?

I finished it last night and after all the stuff I went through to get to the ending, I was suprised
at how easy and short the end level was.

Okay, so my characters were all lvl 50+ and I took take of defence before I went on the offence but I was expecting the last level to be a bit harder and interesting.

Especially after having gone through two different places which I found were decently tough (the floating castle and the underground place where you get an esper)

As for espers, never found them so useless in my life before. My team was trained on weapons and hardly ever used magic, other then when needing defensive tactics (protect, shell, cure, charge, etc)

 
I haven't played it yet, but that probably won't upset me. Usually after 50-60 hours into a game I'm ready for it to be over and playing the final boss fight 10 times over to get past it is more annoying than fun.
 
You know--I have this game but never played it any longer than 10 minutes. I got through the intro and just didnt feel like playing through the beginning any longer.

It's like, I acknowledge that it's most likely going to be a great game--but I just cannot find the ambition to play. The same thing happened with me with MGS3 (the re-release, subsistance). I had the game for a few years and it wasnt until last year that I sat down and forced myself to play through the first hour--and then the 2nd hour I was kind of impressed and once the third hour hit--I was TOTALLY pulled in. It was an AMAZING game and I'm thinking that this might happen with FFXII.
 
I love the battle/spell/weapon system. It's one of my favorites.

The flaws with the game are pretty much unforgivable though.

- Despite the fact that I like the system, the license grid is damn near useless, except for the green portion. Anything other than this portion is already paced by the game... as in you can't buy certain spells, weapons & armor until late in the game. What's the point in having the license to use it if you can't get the spell until damn near the end? Which brings up the second point...

- Like many RPGs, you don't get spells and weapons when they are useful, you get the right after going through any area where you needed them... and don't waste your time with most status spells because most bosses are both a) pushovers and b) immune to statuses. GREAT! You can petrify creatures that you could kill with two or three hits! Fantastic thinking dev team!

- The most powerful weapon in the game requires you to read a FAQ or to buy the licensed Brady Games guide. If you open a couple of chests near the beginning of the game your chances of obtaining said weapon drop to .01% or worse. With no indication at any point in the game of this. Seriously. Screw that.

- The last is the most damning to the game. The characters, plot, & places are the least memorable of any final fantasy I've played outside of Crystal Chronicals and Mystic Quest. Never have I worked so far into a game and NOT cared what happens to characters or seen any less character development. RPGs, for the most part are pretty cookie-cutter. You have a hero. Through some twist of events he or she changes. By the end of the game they learn something or become something incredible. I'm right near the end, but I don't see that happening in the last hour or so of the game. I've never played a Final Fantasy game where I've gotten so close to the end and not cared about finishing it. Flat out, I just don't care what happens with the story.
 
Originally posted by: Injury
I love the battle/spell/weapon system. It's one of my favorites.

The flaws with the game are pretty much unforgivable though.

- Despite the fact that I like the system, the license grid is damn near useless, except for the green portion. Anything other than this portion is already paced by the game... as in you can't buy certain spells, weapons & armor until late in the game. What's the point in having the license to use it if you can't get the spell until damn near the end? Which brings up the second point...

- Like many RPGs, you don't get spells and weapons when they are useful, you get the right after going through any area where you needed them... and don't waste your time with most status spells because most bosses are both a) pushovers and b) immune to statuses. GREAT! You can petrify creatures that you could kill with two or three hits! Fantastic thinking dev team!

- The most powerful weapon in the game requires you to read a FAQ or to buy the licensed Brady Games guide. If you open a couple of chests near the beginning of the game your chances of obtaining said weapon drop to .01% or worse. With no indication at any point in the game of this. Seriously. Screw that.

- The last is the most damning to the game. The characters, plot, & places are the least memorable of any final fantasy I've played outside of Crystal Chronicals and Mystic Quest. Never have I worked so far into a game and NOT cared what happens to characters or seen any less character development. RPGs, for the most part are pretty cookie-cutter. You have a hero. Through some twist of events he or she changes. By the end of the game they learn something or become something incredible. I'm right near the end, but I don't see that happening in the last hour or so of the game. I've never played a Final Fantasy game where I've gotten so close to the end and not cared about finishing it. Flat out, I just don't care what happens with the story.

I played it for about 4 hours and I am glad I stopped. I suspected everything your post includes but never confirmed it until now. I didn't even care for the battle system so much. I prefer either ATB or something of the other extreme like Kingdom Hearts.
 
Originally posted by: Xavier434
I played it for about 4 hours and I am glad I stopped. I suspected everything your post includes but never confirmed it until now. I didn't even care for the battle system so much. I prefer either ATB or something of the other extreme like Kingdom Hearts.

The funny think about XII is that it is just the same old battle system... except you can walk around during it and you can see the enemies before you fight them. It's kinda stupid unless you set the battle speed to as high as it can go. Watching people run a circle around an enemy while they wait for a gauge to fill before they can swing a sword again is just stupid.
 
Originally posted by: Injury
Originally posted by: Xavier434
I played it for about 4 hours and I am glad I stopped. I suspected everything your post includes but never confirmed it until now. I didn't even care for the battle system so much. I prefer either ATB or something of the other extreme like Kingdom Hearts.

The funny think about XII is that it is just the same old battle system... except you can walk around during it and you can see the enemies before you fight them. It's kinda stupid unless you set the battle speed to as high as it can go. Watching people run a circle around an enemy while they wait for a gauge to fill before they can swing a sword again is just stupid.

Maybe I should try that.
 
This was my favorite battle system ever. I always kept the gambits off for whatever character was in the lead to make the battles a bit more engaging.

If you do a lot of sidequests, the end is definitely going to be easy. However, that's balanced by the incredibly hard side quests you run into near the end. I can't even count how many times I was completely obliterated in the Penumbra section.

