- Jun 21, 2005
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Originally posted by: SSChevy2001
ATI and Nv know their setups, and if it was a simple fix it would of been done already. This just looks like the nature of the beast for AFR, and it's time to think outside the box. Hydra engine does just that and it should fix scaling and microstutter problems.
Originally posted by: keysplayr2003
Originally posted by: SSChevy2001
ATI and Nv know their setups, and if it was a simple fix it would of been done already. This just looks like the nature of the beast for AFR, and it's time to think outside the box. Hydra engine does just that and it should fix scaling and microstutter problems.
Not for anything, the Hydra engine sounds pretty cool, but it doesn't do anything yet. We should see for ourselves soon enough what the Hydra engine is in fact capable of and what it's limitations are.
Originally posted by: thilan29
http://www.pcgameshardware.com...n_for_microstuttering/
Originally posted by: SSChevy2001
Originally posted by: keysplayr2003
Originally posted by: SSChevy2001
ATI and Nv know their setups, and if it was a simple fix it would of been done already. This just looks like the nature of the beast for AFR, and it's time to think outside the box. Hydra engine does just that and it should fix scaling and microstutter problems.
Not for anything, the Hydra engine sounds pretty cool, but it doesn't do anything yet. We should see for ourselves soon enough what the Hydra engine is in fact capable of and what it's limitations are.
It's does crysis in DX9 high specs @ 60 FPS with a pair of 9800GTX, which is a heck of a good start. It's impressed everyone that seen the demonstation and that's good enough for me.
Even if it's FPS aren't much better than SLI or CF, the promise of no microstutter and being able to mix GPUs make it awesome.
Originally posted by: SSChevy2001
ATI and Nv know their setups, and if it was a simple fix it would of been done already. This just looks like the nature of the beast for AFR, and it's time to think outside the box. Hydra engine does just that and it should fix scaling and microstutter problems.
Originally posted by: SSChevy2001
@keysplayr2003
Even if there equal SLI FPS will still suffer from microstutter, meaning Hydra will still have a smoother gameplay. Remember some people are very sensitive to microstutter. If this chip works Nvidia and ATI might open the multigpu market to those people, is there something wrong with that?
The HYDRA 100 Series is available now for customer validation with volume delivery expected in Q4 2008. Consumer level devices are expected to reach the market in the first half of 2009.
Originally posted by: SSChevy2001
@apoppin
There's no room for microstutter in this setup, that's for sure. It either works or doesn't. Don't think intel would be backing it up if it doesn't work. Still better than waiting for Nvidia or ATI to fix the problem, which might not ever come.
The HYDRA 100 Series is available now for customer validation with volume delivery expected in Q4 2008. Consumer level devices are expected to reach the market in the first half of 2009.
Are you going to test for MS?
CoolOriginally posted by: apoppin
yes
Intel is *politics*
they will back something just to screw with Nvidia
![]()
look at Havok .. or their IG 'solutions'![]()
Originally posted by: SSChevy2001
CoolOriginally posted by: apoppin
yes
Intel is *politics*
they will back something just to screw with Nvidia
![]()
look at Havok .. or their IG 'solutions'![]()
That's why you don't mess with Intel
Intel's cooking up a storm that's for sure.
Exactly.Originally posted by: schneiderguy
The problem is that fixing microstuttering would mean lower framerates in benchmarks. Nvidia and ATI care more about having high benchmark scores than microstuttering which almost no reviewers ever mention.
Originally posted by: schneiderguy
Originally posted by: SSChevy2001
ATI and Nv know their setups, and if it was a simple fix it would of been done already. This just looks like the nature of the beast for AFR, and it's time to think outside the box. Hydra engine does just that and it should fix scaling and microstutter problems.
The problem is that fixing microstuttering would mean lower framerates in benchmarks. Nvidia and ATI care more about having high benchmark scores than microstuttering which almost no reviewers ever mention.
That's just the thing if Nvidia and ATI had a answer to MS they would have already done this, which clearly shows they don't. So far their only fix is brute force GPU power to stay away from the problem. Not going to put to much faith into Hydra yet, but it's something to look out for next year. Let's hope someone has a good answer soon.Originally posted by: Sylvanas
Originally posted by: schneiderguy
Originally posted by: SSChevy2001
ATI and Nv know their setups, and if it was a simple fix it would of been done already. This just looks like the nature of the beast for AFR, and it's time to think outside the box. Hydra engine does just that and it should fix scaling and microstutter problems.
The problem is that fixing microstuttering would mean lower framerates in benchmarks. Nvidia and ATI care more about having high benchmark scores than microstuttering which almost no reviewers ever mention.
That's why having a checkbox in the Driver control panel should be fine, just have the fix disabled by default so they can stare at their high fps all day and if the user doesn't like it they can enable the fix.
http://www.techreport.com/articles.x/15367As for the first question, we got a demo of Crysis running at 1920x1200 at the highest quality levels available in DirectX 9. The test system was using a pair of GeForce 9800 GTX cards, and performance ranged between 40 and 60 FPS on the game's built-in frame rate counter. The game played very, very smoothly, and I didn't perceive any latency between mouse inputs and on-screen responses
