features:
"12 million transistors
0.25 micron process
125 MHz core / memory clock
64 MB SDRAM
2 Pixel Pipelines
250 megapixel/s fillrate (750 megapixel/s equivalent fillrate)
128-bit data path to memory (2GB/s bandwidth)
32-bit z-buffer
Tile rendering architecture
Full Scene Anti-Aliasing (2x and 4x)
Environment Mapped Bump Mapping (EMBM)
8-Layer Multitexturing
Motion compensation support
Support for AGP 4X, SBA, DiME
DXTC Texture Compression
Full OpenGL ICD
270 MHz RAMDAC"
how many transistors does the VSA-100 have??
assuming the kyro has less transistors then the VSA-100, wouldn't it be very possible that this runs cooler, and is capable of higher mhz then the VSA-100?
of course, it's entirely possible that I'm assuming too much, that I should look at physical chip design before assuming this, however I don't know that much about chip design, so you'd have to bear with me!
if we could overclock this card to V3 3000 or 3500 levels, can u imagine how much better this card could do?
think about it, it would have 333 Mpixels real life fillrate at 166, and of course, it's tile based rendering would pump that up quite a bit (using the numbers posted here, it would be close to a gigapixel/second effective fillrate).
or if we could get it running at 183mhz (v3 3500 speed), it would be running at 366 Mpixels/second fillrate, and would most assuredly do very well against all current 3dfx cards, as well as the Geforce MX, SDR, and DDR!
and that's ONLY 183mhz!
jump down to .18 micron, and you open another can of worms! of course, you probably need quick SDRAM too.. ie, if the RAM is rated at 6ns, it would be safe to get 166 (if the core allows it).
I'd love to see how well it does overclocked!