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Fighter, mage, thief, archer

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Originally posted by: vi edit
Originally posted by: TuxDave
Originally posted by: vi edit
I don't know the latest rules (beyond 3.5) but I'd want:

Ranger
Rogue
Mage
Cleric

Rangers are slightly less powerful, but more skillful than fighters. The rogue is there for backstabs and skills. Mage is the pussy that stands in the back and drops fireballs on people. The cleric is the party buffer, healer, and can really be a tank if you deck them out in plate mail and buff with various spells.

"tank", "buffs". Sounds like WoW/EQ terms more than D&D.

Uh....I was`using those tems before Warcraft 1 came out.

The whole concept of "tanks" is foreign to me in D&D because there isn't really an aggro system where you can force a fight to only pound on the guy with the heaviest armor and "buffing" is also foreign because there aren't many of them. At least when I played, clerics healed, nuked (flame strike!) or just swung a hammer.
 
Originally posted by: AmberClad
damage per second

aka people who do damage. But then again a fighter with 18/00 can do considerable damage 😛

Originally posted by: Tiamat
Originally posted by: JEDI
What else could comprise a BASIC D&D character group?

(No Gandalf with a machine gun)

:laugh:

Typical team consists minimally of:
1. Healer
2. Tank
3. Someone who is fast
4. Mage

... and detect/disarm traps. Otherwise your group has a good chance to get destroyed in a dungeon.
 
Originally posted by: Fenixgoon
here's what worked for me in baldur's gate 2:

fighter (me = monk)
fighter (minsc = ranger using 2hand sword)
fighter (keldorn = paladin for the carsomyr)
random person (korgan for fighting or viconia for buffing. sarevok in throne of baal)
cleric (anomen dual-class fighter/cleric)
mage (edwin)
I had a similar party makeup, except I was the mage and never bothered with that idiot Edwin. That class was ridiculously overpowered in BG2, especially with ToB (Improved Alacrity + Time Stop + ??? = win).
 
Originally posted by: TuxDave
Originally posted by: vi edit
Originally posted by: TuxDave
Originally posted by: vi edit
I don't know the latest rules (beyond 3.5) but I'd want:

Ranger
Rogue
Mage
Cleric

Rangers are slightly less powerful, but more skillful than fighters. The rogue is there for backstabs and skills. Mage is the pussy that stands in the back and drops fireballs on people. The cleric is the party buffer, healer, and can really be a tank if you deck them out in plate mail and buff with various spells.

"tank", "buffs". Sounds like WoW/EQ terms more than D&D.

Uh....I was`using those tems before Warcraft 1 came out.

The whole concept of "tanks" is foreign to me in D&D because there isn't really an aggro system where you can force a fight to only pound on the guy with the heaviest armor and "buffing" is also foreign because there aren't many of them. At least when I played, clerics healed, nuked (flame strike!) or just swung a hammer.

We liked having dwarven clerics or half orcs in full plate or something similar and a tower shield. They could still cast without too much of a penalty and their AC was some of the highest in the group. With stone skin it went even higher. He'd buff the group with things like protection from evil, stone skin on others, resist elements, ect and then march off to the front of the group and take on melee attackers because of his AC. Since they were usually classes that could do some damage and also engage attackers without being too worried about getting smoked they were essentially tanks. Since they had melee attackers engaged it left the rouge(s) open for backstab/flank attack bonuses.

I've been playing pen and paper RPG's since the early 90's.
 
Originally posted by: AmberClad
Originally posted by: Fenixgoon
here's what worked for me in baldur's gate 2:

fighter (me = monk)
fighter (minsc = ranger using 2hand sword)
fighter (keldorn = paladin for the carsomyr)
random person (korgan for fighting or viconia for buffing. sarevok in throne of baal)
cleric (anomen dual-class fighter/cleric)
mage (edwin)
I had a similar party makeup, except I was the mage and never bothered with that idiot Edwin. That class was ridiculously overpowered in BG2, especially with ToB (Improved Alacrity + Time Stop + ??? = win).

one time i shot something like 10 magic missile spells at once. frame-lagged the HELL out of BG2 :laugh:
good times indeed.
 
Warrior
Witchunter
Paladin
Cleric
Priest
Missionary
Ninja
Thief
Bard
Gypsy
Warlock
Mage
Druid
Ranger
Mystic
 
Originally posted by: vi edit
We liked having dwarven clerics or half orcs in full plate or something similar and a tower shield. They could still cast without too much of a penalty and their AC was some of the highest in the group. With stone skin it went even higher. He'd buff the group with things like protection from evil, stone skin on others, resist elements, ect and then march off to the front of the group and take on melee attackers because of his AC. Since they were usually classes that could do some damage and also engage attackers without being too worried about getting smoked they were essentially tanks. Since they had melee attackers engaged it left the rouge(s) open for backstab/flank attack bonuses.

I've been playing pen and paper RPG's since the early 90's.

Yeah I've been played back then too (mostly a ranger) early 90's late 80's. I didn't get to play when the original version when they had "elf" as a class so I guess I'm an AD&D'r (2nd edition) where AC's went DOWN (for better) instead of UP like you noted there.
 
