Flight sims/multiplayer flight games?

maniacalpha1-1

Diamond Member
Feb 7, 2010
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Are there any recent flight sims or multiplayer combat flight games worth anything? Or are there any known to be upcoming that are any good I could bookmark?

I have a few old ones I tried to reinstall but they don't seem to like my Win 7 64 bit. I'm able to install the old Novalogic flight games(I know they aren't "sims", they were good multiplayer back in the day, at least you could fly normally in them and it wasn't the kind of total garbage that the 3rd person view flight games are), but the matching servers are all down for them so it doesn't matter, can't play against anyone.

Additionally, does anyone remember a game called Tornado back in DOS days? Graphics were trash compared to now, but it had the best mission planning and resource management I ever saw. The mission planner let you plan routes around known AAA and SAM battery areas, gave you time on target and other specifics you could manage fuel with, and you could attack just about anything. You could spend a long time planning to hit the most important targets, or you could just load up with laser guided bombs that, unlike GP bombs that had to be dropped in pairs, you could drop them 1 at a time, which allowed you to hit, if I remember, 10 targets in a mission(1 for every LGB you could carry), and in so doing go for quantity over quality attacks(due to fuel restraints, you can't just fly around to 10 different important targets, you had to pick what you could hit within what your fuel could get you to). And with fuel an issue, you weren't done until you got all the way home.

Anyway, with all that said, I wonder if we'll ever see a multiplayer game with an integrated battlefield(meaning infantry, ground vehicles and aircraft fighting together - an important distinction because flight sims might have these things, but then, in pure flight sims you usually can't play as infantry or ground vehicles) that has its vehicles and aircraft with fuel to consider- think something likeWW2 Online(aka Battleground Europe) but perhaps not quite that large of a theater, where aircraft use up fuel and you only have a certain amount of them, forcing you to bring them home or there's one less for other people to use later. With something like that, you wouldn't have to actually kill enemy players in the game to feel like you accomplished something, just flying out and blowing up a target, even if it's a static resource target and not an actual enemy, and making it home safely, landing your plane for others to use later. And as far as armor and specialty vehicles, they too could be a limited resource, forcing you to deploy them appropriately, and utilize resources to defend them in the field if needed(ie, defend wounded armor out in the field until they can be repaired). In games right now they aren't designed so that there's any need to consider preservation of equipment, you can go out and ram the enemy if you want to, it will respawn, but if returning to base actually meant something, that would increase the sense of accomplishment for many players.

I'm sure I confused everyone, basically I'm saying I wish they would mix BF2(BF3) with a WW2 Online style theater(large enough that it could take from hours to days to win a battle), and and add in things you see in simulations like fuel, limited vehicles and aircraft resources, bridges in key places(where armor would have to divert well out of the way if such a bridge was destroyed), etc. WW2 Online was a good try at this, but it just doesn't reach the mark. And remember WW2O is a 10 year old game(yes, I know it's been updated over time), I actually said all these things on Cornered Rat's WW2Online forums 10 years ago when it was in beta....10 years has brought a massive increase in what hardware and the average person's broadband connection will allow, so I think all this is physically doable now.

Edit: Found a website with some screenshots of the old Tornado:
http://www.mobygames.com/game/tornado/screenshots
Of special interest are the loadout screen showing what you load up with(it was 7 LGBs not 10), and the Operational Zone Map(seeing it there doesn't do it justice though)
 
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IcePickFreak

Platinum Member
Jul 12, 2007
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The DCS series aim is in the right direction. When they release DCS Warthog, it'll be fully integratable with DCS Blackshark. I think the dev time will pick up on future releases since they will have both a fixed wing and rotorary aircraft modeled.

Would be great if it lead to being integrated with infantry. ARMA2 does this, but it's mainly a ground based games so the flight mechanics aren't sim worthy by any means but I've had some great fun flying A-10s armed with LGB's and a recon group on the ground lasing targets for me in ARMA. The controls aren't horrible, but don't expect a flight sim. I just picked up OA for ARMA2 on a steam sale and plan on getting into it more again. I had ARMA2 but most are running OA/Combined Operations so I wasn't able to get back into MP. I played the original OFP (Operation Flashpoint) almost exclusively for a few years back when it came out. With a dedicated group of people (there's ton's of squads out there for ARMA2 as well) it was the most fun I've had gaming, by far. With the extremely robust mod tools you could definitely make up a dynamic war as you suggested with limited resources etc. The only thing is on an open server, it's a matter of minutes before someone would come in and crash all your planes or something - it's still the internet.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
There used to be a WWII based game with similar gameplay to what you describe. The name of it escapes me and I have no idea if it's currently supported. It had a warzone that changed as people took over bases while you were not playing etc. Very cool for the time.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
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There used to be a WWII based game with similar gameplay to what you describe. The name of it escapes me and I have no idea if it's currently supported. It had a warzone that changed as people took over bases while you were not playing etc. Very cool for the time.

