For those who game on LCDs...

VIAN

Diamond Member
Aug 22, 2003
6,575
1
0
What do I do now?

I'm trying to play FEAR and because Triple Buffering isn't working, it get the crappiest unconsistant framerate. It bothers the hell out of me. One second it's 60fps then next it's 30fps. And it keeps going back and forth. If I turn off Vsync, I'll get horrible tearing everywhere. I even get weird framerates at 1024x768, it's all Vsync's fault. I'm just losing patience because owning this LCD is killing my gaming experience. The only thing left to do is play at:

1024x768 along with medium settings on a 7800GT... on a 1280x1024 native LCD. Doh.

I'm just a tad pissed. Damn Nvidia, make this Triple Buffering crap work. Maybe I'll email them. Now where to do that?
 

xtknight

Elite Member
Oct 15, 2004
12,974
0
71
Turn the settings down. :p I recommend turning off soft shadows because they take a lot of FPS and don't give you a lot in return.
 

moonboy403

Golden Member
Aug 18, 2004
1,828
0
76
my framerate is fine, but that there are a lot of tearing without vsync..but with vsync..it's heck slow
 

VIAN

Diamond Member
Aug 22, 2003
6,575
1
0
Framerate is kick ass with the new settings 1024x768 with medium settings.

My framerate stays mostly at around 60fps and I get smooth play with that. The graphics also don't look that bad, but the LCD image does because I'm not running at native res. This sucks.
 

ElFenix

Elite Member
Super Moderator
Mar 20, 2000
102,402
8,574
126
what makes you think triple buffering isn't working?

triple buffering merely prevents the buffer being flipped while the monitor is writing it. it doesn't smooth out framerates. if you're not getting tearing then its working.
 

Matthias99

Diamond Member
Oct 7, 2003
8,808
0
0
Originally posted by: ElFenix
what makes you think triple buffering isn't working?

triple buffering merely prevents the buffer being flipped while the monitor is writing it. it doesn't smooth out framerates. if you're not getting tearing then its working.

VSync prevents the buffer being flipped in the middle of a monitor refresh cycle. VSync can use either double or triple buffering.

With triple buffering you shouldn't see the problem of your framerate being stuck at either 30 or 60 FPS (assuming you're running at 60Hz on the LCD monitor). Double buffering can cause this, since the video card has to pause whenever the offscreen buffer is full and the monitor hasn't finished its refresh cycle. If the video card needs, say, 1/50th of a second to prepare each frame, you'll be stuck at 30FPS with double buffering. And, worse, if it's doing some frames in 1/70th of a second and others in 1/50th of a second, you'll flip back and forth between 60 and 30FPS, which can produce very annoying visual artifacts (the edges of moving objects can seem to 'stutter' slightly as the framerate changes).