first game for Oculus Rift: TF2, 2nd is Hawken

gorobei

Diamond Member
Jan 7, 2007
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oculus dev kit will be compatible with tf2 on may release.
http://www.maximumpc.com/article/news/valve_tricks_out_team_fortress_2_virtual_reality_mode2013

almost makes me wish i had jumped on the kickstarted order. just couldnt get past the low res(640x800 per eye). guess i'll wait for the consumer 1080p version.

2nd link
http://techreport.com/news/24528/team-fortress-2-gets-vr-mode-for-oculus-rift

Update:
hawken support for rift
http://penny-arcade.com/report/arti...n-with-the-oculus-rift-and-its-as-good-as-you
 
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Red Storm

Lifer
Oct 2, 2005
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TF2 isn't specifically made for the Oculus though, so you're not really going to experience the whole VR feeling in TF2. But kudos to Valve for adding support to TF2.
 

Kalmah

Diamond Member
Oct 2, 2003
3,692
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I can't wait!

I can't help but wonder what virtual reality is going to do to a persons head though. Could this have negative health side affects? Dizzyness, motion sickness, disorientation?
 

gorobei

Diamond Member
Jan 7, 2007
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TF2 isn't specifically made for the Oculus though, so you're not really going to experience the whole VR feeling in TF2. But kudos to Valve for adding support to TF2.

not supported as in doesnt have support for 2 cameras(1 for each eye) with offset spacing, or ability to de-slave view camera from target cursor?

i assume as far as gameplay goes, de-slaving is simple enough and why valve says all classes and modes will be available.

whether or not you can customize the headset to get the optics inside to match your eye spacing, match the camera offsets in game, and get the focal lengths to match is probably on the oculus guys to figure out.
 

Red Storm

Lifer
Oct 2, 2005
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From Engadget:

You can turn your head to turn in-game, and you can freely aim all over the generous field of view without altering said field of view -- the latter feels akin to playing an FPS on Nintendo's original Wii, albeit far more accurate. We're told that VR Mode will ship with a few other options for interaction with the game through Rift, offering variations on the way we played. The standard setup has look-dictating movement direction, meaning that innovative uses of Rift, like moving forward while shooting sideways (by looking sideways with your head, as shooting is mapped to the mouse), won't work.
 

Kalmah

Diamond Member
Oct 2, 2003
3,692
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That would be overpowered compared to the people without it so it's understandable. But it is kind of the biggest reason to have it.

I'm guessing there are no chances that this will be made compatible with flight simulator x since the studio doesn't exist? I'd reinstall immediately if it did.
 

Red Storm

Lifer
Oct 2, 2005
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That would be overpowered compared to the people without it so it's understandable. But it is kind of the biggest reason to have it.

I'm guessing there are no chances that this will be made compatible with flight simulator x since the studio doesn't exist? I'd reinstall immediately if it did.

Don't they allow that other controller that's supposed to be way more accurate than a mouse?
 

BlitzPuppet

Platinum Member
Feb 4, 2012
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Fucking gay game...come on. Make it something that would make sense...a flight sim or something of the sort. I mean we already have TrackIR but this would make it that much better!
 

AyashiKaibutsu

Diamond Member
Jan 24, 2004
9,306
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Fucking gay game...come on. Make it something that would make sense...a flight sim or something of the sort. I mean we already have TrackIR but this would make it that much better!

It was probably valve that decided to put the effort into supporting it.
 

gorobei

Diamond Member
Jan 7, 2007
3,882
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any sim(flight,car,spaceship,mech,tank) game will likely benefit from rift support. anything where you are sitting down in a vehicle with controls that manipulate direction thru some paradigm other than feet.

the disconnect between the ability of feet, torso, head, hands(gun) to all have separate degrees of freedom of rotation is just too hard to compensate for in a first person shooter with mouse and kb.

the PA hawken article is about what you would hope for from any pilot/driver cockpit scenario.
 

clok1966

Golden Member
Jul 6, 2004
1,395
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I can't wait!

I can't help but wonder what virtual reality is going to do to a persons head though. Could this have negative health side affects? Dizzyness, motion sickness, disorientation?

I have bought many of the previous attempts, some worked ok and where serviceable, but they all share one thing. You cant wear um for long periods without feeling odd at the best, but normally getting a headache.. The problem is they are putting stuff to close to eyes.. there is no other way to do it.. and it just simply is to much to focus that close for long periods of time.. try read a book an inch from your face.. simple white with black text.. even that will give most users a headache (not all) imagine moving colors...

The early 3D ASUS did with old CRT monitors was about as close to "cool" but not VR as I saw.. but you had to have high end monitors that did 140Hrtz so you could cut the Hrtz inhalf.. (i could do 70 which was borderline).. back then it could do any game.. but a few where "improved" for it.. Quake 2.. (which was again kinda cool, but lasted about 15 minutes till you felt like you head was going to explode from working to hard..

since then 3D and VR have both been tried alot.. with almost no improvements.. Vuzix, Vrex and a couple other that are not longer around..

