Finally, true high resolution monitors

Concillian

Diamond Member
May 26, 2004
3,751
8
81
In the past higher resolution monitors have always really been similar overall dpi resolution but a larger screen.

This is the first example I've seen of the beginning of true higher resolution monitors:
http://www.trustedreviews.com/article.aspx?art=533

3,840 x 2,400 on a 22" wide screen

Now with the hardware starting to come out, we may see some REAL solutions to getting windows to play well with font scaling and/or using higher dpi fonts, as standard fonts are gonna be totally unreadable on that display.

This will eventually become mainstream, but I don't see it happening before we have a popular OS that can deal properly with font scaling or higher dpi fonts.
 

Tab

Lifer
Sep 15, 2002
12,145
0
76
Heh, thats nice in all but until I start seeing game developers supporting these resolutions I'd never buy something like that.
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,002
126
Heh, thats nice in all but until I start seeing game developers supporting these resolutions I'd never buy something like that.
If the game is programmed properly it should be able to run under any resolution you like. The bigger hurdle is the fact that consumer cards have a maximum resolution of 2048x1536. The likes of Quadro can do 3xxx x xxxx but it's only 60 Hz.
 

Nebor

Lifer
Jun 24, 2003
29,582
12
76
Originally posted by: BFG10K
Heh, thats nice in all but until I start seeing game developers supporting these resolutions I'd never buy something like that.
If the game is programmed properly it should be able to run under any resolution you like. The bigger hurdle is the fact that consumer cards have a maximum resolution of 2048x1536. The likes of Quadro can do 3xxx x xxxx but it's only 60 Hz.

Fortunately this particular LCD is only 41hz. And exhibits a lot of ghosting to boot! :p
 

Cerb

Elite Member
Aug 26, 2000
17,484
33
86
Originally posted by: BFG10K
Heh, thats nice in all but until I start seeing game developers supporting these resolutions I'd never buy something like that.
If the game is programmed properly it should be able to run under any resolution you like. The bigger hurdle is the fact that consumer cards have a maximum resolution of 2048x1536. The likes of Quadro can do 3xxx x xxxx but it's only 60 Hz.
Can gaming cards do dual inline DVI yet?
 

540mb

Senior member
Jun 2, 2003
207
0
0
I've used this monitor. Everything is super super small at 3,840 x 2,400. I had to put my face real close to the screen just to read the start button on xp. Oh yeah and the 5950 had a damn hard time just displaying windows at the resolution. In any case it rocked.
 

Concillian

Diamond Member
May 26, 2004
3,751
8
81
Originally posted by: 540mb
I've used this monitor. Everything is super super small at 3,840 x 2,400. I had to put my face real close to the screen just to read the start button on xp.

You need to change font sizes, but what REALLY needs to happen is Windows needs to support higher resolution fonts for monitors like this one. Then Fonts will be normal size, but MUCH crisper.

Monitor resolution has always been weak, like 80-120 dpi... ever used a printer that was 100 dpi? Yeah, they suck. Monitors should be in the 300-1200 dpi range just like printers. Course geting 3D graphics to work well at res like that is a challenge, but you wouldn't need som any 'tricks' like AA for things to look good. Though you would need very detailed textures.

The technology is young, but I think in ten years it's possible that this kind of thing will be mainstream... I can't wait for it.
 

Cerb

Elite Member
Aug 26, 2000
17,484
33
86
Originally posted by: Concillian
Originally posted by: 540mb
I've used this monitor. Everything is super super small at 3,840 x 2,400. I had to put my face real close to the screen just to read the start button on xp.

You need to change font sizes, but what REALLY needs to happen is Windows needs to support higher resolution fonts for monitors like this one. Then Fonts will be normal size, but MUCH crisper.

Monitor resolution has always been weak, like 80-120 dpi... ever used a printer that was 100 dpi? Yeah, they suck. Monitors should be in the 300-1200 dpi range just like printers. Course geting 3D graphics to work well at res like that is a challenge, but you wouldn't need som any 'tricks' like AA for things to look good. Though you would need very detailed textures.

The technology is young, but I think in ten years it's possible that this kind of thing will be mainstream... I can't wait for it.
I've seen rumors that MS may do this w/ Longhorn. Just rumors, but if it's true, it would kick ass, and give them a leg up on every other GUI (that isn't an extreme fringe) out there for a PC (including PPCs).

With a combination of 'real' space and 'pixel' space, you could basically allow the user to set how things should be proportioned, but still allow things like curves (with PPAT to make them not so jagged) and other non-right-angle decorations. It would be a fundamental change to how apps' UIs are designed, I would think, but an extremely good one.