Sorry, I was into Live Motion, not Flash, but maybe I can help. You probably need to make your looping audio track an independent time group that runs through the whole movie sequence.
of course it will start the audio again since you're re-playing scene1 which contains the call for the audio loop. What I would do is place the audio loop in keyframe 1 (scene1)... then the regular movie plays starting at keyframe 2 (scene1). Whenever you leave scene1 and go back to it, make it gotoAndPlay starting at keyframe2 (scene1) instead. That way it won't call it again.
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