The simple fact is the price point will be way to high for the average gamer and taking time to "port" stuff to work with it will cost money that nobody will recoup.. so there will be little to no support till there are more units in the hands of players, and players wont buy till its cheap or there are more games that support it.. catch 22

that said Im sorry I missed the kickstarter too.. I would have bought a set.
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
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I have bought many of the previous attempts, some worked ok and where serviceable, but they all share one thing. You cant wear um for long periods without feeling odd at the best, but normally getting a headache.. The problem is they are putting stuff to close to eyes.. there is no other way to do it.. and it just simply is to much to focus that close for long periods of time.. try read a book an inch from your face.. simple white with black text.. even that will give most users a headache (not all) imagine moving colors...

The early 3D ASUS did with old CRT monitors was about as close to "cool" but not VR as I saw.. but you had to have high end monitors that did 140Hrtz so you could cut the Hrtz inhalf.. (i could do 70 which was borderline).. back then it could do any game.. but a few where "improved" for it.. Quake 2.. (which was again kinda cool, but lasted about 15 minutes till you felt like you head was going to explode from working to hard..

since then 3D and VR have both been tried alot.. with almost no improvements.. Vuzix, Vrex and a couple other that are not longer around..

The simple fact is the price point will be way to high for the average gamer and taking time to "port" stuff to work with it will cost money that nobody will recoup.. so there will be little to no support till there are more units in the hands of players, and players wont buy till its cheap or there are more games that support it.. catch 22

that said Im sorry I missed the kickstarter too.. I would have bought a set.

I've looked at a few over the years, and they just seemed gimmicky, not really immersive. This might be cool, but until it actually is supported, TF2 just isn't a game I think would be cool with it because it's too "bouncy" which immediately sets a red flag off in me.

Thing is though, if they really wanted it to take off, they'd make it compatible with consoles, they are the ones who spend money on any peripheral they can get their hands on. PC techie types with money are much more jaded and rare these days.
 

gorobei

Diamond Member
Jan 7, 2007
3,882
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the number of developers who have indicated strong interest and are actually following up with support is significantly higher than past niche vr attempts. not entirely sure what is different about this go around. it may just be that the hardware is being made with off the shelf parts (save for the optical lenses being used in the rift to widen FOV).

the $300 price point for the dev kit seems about right. $200-300 will get you a decent ips monitor, but nowwhere near the fov of an eyefinity 3 or 5 monitor setup($700-1000). a $900 30" monitor bumps res but still doesnt increase fov. a rift type headset at $300 gives you 180deg fov and the ability to head swivel for even more view. in any game that requires situational awareness, this is a massive advantage and just more enjoyable.

the 640x800 res of the dev kit was just to small for me. the eventual full commercial 1080 product if it comes in at $300 is well within adult gamers budget. the teens and starving student gamers may miss out, but screw em in the name of progress.

a higher end version could use reflexive virtual focus point optics that allow your eyes to focus further out(similar to the old helmet mounted hud/boresight for attack chopper pilots). or you could use dlp type projection setup, with the optics and emitter on the sides of the headset.
 

moonbogg

Lifer
Jan 8, 2011
10,728
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Welp, i'm sold. I hope i'm not too old before people hold competitive, highly skilled matches with VR. I can see this whole thing working out really, really good.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
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One game that's really going to shine with Oculus Rift is Star Citizen/Squadron 42. Just gotta be patient. :(
 

CPA

Elite Member
Nov 19, 2001
30,322
4
0
Fucking gay game...come on. Make it something that would make sense...a flight sim or something of the sort. I mean we already have TrackIR but this would make it that much better!

TF2 is the greatest game ever made, so you just shut it! Okay!?!

:p
 

Raduque

Lifer
Aug 22, 2004
13,140
138
106
Oh hey, look, two games I don't care about for a device I don't care about it.

Seriously, if this is the direction gaming is going, I'm going to stop playing. I've no interest in this silly goober shit.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
Oh hey, look, two games I don't care about for a device I don't care about it.

Seriously, if this is the direction gaming is going, I'm going to stop playing. I've no interest in this silly goober shit.

One wonders what made you bother even coming into this thread...
 

Clinkster

Senior member
Aug 5, 2009
937
0
76
Oh hey, look, two games I don't care about for a device I don't care about it.

Seriously, if this is the direction gaming is going, I'm going to stop playing. I've no interest in this silly goober shit.

True, I hate the freedom of additional options.
 

TechBoyJK

Lifer
Oct 17, 2002
16,699
60
91
Oh hey, look, two games I don't care about for a device I don't care about it.

Seriously, if this is the direction gaming is going, I'm going to stop playing. I've no interest in this silly goober shit.

How is that new grape flavored haterade?