I to am curious why his data isn't accurate.
The issue with real gameplay benches like these is the author's own agenda comes into play. Since the start it has been clear that Happy's stance on these benches are negative.
I wouldn't put it pass him to just stair at the floor for a few seconds just to spike one bench.
It would prove his claim.
Hey Happy, can you run some FarCry2 gameplay now with FRAPs, I'd like to see how that data correlates to your timed-demo. That article about timed demo vs gameplay is interesting.
Here ya go.
Frames, Time (ms), Min, Max, Avg
3397, 60000, 42, 87, 56.617
FPS 55 58 62 49 52 50 51 55 59 66 67 65 63 66 64 63 58 65 64 69 77 87 58 51 51 52 52 53 48 43 50 60 70 71 55 43 42 43 43 47 48 49 45 46 46 45 47 50 52 59 61 61 51 51 60 66 63 65 70 65
Frames, Time (ms), Min, Max, Avg
3557, 60000, 13, 89, 59.283
FPS 57 58 63 59 58 60 64 63 60 62 60 70 66 70 62 57 53 53 54 50 46 51 54 56 54 51 53 53 47 49 56 59 45 46 40 45 45 46 48 55 58 85 76 83 83 84 85 84 85 87 88 89 88 88 84 14 25 25 25 24
Frames, Time (ms), Min, Max, Avg
3512 60000, 15, 241, 73.533
FPS 61 65 58 57 57 62 63 62 60 65 61 53 55 57 52 46 47 53 49 50 57 62 64 53 52 52 54 64 59 60 60 63 60 57 60 67 60 50 49 50 49 50 45 54 51 50 46 49 53 45 41 43 44 45 45 44 43 42 54 55
Did you say margin of error? This is ridiculous, I can't even make it come close to the same on all three runs. Most games don't even do the same thing over and over ,enemies are in different spots, different things blow up, more smoke. How can you guys not see this?
Doing benchmarks this way is way to unpredictable. You have to use the same atmosphere over and over to get a true benchmark.
Thats why they been doing it with a benchmark program for years.
No test are alike ,sometimes not even close.
I proved my point.