Fix for Microstutter?

Sylvanas

Diamond Member
Jan 20, 2004
3,752
0
0
So it is possible for both Nv and ATI to implement something like this in the drivers, like he says a simple checkbox would be good. I cannot notice any stuttering but some people do and if a fix is that simple the big two should take heed.
 

SSChevy2001

Senior member
Jul 9, 2008
774
0
0
ATI and Nv know their setups, and if it was a simple fix it would of been done already. This just looks like the nature of the beast for AFR, and it's time to think outside the box. Hydra engine does just that and it should fix scaling and microstutter problems.

 

Keysplayr

Elite Member
Jan 16, 2003
21,219
55
91
Originally posted by: SSChevy2001
ATI and Nv know their setups, and if it was a simple fix it would of been done already. This just looks like the nature of the beast for AFR, and it's time to think outside the box. Hydra engine does just that and it should fix scaling and microstutter problems.

Not for anything, the Hydra engine sounds pretty cool, but it doesn't do anything yet. We should see for ourselves soon enough what the Hydra engine is in fact capable of and what it's limitations are.
 

SSChevy2001

Senior member
Jul 9, 2008
774
0
0
Originally posted by: keysplayr2003
Originally posted by: SSChevy2001
ATI and Nv know their setups, and if it was a simple fix it would of been done already. This just looks like the nature of the beast for AFR, and it's time to think outside the box. Hydra engine does just that and it should fix scaling and microstutter problems.

Not for anything, the Hydra engine sounds pretty cool, but it doesn't do anything yet. We should see for ourselves soon enough what the Hydra engine is in fact capable of and what it's limitations are.

It's does crysis in DX9 high specs @ 60 FPS with a pair of 9800GTX, which is a heck of a good start. It's impressed everyone that seen the demonstation and that's good enough for me.

Even if it's FPS aren't much better than SLI or CF, the promise of no microstutter and being able to mix GPUs make it awesome.
 

Keysplayr

Elite Member
Jan 16, 2003
21,219
55
91
Originally posted by: SSChevy2001
Originally posted by: keysplayr2003
Originally posted by: SSChevy2001
ATI and Nv know their setups, and if it was a simple fix it would of been done already. This just looks like the nature of the beast for AFR, and it's time to think outside the box. Hydra engine does just that and it should fix scaling and microstutter problems.

Not for anything, the Hydra engine sounds pretty cool, but it doesn't do anything yet. We should see for ourselves soon enough what the Hydra engine is in fact capable of and what it's limitations are.

It's does crysis in DX9 high specs @ 60 FPS with a pair of 9800GTX, which is a heck of a good start. It's impressed everyone that seen the demonstation and that's good enough for me.

Even if it's FPS aren't much better than SLI or CF, the promise of no microstutter and being able to mix GPUs make it awesome.

So what settings were used for that 60fps in DX9? Was that Avg? Max? Min?

Here's mine from a months old benchmark session:
Crysis (1.2.1) 1600x1200 - 0xAA 0xAF
DX10
Q6600 @ 2.93 2GB DDR3 2x 9800GTX SLI (Not GTX+)
(Nvidia Reference)
Windows Vista 32 SP1
ForceWare 174.70 beta (Old Drivers)

Straight out Benches
1600x1200 - 0xAA 0xAF
All Advanced settings: High
All Min./Max./Avg.
Run 1...9...67...48.601
Run 2...37...70 ...51.54
Run 3...37...70...55.148
Run 4...37...70...55.31

1600x1200 - 2xAA 0xAF
All Advanced settings: High

Run 1...0...55...34.782
Run 2...21...57...43.904
Run 3...29...58...44.512
Run 4...29...52...43.119

1600x1200 - 0xAA 16xAF
All Advanced settings: High
***16xAF forced in Nvidia Control Panel***
Run 1...10...60...44.525
Run 2...37...69...49.87
Run 3...37...67...50.122
Run 4...37...66...50.126

1600x1200 - 2xAA 16xAF
All Advanced settings: High
***16xAF forced in Nvidia Control Panel***
Run 1...0...49...30.638
Run 2...21...41...32.851
Run 3...24...40...32.615
Run 4...24...41...33.275


 

schneiderguy

Lifer
Jun 26, 2006
10,801
91
91
Originally posted by: SSChevy2001
ATI and Nv know their setups, and if it was a simple fix it would of been done already. This just looks like the nature of the beast for AFR, and it's time to think outside the box. Hydra engine does just that and it should fix scaling and microstutter problems.

The problem is that fixing microstuttering would mean lower framerates in benchmarks. Nvidia and ATI care more about having high benchmark scores than microstuttering which almost no reviewers ever mention.
 

