- Nov 2, 2004
- 1,460
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DAILYTECH
* Scalable ultra-threaded architecture with 8 Parallel Geometry Engines and 16 Pixel Shader Processors
* 1.2 billion triangles per second
* 9.6 giga-pixels per second
* Full Shader Model 3.0 support for vertex and pixel shaders
* 1GB GDDR3 graphics memory with 512-bit ring bus memory controller
* High Dynamic Range (HDR) rendering with 8-bit, 10-bit, and 16-bit per RGB color component support
* High fidelity display engine capable of producing over one trillion colors
* Two Dual-link DVI outputs each capable of ultra-high resolutions up to 3840 x 2400
* Stereoscopic 3D output
* HD Component Video (YPrPb) output
* Genlock / Framelock ready1
* Optimized and certified for CAD and DCC applications
* Scalable ultra-threaded architecture with 8 Parallel Geometry Engines and 16 Pixel Shader Processors
* 1.2 billion triangles per second
* 9.6 giga-pixels per second
* Full Shader Model 3.0 support for vertex and pixel shaders
* 1GB GDDR3 graphics memory with 512-bit ring bus memory controller
* High Dynamic Range (HDR) rendering with 8-bit, 10-bit, and 16-bit per RGB color component support
* High fidelity display engine capable of producing over one trillion colors
* Two Dual-link DVI outputs each capable of ultra-high resolutions up to 3840 x 2400
* Stereoscopic 3D output
* HD Component Video (YPrPb) output
* Genlock / Framelock ready1
* Optimized and certified for CAD and DCC applications