First 1 GB Video Card -ATI Introduces 1GB FireGL V7350

phantom404

Golden Member
Nov 2, 2004
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DAILYTECH


* Scalable ultra-threaded architecture with 8 Parallel Geometry Engines and 16 Pixel Shader Processors
* 1.2 billion triangles per second
* 9.6 giga-pixels per second
* Full Shader Model 3.0 support for vertex and pixel shaders
* 1GB GDDR3 graphics memory with 512-bit ring bus memory controller
* High Dynamic Range (HDR) rendering with 8-bit, 10-bit, and 16-bit per RGB color component support
* High fidelity display engine capable of producing over one trillion colors
* Two Dual-link DVI outputs each capable of ultra-high resolutions up to 3840 x 2400
* Stereoscopic 3D output
* HD Component Video (YPrPb) output
* Genlock / Framelock ready1
* Optimized and certified for CAD and DCC applications
 

Crescent13

Diamond Member
Jan 12, 2005
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Originally posted by: Lord Banshee
I wish they would have had used the X1900 core instead of the X1800..


yeah I know. If they would have done that they might have had a Quadro 4500 killer :(
 

Munky

Diamond Member
Feb 5, 2005
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Originally posted by: Crescent13
Originally posted by: Lord Banshee
I wish they would have had used the X1900 core instead of the X1800..


yeah I know. If they would have done that they might have had a Quadro 4500 killer :(

Read the xbitlabs article - Text
Professional 3d modeling applications do not rely heavily on pixel shaders like modern games, so all the extra shading power of the r580 would have gone to waste. Professional cards need high geometry and texturing performance.
 

lifeguard1999

Platinum Member
Jul 3, 2000
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Well, it is not really the first graphics card with 1 GB of memory. I have had four SGI InfiniteReality4 graphics pipes with 1 GB of memory for four years. Of course, SGI InfiniteReality4 graphics pipes are not top performers when compared to the GeForce 2. :)

The ATI card is the first graphics card with 1 GB of memory that fits into the PCI Express slot.
 

Lord Banshee

Golden Member
Sep 8, 2004
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Originally posted by: munky
Originally posted by: Crescent13
Originally posted by: Lord Banshee
I wish they would have had used the X1900 core instead of the X1800..


yeah I know. If they would have done that they might have had a Quadro 4500 killer :(

Read the xbitlabs article - Text
Professional 3d modeling applications do not rely heavily on pixel shaders like modern games, so all the extra shading power of the r580 would have gone to waste. Professional cards need high geometry and texturing performance.


true but, some of us would like to use the same computer to game and work :/, not only that but with all these new 3d programs (DCC apps) doing directx for real time previews for game developer or near render qaulity would have given the firegl alittle bit of a lead here and there.