I use "highest" as a relative term I guess. "Best" would have been a better adjective. I started playing during the A&D days where it was all about the thaco. But since I've been on the v 3.5 system for a while now I'm thinking in attack bonuses and AC terms.

We also ran a Star Wars campaign for a while that was a D6 "to hit" system instead of a D20.

Most the D&D core books were more of a guideline for us than a solid set of rules. We modified some to make it more enjoyable instead drawing things out and getting ticky tack on things like food and arrow inventories.
 
Yeah, the AC thing is kind of odd. The lower the better in 2nd edition rules. With 3/3.5 edition, the higher the better 😕. No idea if they changed again it for 4th edition. I started out with 2nd edition rules (BG1 -- didn't try out P&P until way after I had already played all of the CRPGs), and that's still my preferred ruleset.
 
Originally posted by: theblackbox
Originally posted by: ProfJohn
Originally posted by: theblackbox
a plumber. mario or luigi is a must.
What about Joe? The monsters would run in fear at the first sight of him.

I heard he's fairly inefective at anything important.

He even has a penalty where he can't take any plumber class skills. 😉
 
The 'original' classes were:
Cleric
Fighter
Mage
Thief
Monk

Everything else was as sub class of one of these three.
I first played back in 1980ish when the first edition ADD books were still new.
 
Favorite "real life" D&D moment:

Was working in a restaurant sweeping the floor with a broom and dustpan and had this brand new extra wide broom, the best broom ever.

So I held it up to my fellow D&D friend and said "Broom +1"

Amazing how a stupid little joke stays with you 10 years later 🙂
 
Ah the D&D memories.

I had a first edition samuri named Saki, in a second edition campaign.

I used to roll very well and rolled two 18's when creating him, which went into Dex and Con. Per the class he got 18/100 strength as many times a day as his level. Plus he fought two-handed, katana-wakizashi

During a game at fifth level the DM created an 11th level fighter with 100 hp to incapcitate Saki, and the rest o the party.

In the second round of the fight, the DM, who was busy writing stuff down, told me to roll my attack. I proceeded to roll three 20's in a row doing over 100 points of damage.

The DM looked at me like WTF? While everyone laughed.

When I finished plating Saki, he was 10th level and had:

128 hp \ AC -6 \ up to 6 attacks/round \+10 to hit \ +16 to damage

God I was such a dork

posted via Palm Life Drive
 
Originally posted by: ProfJohn
Favorite "real life" D&D moment:

Was working in a restaurant sweeping the floor with a broom and dustpan and had this brand new extra wide broom, the best broom ever.

So I held it up to my fellow D&D friend and said "Broom +1"

Amazing how a stupid little joke stays with you 10 years later 🙂

Classic nerd memories are always fun. 😀
 
Originally posted by: AmberClad
Originally posted by: Fenixgoon
here's what worked for me in baldur's gate 2:

fighter (me = monk)
fighter (minsc = ranger using 2hand sword)
fighter (keldorn = paladin for the carsomyr)
random person (korgan for fighting or viconia for buffing. sarevok in throne of baal)
cleric (anomen dual-class fighter/cleric)
mage (edwin)
I had a similar party makeup, except I was the mage and never bothered with that idiot Edwin. That class was ridiculously overpowered in BG2, especially with ToB (Improved Alacrity + Time Stop + ??? = win).
Dual class was the way to go. Start off BG2 with a fighter, immediately dual class to mage(edit: actually I think I waited till some level to maximize the benefit...maybe 9 or 10). It was a little bit rough at the beginning having a low level mage as the main guy but it quickly paid off. Although I'll confess to a little cheating. Since you could import your BG1 character and I knew it was theoretically possible to have all 18s, I just used the character editor to create an all 18 fighter to import (I had actually beaten BG1 with a high attribute mage). I think I may have made a few attributes 19 also since you could find those books in BG1 that permanently increase an attribute by one. Hey, it was theoretically possible! 😉
 
Originally posted by: Minjin
Originally posted by: AmberClad
Originally posted by: Fenixgoon
here's what worked for me in baldur's gate 2:

fighter (me = monk)
fighter (minsc = ranger using 2hand sword)
fighter (keldorn = paladin for the carsomyr)
random person (korgan for fighting or viconia for buffing. sarevok in throne of baal)
cleric (anomen dual-class fighter/cleric)
mage (edwin)
I had a similar party makeup, except I was the mage and never bothered with that idiot Edwin. That class was ridiculously overpowered in BG2, especially with ToB (Improved Alacrity + Time Stop + ??? = win).
Dual class was the way to go. Start off BG2 with a fighter, immediately dual class to mage(edit: actually I think I waited till some level to maximize the benefit...maybe 9 or 10). It was a little bit rough at the beginning having a low level mage as the main guy but it quickly paid off. Although I'll confess to a little cheating. Since you could import your BG1 character and I knew it was theoretically possible to have all 18s, I just used the character editor to create an all 18 fighter to import (I had actually beaten BG1 with a high attribute mage). I think I may have made a few attributes 19 also since you could find those books in BG1 that permanently increase an attribute by one. Hey, it was theoretically possible! 😉

mmm... hill giant strength.
 
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