love the real estate that triple 23" 1920x1080 (5760x1080 total) offers when desktop publishing, however when it comes to gaming this extra wide 48:9 ratio implementation is piss poor.
many game simply do not support the "FIELD OF VISION" (fov) necessary for this extra wide ratio resulting the peripherial monitor becoming fish-eyed.
this extra wide ratio requires ~155 degree of fov. many of the current games only support ~90 degree and a max of ~110 degree.
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option 1 (6.2MP). instead of landscape setup. change it to portrait setup. resolution is 3040x1920. Effectively 16:9.5 ratio.
option 2 (7MP). 30" 2560x1600 landscape center + two 18" 1600x900 peripherial portrait. net resolution is 4360x1600. Effectively 16:5.75 ratio
option 3 (8.2MP). 4k TV 3840x2160. Effectively 16:9 ratio (definitely out of the budget
)
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how many of you have switch back from surround to single 2560x1600 and never looked back?
many game simply do not support the "FIELD OF VISION" (fov) necessary for this extra wide ratio resulting the peripherial monitor becoming fish-eyed.
this extra wide ratio requires ~155 degree of fov. many of the current games only support ~90 degree and a max of ~110 degree.
-----
option 1 (6.2MP). instead of landscape setup. change it to portrait setup. resolution is 3040x1920. Effectively 16:9.5 ratio.
option 2 (7MP). 30" 2560x1600 landscape center + two 18" 1600x900 peripherial portrait. net resolution is 4360x1600. Effectively 16:5.75 ratio
option 3 (8.2MP). 4k TV 3840x2160. Effectively 16:9 ratio (definitely out of the budget
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how many of you have switch back from surround to single 2560x1600 and never looked back?