Originally posted by: vi edit
Originally posted by: TuxDave
Originally posted by: vi edit
I don't know the latest rules (beyond 3.5) but I'd want:
Ranger
Rogue
Mage
Cleric
Rangers are slightly less powerful, but more skillful than fighters. The rogue is there for backstabs and skills. Mage is the pussy that stands in the back and drops fireballs on people. The cleric is the party buffer, healer, and can really be a tank if you deck them out in plate mail and buff with various spells.
"tank", "buffs". Sounds like WoW/EQ terms more than D&D.
Uh....I was`using those tems before Warcraft 1 came out.
Originally posted by: AmberClad
damage per second
Originally posted by: Tiamat
Originally posted by: JEDI
What else could comprise a BASIC D&D character group?
(No Gandalf with a machine gun)
:laugh:
Typical team consists minimally of:
1. Healer
2. Tank
3. Someone who is fast
4. Mage
I had a similar party makeup, except I was the mage and never bothered with that idiot Edwin. That class was ridiculously overpowered in BG2, especially with ToB (Improved Alacrity + Time Stop + ??? = win).Originally posted by: Fenixgoon
here's what worked for me in baldur's gate 2:
fighter (me = monk)
fighter (minsc = ranger using 2hand sword)
fighter (keldorn = paladin for the carsomyr)
random person (korgan for fighting or viconia for buffing. sarevok in throne of baal)
cleric (anomen dual-class fighter/cleric)
mage (edwin)
Originally posted by: TuxDave
Originally posted by: vi edit
Originally posted by: TuxDave
Originally posted by: vi edit
I don't know the latest rules (beyond 3.5) but I'd want:
Ranger
Rogue
Mage
Cleric
Rangers are slightly less powerful, but more skillful than fighters. The rogue is there for backstabs and skills. Mage is the pussy that stands in the back and drops fireballs on people. The cleric is the party buffer, healer, and can really be a tank if you deck them out in plate mail and buff with various spells.
"tank", "buffs". Sounds like WoW/EQ terms more than D&D.
Uh....I was`using those tems before Warcraft 1 came out.
The whole concept of "tanks" is foreign to me in D&D because there isn't really an aggro system where you can force a fight to only pound on the guy with the heaviest armor and "buffing" is also foreign because there aren't many of them. At least when I played, clerics healed, nuked (flame strike!) or just swung a hammer.
Originally posted by: AmberClad
I had a similar party makeup, except I was the mage and never bothered with that idiot Edwin. That class was ridiculously overpowered in BG2, especially with ToB (Improved Alacrity + Time Stop + ??? = win).Originally posted by: Fenixgoon
here's what worked for me in baldur's gate 2:
fighter (me = monk)
fighter (minsc = ranger using 2hand sword)
fighter (keldorn = paladin for the carsomyr)
random person (korgan for fighting or viconia for buffing. sarevok in throne of baal)
cleric (anomen dual-class fighter/cleric)
mage (edwin)
Originally posted by: vi edit
We liked having dwarven clerics or half orcs in full plate or something similar and a tower shield. They could still cast without too much of a penalty and their AC was some of the highest in the group. With stone skin it went even higher. He'd buff the group with things like protection from evil, stone skin on others, resist elements, ect and then march off to the front of the group and take on melee attackers because of his AC. Since they were usually classes that could do some damage and also engage attackers without being too worried about getting smoked they were essentially tanks. Since they had melee attackers engaged it left the rouge(s) open for backstab/flank attack bonuses.
I've been playing pen and paper RPG's since the early 90's.
What about Joe? The monsters would run in fear at the first sight of him.Originally posted by: theblackbox
a plumber. mario or luigi is a must.
Originally posted by: ProfJohn
What about Joe? The monsters would run in fear at the first sight of him.Originally posted by: theblackbox
a plumber. mario or luigi is a must.
Originally posted by: theblackbox
Originally posted by: ProfJohn
What about Joe? The monsters would run in fear at the first sight of him.Originally posted by: theblackbox
a plumber. mario or luigi is a must.
I heard he's fairly inefective at anything important.
Originally posted by: ProfJohn
Favorite "real life" D&D moment:
Was working in a restaurant sweeping the floor with a broom and dustpan and had this brand new extra wide broom, the best broom ever.
So I held it up to my fellow D&D friend and said "Broom +1"
Amazing how a stupid little joke stays with you 10 years later 🙂
Dual class was the way to go. Start off BG2 with a fighter, immediately dual class to mage(edit: actually I think I waited till some level to maximize the benefit...maybe 9 or 10). It was a little bit rough at the beginning having a low level mage as the main guy but it quickly paid off. Although I'll confess to a little cheating. Since you could import your BG1 character and I knew it was theoretically possible to have all 18s, I just used the character editor to create an all 18 fighter to import (I had actually beaten BG1 with a high attribute mage). I think I may have made a few attributes 19 also since you could find those books in BG1 that permanently increase an attribute by one. Hey, it was theoretically possible! 😉Originally posted by: AmberClad
I had a similar party makeup, except I was the mage and never bothered with that idiot Edwin. That class was ridiculously overpowered in BG2, especially with ToB (Improved Alacrity + Time Stop + ??? = win).Originally posted by: Fenixgoon
here's what worked for me in baldur's gate 2:
fighter (me = monk)
fighter (minsc = ranger using 2hand sword)
fighter (keldorn = paladin for the carsomyr)
random person (korgan for fighting or viconia for buffing. sarevok in throne of baal)
cleric (anomen dual-class fighter/cleric)
mage (edwin)
Originally posted by: Minjin
Dual class was the way to go. Start off BG2 with a fighter, immediately dual class to mage(edit: actually I think I waited till some level to maximize the benefit...maybe 9 or 10). It was a little bit rough at the beginning having a low level mage as the main guy but it quickly paid off. Although I'll confess to a little cheating. Since you could import your BG1 character and I knew it was theoretically possible to have all 18s, I just used the character editor to create an all 18 fighter to import (I had actually beaten BG1 with a high attribute mage). I think I may have made a few attributes 19 also since you could find those books in BG1 that permanently increase an attribute by one. Hey, it was theoretically possible! 😉Originally posted by: AmberClad
I had a similar party makeup, except I was the mage and never bothered with that idiot Edwin. That class was ridiculously overpowered in BG2, especially with ToB (Improved Alacrity + Time Stop + ??? = win).Originally posted by: Fenixgoon
here's what worked for me in baldur's gate 2:
fighter (me = monk)
fighter (minsc = ranger using 2hand sword)
fighter (keldorn = paladin for the carsomyr)
random person (korgan for fighting or viconia for buffing. sarevok in throne of baal)
cleric (anomen dual-class fighter/cleric)
mage (edwin)