• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

First thoughts on new 5870...

Page 2 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.
Isn't this one of those games that likes quads?

I've seen people repeat this over and over again, but where does this come from? Is there a benchmark that proves this? On my i3 530, the windows task manager draws one core at 95% and the other one at 50% + i never notice any hickups. So i really don't know what good a quad would do for this game

edit : Just to make a point, i took a screenshot. I waited until a moment where there was stuff going on (being shot at + building collapsing) to take the screenshot :

(so this is not a quad, its a dualcore with hyperthreading)
load.jpg


The op runs : E8400@3.6
I run my i3 530 at 3.66Ghz, so this should be comparable to his cpu (i3 should be faster clock by clock, but not by much)
 
Last edited:
I've seen people repeat this over and over again, but where does this come from? Is there a benchmark that proves this? On my i3 530, the windows task manager draws one core at 95% and the other one at 50% + i never notice any hickups. So i really don't know what good a quad would do for this game

edit : Just to make a point, i took a screenshot. I waited until a moment where there was stuff going on (being shot at + building collapsing) to take the screenshot :

(so this is not a quad, its a dualcore with hyperthreading)
load.jpg


The op runs : E8400@3.6
I run my i3 530 at 3.66Ghz, so this should be comparable to his cpu (i3 should be faster clock by clock, but not by much)

That shows all 4 threads at high utilization, you just helped prove that this game is quad capable and benefits from it >.>

If you're not convinced, see how much slower it runs with HT off
 
Well not to turn this into a full blown CPU thread... but how does this dual core/4 thread thing work? In gaming is it just as good as having a quad core for games that utilize more than 2 cores? I am trying to figure out if I should just keep my e8400, upgrade to a s775 quad, or go core i5 (maybe even the new AMD 6 core chip even).
 
That shows all 4 threads at high utilization, you just helped prove that this game is quad capable and benefits from it >.>

thread <> core

I think you are over-estimating HT.

Well not to turn this into a full blown CPU thread...

Yes, we are derailing this thread i'm afraid (my bad ...)

but how does this dual core/4 thread thing work? In gaming is it just as good as having a quad core for games that utilize more than 2 cores? I am trying to figure out if I should just keep my e8400, upgrade to a s775 quad, or go core i5 (maybe even the new AMD 6 core chip even)

I never really understood why microsoft chose to visualise hyperthreading as extra cores. I know what they were thinking, but in the end its only confusing. I'm not an expert either, but i think it is safe to say that you can simply ignore hyperthreading, because the effect is minimal (my opinion is based on old reviews, so maybe i'm wrong)

A game does not "use cores". A game uses threads. Lets say a game uses a constant number of threads (one for rendering, one for physics, one for sound, ...). Take 8 threads for example. Your OS will have to manage those 8 threads over 2 cores (the threads will fight for execution time on the cores). On a quadcore this will, of course, be more efficient. (Hyperthreading makes it possible for the cpu to execute 2 operations of 2 different threads in one instruction, if i'm not mistaking)

So what i was trying to say in my previous post : those 67&#37; cpu usage means a dualcore is sitting on its ass for 30% of the time, so i'm assuming those 2 cores are more than plenty to handle all threads.
 
Last edited:
thread <> core

I think you are over-estimating HT.



Yes, we are derailing this thread i'm afraid (my bad ...)



I never really understood why microsoft chose to visualise hyperthreading as extra cores. I know what they were thinking, but in the end its only confusing. I'm not an expert either, but i think it is safe to say that you can simply ignore hyperthreading, because the effect is minimal (my opinion is based on old reviews, so maybe i'm wrong)

A game does not "use cores". A game uses threads. Lets say a game uses a constant number of threads (one for rendering, one for physics, one for sound, ...). Take 8 threads for example. Your OS will have to manage those 8 threads over 2 cores (the threads will fight for execution time on the cores). On a quadcore this will, of course, be more efficient. (Hyperthreading makes it possible for the cpu to execute 2 operations of 2 different threads in one instruction, if i'm not mistaking)

So what i was trying to say in my previous post : those 67% cpu usage means a dualcore is sitting on its ass for 30% of the time, so i'm assuming those 2 cores are more than plenty to handle all threads.

So if I have digested this properly... it would be just as good, if not better to have a newer dual core(say the i5 680) with a high clock speed with 4 thread capability as opposed to my E8400 with only 2 thread capability, and even an i5 750 with a lower clock speed, if the primary usage is gaming and internet...?
 
Yikes... your quasi-attempt at sarcastic humor?

Hahah. Dude, you're looking for better framerates, but you've compared a 280 and 5870 on a 3.6g e8400. There won't be a difference at bobo homeless person settings, that's why everyone is telling you to max out everything (HBAO, 16xAF, Maximum image quality, SSAA). Then you can see the game at ~60 fps on the 280 & the 5870 (limited by the cpu) but with 10x more realism & depth from the increased image quality.
 
thread <> core

I think you are over-estimating HT.



Yes, we are derailing this thread i'm afraid (my bad ...)

Not at all. Its showing that BC2 can stress at least 4 threads simultaneously at >50% utilization. Clearly it would benefit from a quad
 
So if I have digested this properly... it would be just as good, if not better to have a newer dual core(say the i5 680) with a high clock speed with 4 thread capability as opposed to my E8400 with only 2 thread capability, and even an i5 750 with a lower clock speed, if the primary usage is gaming and internet...?

Yes and no. For gaming and internet a fast dual core can get you there most of the time but we are starting to see more and more quad utilization.

i3/i5 is definitely better than a E8400 though for gaming or internet.
 
So if I have digested this properly... it would be just as good, if not better to have a newer dual core(say the i5 680) with a high clock speed with 4 thread capability as opposed to my E8400 with only 2 thread capability, and even an i5 750 with a lower clock speed, if the primary usage is gaming and internet...?

Yes and no. For gaming and internet a fast dual core can get you there most of the time but we are starting to see more and more quad utilization.

i3/i5 is definitely better than a E8400 though for gaming or internet.

Just to make a note here, if you're going to pay for an i5 get the 750 with four physical cores. Otherwise a Core i3 will over clock just fine at a better price.
 
BF-BC2 was using all 4 cores on a i7-920, in this test techspot, but the utilization was only around 33&#37;.

When they switched to only 2 cores (i7-920, HT-off), the core utilization went up, but neither core was maxed out. A dual core at 3.0Ghz is enough for the game.
 
Last edited:
Back
Top