I spent around 100 hours on the game before I headed for the final section. That's at least twice the amount of time I've spent on a single playthrough of any of the past games.
 
I just wish all party based games would seriously look at the gambit system. It allowed for some of the best control of AI team members ever. At the same time I was playing FF12 I was playing Neverwinter Nights 2 and it really, really could have used the gambit system. It allows for granular control, conditional processing and was actually very easy to understand.

 
I liked the gambit system, the battle system, and the hard quests.

I didn't like the license board, the easy main quest compared to the side quests, the zodiac spear thing, the boring story and characters, and I thought there was just too much stuff to do. I spent half the time getting all this junk that I didn't really need, but me being obsessive compulsive, I just had to get as much as I could.
 
Played to the point where you kill that big green tree dragon or whatever, and never played again. As said above, I don't care about the story either and it just wasn't all that fun for me.
 
I'm playing through it (finally since it was $20) and I'm really anjoying it. 6 is still my favorite, with 7 right beghind, but I thought this was as good as 9. I like the differences from the previous FFs. It does what I want it to do - waste my free time with mindless playing. I may have been disappointed if I bought this for $50, but I didn't. 🙂
I don't use Gambits other than the main attack one. I don't want to make it too easy.
I accidentally skipped the Forest Dragon (Elder Wyrm I think?) by running all the way around to the ice fields!
 
I liked the battle system but everything else kinda sucked. The plot was way too simple for a Final Fantasy game. I expected twists that would make go "holy shit"; it never happened. After this game, I'm really missing the world map. Exploration just doesn't feel the same anymore. The progression could've been better. I personally found that there were too many bosses that kind of got in the way of the story.
 
I'll agree that sometimes bosses just happened out of nowhere, and I was thinking "why am I fighting a boss right now, and what does it have to do with ANYTHING?"
I was impressed by the graphics for the PS2 however...
 
The graphics were bland.
The characters were forgetable.
The plot was uninspiring.
The summons were boring and seemed almost useless.
The license system was a bastardized, crappy version of the better sphere system from FFX.

Also, I HATED the fighting system. It was so annoying and boring! It also reminded me of FFXI's fighting system, which I also hated, but forgave since it was an MMO. I would much, MUCH rather a turned based separate battle screen where I can efficiently control all my people and not have to turn them into robots that do it for me (whether or not turns are timed like FFVII or Chrono Trigger doesn't matter to me) or an all out action game. Don't give me some inbetween crap that is SO damningly annoying to play.

FFX had this game beat in almost every aspect, and FFX wasn't even that great. At least I gave a damn to what happened in FFX.

Also, for those of you wondering, I got to the part where you are in some cave (I believe). I vaugely remember riding chocobos, and I almost want to say it was a mine or something, but I seem to remember other mines? I dunno. The environments, all the rest of the game, were all so forgettable that it just blended into one big blur.
 
I was really disappointed.

Let me back up a second and explain why this could have been one of the best FF games in the series.

Does anyone remember FF Tactics? It wasn't just amazing because of the fantastic gameplay. The storyline was outstanding! It easily takes 2nd place in just about every category, right below FF7 (except graphics of course - the old PSX titles looked great, but some of the more modern FF games naturally look better).

FF XII supposedly takes place in the same world as FF Tactics, but good luck spotting the similarities. They are the same world in name only. They should given FF XII a storyline that follows either before or after FF Tactics.

I didn't even know most of the character names by the end of the game.

I also didn't like the feeling that I was playing an MMO... by myself. Yes, I know this has been done in other games many times in the past, but I didn't like it then and I don't like it now.


Square could easily make a ton of money if they just followed this simple formula.
1) Take FFVII
2) Overhaul the graphics, update it for the PS3
3) Don't change anything else in the game. Storyline, characters, etc. should be the same. Maybe add the ability to skip summon animations (some were very long)
4) Release
5) ...
6) Profit!

Repeat for FF Tactics, another fantastic game that should be in the PS3 library. I know they remade it for the PSP, but I'd love to see a hardcore graphics update and have it be on the PS3.

Hopefully FF XIII isn't ass like XII was, but you never know... I heard they were making 3 different games with the XIII letter? Or was it 5? I don't know.
 
Originally posted by: Dumac

Also, I HATED the fighting system. It was so annoying and boring! It also reminded me of FFXI's fighting system, which I also hated, but forgave since it was an MMO.

Funny, that was the reason I liked the fight system. It felt almost like playing ffxi with bots.
 
how the hell did you guys level up to 50? i keep dying early in the game and it takes so long to build up exp. is there any tactics you guys used?

btw, ff12 is awesome. easily one, if not the best looking game on the ps2. it looks excellent upscaled to 1080p on my ps3!
 
If you didn't do all the Mob Hunt quests or the Espers, you missed out on tons.

Try completing the mob hunt and tell me it was easy 😉
 
Originally posted by: secretanchitman
how the hell did you guys level up to 50? i keep dying early in the game and it takes so long to build up exp. is there any tactics you guys used?

Keeping current with the mob hunts is the key to staying at the right level.

 
Originally posted by: MrPickins
Originally posted by: Dumac

Also, I HATED the fighting system. It was so annoying and boring! It also reminded me of FFXI's fighting system, which I also hated, but forgave since it was an MMO.

Funny, that was the reason I liked the fight system. It felt almost like playing ffxi with bots.

But the difference is, MMOs are almost SUPPOSED to have boring and horrible fighting systems. At least, I haven't played an MMO with a truly great fighting system. However, the interactions with real people make up for it.

Still, imagining playing almost any MMO with bots is far from appealing.

FFXII is no exception.
 
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