SSChevy2001

Senior member
Jul 9, 2008
774
0
0
@keysplayr2003

Even if there equal SLI FPS will still suffer from microstutter, meaning Hydra will still have a smoother gameplay. Remember some people are very sensitive to microstutter. If this chip works Nvidia and ATI might open the multigpu market to those people, is there something wrong with that?
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: SSChevy2001
@keysplayr2003

Even if there equal SLI FPS will still suffer from microstutter, meaning Hydra will still have a smoother gameplay. Remember some people are very sensitive to microstutter. If this chip works Nvidia and ATI might open the multigpu market to those people, is there something wrong with that?

*IF*

it works well

that is a Big *IF*

rose.gif


just use SLI or Crossfire filtering .. that is a *fix* for MS
- for older games, anyway - or if your GPUs are fast enough to run it at your resolution

it looks promising - from the thread at B3D that started this off - what the member proposes but it is not a simple fix.

MS does not bother me with 4870x2 [yet]
- we'll see about X3 next week
:p
 

SSChevy2001

Senior member
Jul 9, 2008
774
0
0
@apoppin

There's no room for microstutter in this setup, that's for sure. It either works or doesn't. Don't think intel would be backing it up if it doesn't work. Still better than waiting for Nvidia or ATI to fix the problem, which might not ever come.

The HYDRA 100 Series is available now for customer validation with volume delivery expected in Q4 2008. Consumer level devices are expected to reach the market in the first half of 2009.

Are you going to test for MS?
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: SSChevy2001
@apoppin

There's no room for microstutter in this setup, that's for sure. It either works or doesn't. Don't think intel would be backing it up if it doesn't work. Still better than waiting for Nvidia or ATI to fix the problem, which might not ever come.

The HYDRA 100 Series is available now for customer validation with volume delivery expected in Q4 2008. Consumer level devices are expected to reach the market in the first half of 2009.

Are you going to test for MS?

yes

Intel is *politics*

they will back something just to screw with Nvidia
rose.gif


look at Havok .. or their IG 'solutions' :p
 

SSChevy2001

Senior member
Jul 9, 2008
774
0
0
Originally posted by: apoppin
yes

Intel is *politics*

they will back something just to screw with Nvidia
rose.gif


look at Havok .. or their IG 'solutions' :p
Cool

That's why you don't mess with Intel

Intel's cooking up a storm that's for sure.
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: SSChevy2001
Originally posted by: apoppin
yes

Intel is *politics*

they will back something just to screw with Nvidia
rose.gif


look at Havok .. or their IG 'solutions' :p
Cool

That's why you don't mess with Intel

Intel's cooking up a storm that's for sure.

only Nvidia has the balls to do it imo

and a way to beat Goliath

their stone is called CUDA

they have a real chance imo as their vision is clearer

rose.gif
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,005
126
Originally posted by: schneiderguy

The problem is that fixing microstuttering would mean lower framerates in benchmarks. Nvidia and ATI care more about having high benchmark scores than microstuttering which almost no reviewers ever mention.
Exactly.
 

Sylvanas

Diamond Member
Jan 20, 2004
3,752
0
0
Originally posted by: schneiderguy
Originally posted by: SSChevy2001
ATI and Nv know their setups, and if it was a simple fix it would of been done already. This just looks like the nature of the beast for AFR, and it's time to think outside the box. Hydra engine does just that and it should fix scaling and microstutter problems.

The problem is that fixing microstuttering would mean lower framerates in benchmarks. Nvidia and ATI care more about having high benchmark scores than microstuttering which almost no reviewers ever mention.

That's why having a checkbox in the Driver control panel should be fine, just have the fix disabled by default so they can stare at their high fps all day and if the user doesn't like it they can enable the fix.
 

SSChevy2001

Senior member
Jul 9, 2008
774
0
0
Originally posted by: Sylvanas
Originally posted by: schneiderguy
Originally posted by: SSChevy2001
ATI and Nv know their setups, and if it was a simple fix it would of been done already. This just looks like the nature of the beast for AFR, and it's time to think outside the box. Hydra engine does just that and it should fix scaling and microstutter problems.

The problem is that fixing microstuttering would mean lower framerates in benchmarks. Nvidia and ATI care more about having high benchmark scores than microstuttering which almost no reviewers ever mention.

That's why having a checkbox in the Driver control panel should be fine, just have the fix disabled by default so they can stare at their high fps all day and if the user doesn't like it they can enable the fix.
That's just the thing if Nvidia and ATI had a answer to MS they would have already done this, which clearly shows they don't. So far their only fix is brute force GPU power to stay away from the problem. Not going to put to much faith into Hydra yet, but it's something to look out for next year. Let's hope someone has a good answer soon.

@keysplayr2003

I was able to find out the resolution their currently demo crysis at is 1920x1200 DX9 High

As for the first question, we got a demo of Crysis running at 1920x1200 at the highest quality levels available in DirectX 9. The test system was using a pair of GeForce 9800 GTX cards, and performance ranged between 40 and 60 FPS on the game's built-in frame rate counter. The game played very, very smoothly, and I didn't perceive any latency between mouse inputs and on-screen responses
http://www.techreport.com/articles.x/15367