You're probably thinking of WW2 Online which I mentioned, but WW2 Online is, first off, like 10 years old, it came out in 2001, and it needs updating for what hardware allows these days. The combat was never fast paced like Battlefield series, and unless they've updated it since I last played, you don't spawn as infantry and then enter vehicles, you can only spawn as the vehicle and can't get out - only despawn.

There's got to be a game company out there willing and able to build a game of this type from the ground up with 2011 tech, and marry it to Battlefield or CoD style gameplay. The day a game of this type comes out in which it feels like Battlefield to actually fight, yet has large enough maps that you might have to drive a few miles to combat(or 50 miles if you are choosing to attack something all the way on the other side of the map) and in fact, some people who like taking peripheral roles actually spend their time flying transport choppers to for insertion and extraction missions without feeling the need for combat, we'll know we've arrived at a true war sim. Unfortunately a mod, while noble, wouldn't be a good idea, because sadly I can't see a server getting thousands of people to log on to a mod - not to mention it would be a subscription game. Remember, a large map like this would have multiple server clusters running it in order to handle all the players. WW2 Online makes it work, so it's definitely not unprecedented, WW2 OL simply falls short of the vision I have. Or, way off the side, perhaps, more than "short".

Now, one thing where a mod might make sense is a game of this type where, instead of trying to get hundreds of players online, you instead have very few players, but the AI controls everything else. Say, you have 2 sides, that support up to 12 players per side(24 total), and you those 12 players have total freedom to go out and play as infantry, hop in armor or aircraft, or whatever, and since the AI is controlling hundreds of other infantry, tanks and aircraft all doing their thing, you would never know whether the enemy approaching your position is a real player or not; in fact you might kill until there's nothing left to kill and that's no guarantee you would have actually encountered a real player. On the other hand, if resources are properly simulated so that a normal person would come to certain conclusions about priority targets, then there's every chance that a live enemy player might be defending what you go to attack. A sort of game type that's both competitive and cooperative?

It's too bad you can't play Tornado, it would explain everything I'm aiming at. It's mission planner and warfare engine modeled everything in like a 64 square mile map, bridges, civilian structures, bunkers, fuel, enemy ground forces, etc, and depending on what all you hit during a mission it would simulate the effect on the war. The only thing was, the only thing it actually modeled in combat was aircraft and AA - ground forces didn't move, everything but AA was simply static targets for you to hit. Oh, supply trains and truck convoys moved too, almost forgot. But with today's tech, all of that should be able to be brought to life- columns of dozens of tanks, etc.
 
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maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
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The DCS series aim is in the right direction. When they release DCS Warthog, it'll be fully integratable with DCS Blackshark. I think the dev time will pick up on future releases since they will have both a fixed wing and rotorary aircraft modeled.

Wow, I looked up DCS Blackshark and that's a good looking game. I watched a video of it where they blew up some tanks; it's exactly what you would see in my vision for a massively multiplayer game except, of course, the tanks would all be controlled by players.

Of course, the simulation factor would have to be turned down a lot for a MMO combat game so that you don't have to flip 100 switches just to turn your chopper on, however all the detailed features like the avionics and weapons controls would all be included.

I presume you can't play as infantry or armor or anything but the Blackshark in that game, but graphically, and geographically(how populated the terrain is with buildings and trees) that's exactly how my vision of a MMO-wargame would look from the air(although you would of course from the ground find that the buildings would all be enterable).
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
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By the way, figured I'd ask - it's been a long time since I played any flight games, but last time I tried I always had trouble getting the joystick to work. Is this a problem with the joystick or that I don't know how to set it up, or that you have to tweak drivers or what?
 

slatr

Senior member
May 28, 2001
957
2
81
I used a logitech joystick with Lock On: Modern Air Combat and had no issues.

LOMAC and its with add-on variants were predecessors of Black Shark.
 

mizzou

Diamond Member
Jan 2, 2008
9,734
54
91
If its an old.joysticktypically the whatchamacallits get dirty and will not read joystick.movement properly. Any windows xp and beyond os will correctly offer a calibration tool in system tools menu
 

Nintendesert

Diamond Member
Mar 28, 2010
7,761
5
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IL-2 is a good choice with all the different related games like the Pacific one. Some fun missions. I wish people would make more flight sims. I enjoyed having careers and progressing through the war in some of the older ones.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
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What's a good joystick you recommend for stability/reliability? Note that I care little for realism ie having a throttle stick, just needs to not cost a lot of money but have the basic features needed but be quality enough to work, especially in the drivers/recognition by games department.

http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Daps&field-keywords=joystick

Above is the link to Amazon that I was browsing...
 

Nintendesert

Diamond Member
Mar 28, 2010
7,761
5
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I haven't had any problems with my old Saitek X45. I can't really comment on other types can I can't click on your link. The detonator crap causes the links to be blocked.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
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What about the logitech joysticks that are around $20? I see what features they have, but are they reliable to autodetect and calibrate etc?