Imouto
Golden Member
It's not my fault that you dont believe the Mantle-hype-benchmark-tool.
Or do you mean that i lie? 😱
I mean I don't trust you and it's fine if you don't trust me, that's why we have review sites. Details, details.
It's not my fault that you dont believe the Mantle-hype-benchmark-tool.
Or do you mean that i lie? 😱
So, you need review sites for using an benchmark released on Steam?
Sure, sure.
You post a thread with the title "Flaws on Oxide" - (And i guess you mean "Star Swarm" that is the engine, not Oxide that is the name of the company)
Yet you dont know the most basic about this test and engine, as this question shows. Next time take some time to try to understand and read about the subject, or post it as questions.
No I mean Oxide the company as they are the ones who designed the engine and made the (what I believe) outrageous claims.
Star Swarm is broken IMO but when you design a broken engine (like NFS rivals 30 fps cap) then something is wrong with the developers (when they make their claims).
Its not the slightest broken. An RTS is just typically drawcall limited. It have always been like that and it defines how RTS games can be. The difference you get here of 300% is not outrageous. There can be situations when mantle is 1000% faster. Lower the gfx quality but get a 10 times as big army and dx just falls like a rock. It have always been like that, and this i no execption. But this engine just handles far more than usual dx engines because there is no lead thread.
Just one more reason why I don't trust TPU, and I never take their reviews seriously. Their drivers are always out of date.
Anyway, why do their benchmarks differ so much from PClabs.pl's benchmarks?
I bashed TPU tests every single day here.
All PClabs tests i see never get any positive conclusion pro-AMD.
As I shared two pages ago, Brad from Oxide/Stardock mentioned that the point of this demo is to stress test hardware. Hence all of the 'unnecessary' rendering.
This engine just do dumb things, rendering things you cant see you are hitting the GPU wall on there FAST, for what?
The RTS test is a JOKE, im 100% gpu by seeing dots and a static background! plus 2D explosions...
Nothing of that can by applied to a real game, its intencionally unoptimised, some times you guys are forgeting that the gpu also have to render the useless stuff.
HELL, Sins of Solar Empire Rebellion handles large fights WAY better by reemplacing stuff you cant really see on the distance. Im seeing Star Swarm and i just want to bash my head to the wall.
These complains about full simulation of objects that end up being a dot on the screen made me thing about utilizing all those draw calls.
This may improve CPU physX performance quite a lot. As I understand, particle physx requires highly parallel (...-ized...?) calculations. Looks like mantle is changing CPU capabilities from narrow sequential to wide parallel simulation.
http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10093981&postcount=2793Core i7-920 @ 3,6 GHz, 16 GiB DDR3-1600; HD 7970 @ 1125/1600 MHz
API: Mantle
Scenario: ScenarioAttract.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 18023
Average FPS: 50.06
Average Unit Count: 4529
Maximum Unit Count: 5693
Average Batches/MS: 837.92
Maximum Batches/MS: 2266.09
Average Batch Count: 21014
Maximum Batch Count: 201229
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 15847
Average FPS: 44.01
Average Unit Count: 4385
Maximum Unit Count: 5813
Average Batches/MS: 921.37
Maximum Batches/MS: 2839.25
Average Batch Count: 21846
Maximum Batch Count: 155057
===========================================================
As a side note to put some light on the pclab reviews. Some time ago (2010 or so) they didn't get their review samples from AMD. They went all out war, publicly complaining about it (originPC style). Since then not a single amd review had positive conclusion.
We call it PCLamb here for a reason.
As a side note to put some light on the pclab reviews. Some time ago (2010 or so) they didn't get their review samples from AMD. They went all out war, publicly complaining about it (originPC style). Since then not a single amd review had positive conclusion.
We call it PCLamb here for a reason.
For those using DC and getting good results, did your CPU and GPU usage change?
Now seriously, you're the most clueless guy I've ever talked to. What's the novelty on it? We had this 15 years ago with Legacy of Kain: Soul Reaver on the PSX.
Yeah, cause testing stock vs overclocked makes a lot of sense.Much maths? 50% ahead in a 7970Ghz vs GTX 780 which is already 20% faster overall? If we push the 7970Ghz a 20% to normalize things the GTX 780 would be 22% faster.
It doesn't matter. The whole point of me bringing that up, was to show you how DX11 multithreading reduces CPU bottlenecks. The best card to show you that was the fastest card of the bunch, as it was the most CPU bottlenecked..Anyway the fair comparison is the 7970Ghz vs the GTX 770 which is 15% faster.
As you can see, the benchmark itself is limited to a certain frame rate. The Titan had a lower frame rate than the GTX 780..If we compare the GTX 780 to the R9 290(nonX) the advantage shrinks to 9%.
That's OK. NVidia pummeled the living daylights out of AMD in Civilization 5 for how many years now thanks to DX11 multithreading :whiste:So much for that glorious DX MT.
Who cares if it's finished or not. The game supports DCL, something which AMD does not have, and likely will never have at the rate they're going since they're dumping all of their resources into Mantle..You're talking like that game is finished or was finished almost a year ago when that vid was taken. Again no biggie, those Splinter Cell games prove it.
Well Mantle reviews are here, and according to PClabs.pl, NVidia was still faster :awe:I'd wait for Mantle reviews, then we talk about who's living in the past.
It shows a bigger die, and much more expensive overclocked card winning by 28%.
You're really missing the entire point of this conversation..The 290x when prices are not silly is more in league with the gtx780.
With mantle.
Star Swarm: DX11 28 | Mantle 56
Not that it means much.