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Farcry 2 :! not a trashy game , getting more excited about it then Crysis ;(

Polish3d

Diamond Member
Jul 6, 2005
5,500
0
0
It looks great and I'm excited for it. However, I'll wait until its released before getting real excited because I have:



- Seen far too many "previews" showing zOMG awesome features that "Oops!" end up cut out of the game, after its been

- Delayed 9 months




I firmly believe its a concious decision on the part of many devs to show awesome features that they know they probably won't be able to include in the final version. They generate tons of hype and then the game comes out a limp, late shell of what we were told to expect.


Remember those Oblivion E3 vids showing super graphics and that awesome AI? All cut out. HL2 showing those guys busting through the door to get you? Not in the full version. Battlefield 2 videos showing super graphics et al? Wasn't in the final.


The gaming press NEVER holds them accountable for this bullshit either.





 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Originally posted by: Frackal
It looks great and I'm excited for it. However, I'll wait until its released before getting real excited because I have:



- Seen far too many "previews" showing zOMG awesome features that "Oops!" end up cut out of the game, after its been

- Delayed 9 months




I firmly believe its a concious decision on the part of many devs to show awesome features that they know they probably won't be able to include in the final version. They generate tons of hype and then the game comes out a limp, late shell of what we were told to expect.


Remember those Oblivion E3 vids showing super graphics and that awesome AI? All cut out. HL2 showing those guys busting through the door to get you? Not in the full version. Battlefield 2 videos showing super graphics et al? Wasn't in the final.


The gaming press NEVER holds them accountable for this bullshit either.

I especially love the 'AI Demonstrations' where they claim the AI is all real time and completing these extremely intelligent tactics on its own. Then it later comes out that the entire event was scripted. Didn't this occur with Half-life 2?
 

m1ldslide1

Platinum Member
Feb 20, 2006
2,321
0
0
Originally posted by: Frackal
And Oblivion too

At least bethesda wrote it to allow construction set, so you can download (or create) mods for AI (and everything else). I have trouble believing that an fps will allow for that.
 

Aharami

Lifer
Aug 31, 2001
21,205
165
106
is CryTek involved with Far Cry 2? I know they have Crysis coming out soon.
 

Beev

Diamond Member
Apr 20, 2006
7,775
0
0
CryTek has nothing to do with FarCry 2. The game will suck for this reason, plain and simple.
 

tuteja1986

Diamond Member
Jun 1, 2005
3,676
0
0
Originally posted by: EvilComputer92
Crysis is the true sequel. I've honestly lost faith in Ubisoft making a good game.


If it was an crap game then Unisoft would have never let them only make it PC exclusive. Also they got some supper awesome programmer like FEAR programmer responsible for AI. Also if you must know all the original Far cry senior engineer left the project after all the tech work was done. Also according to editor who was the game in action said it was better looking than Crysis. People forget that software engineer make the game that it ends looking not the designer. Crysis has only some of the original team farcry team , mainly the designer who don't do the engine tech but they work on game content and story. Farcry story sucked :! so i am happy Farcry 2 is being developed by another team.
 

Regs

Lifer
Aug 9, 2002
16,666
21
81
The one thing I applaud the makers of STALKER for doing is that they kept most of the AI human unlike Far Cry which 1/3 the way through switched to mutant creatures .
 

Beev

Diamond Member
Apr 20, 2006
7,775
0
0
Originally posted by: tuteja1986
If it was an crap game then Unisoft would have never let them only make it PC exclusive. Also they got some supper awesome programmer like FEAR programmer responsible for AI. Also if you must know all the original Far cry senior engineer left the project after all the tech work was done. Also according to editor who was the game in action said it was better looking than Crysis. People forget that software engineer make the game that it ends looking not the designer. Crysis has only some of the original team farcry team , mainly the designer who don't do the engine tech but they work on game content and story. Farcry story sucked :! so i am happy Farcry 2 is being developed by another team.

Yeah, now the game in it's entirety will suck.

How can it look better than Crysis? CryEngine 2 is still the best looking engine out there. And it won't stay PC exclusive.
 

TehMac

Diamond Member
Aug 18, 2006
9,976
3
71
What makes you think Crysis will be PC exclusive? It'll be dumbed down for xbox 360 and PS3.
 

Beev

Diamond Member
Apr 20, 2006
7,775
0
0
Was that to me?

If so, I never said it would be, because it won't be.

If not, then disregard this.
 

TehMac

Diamond Member
Aug 18, 2006
9,976
3
71
You were implying that Far Cry 2 would not remain PC exclusive...this seemed like a no brainer to me, because most games except RTS games stay PC exclusive. It's just the sad sack truth.
 

Czar

Lifer
Oct 9, 1999
28,510
0
0
strange if the same company has two teams developing each a high tech gaming engine meant for two very similar games

waste of money


but I'm looking forward to it :)
 

Zenoth

Diamond Member
Jan 29, 2005
5,202
216
106
A living, breathing world ...

Yeah right.

Wait, how many times have I heard a developer claiming they were building that kind of seamless world where "nothing is scripted and everything is happening independently" ?

There's that Ukrainian team, named GSC GameWorld, and they tried to do exactly what that guy is telling us in that interview, they tried to do the same thing with S.T.A.L.K.E.R... and you guys see the result. There ARE "levels" in the Zone, the place is NOT 30 square kilometers, it ISN'T seamless, it IS scripted, and the so called "A-Life system" is limited to specific areas of each levels where if the creatures go beyond those limits will back-track and ignore you. And what happens in most, of not all of the mods where the A.I is "unlocked" to go anywhere they want ? Well the game crash and/or the A.I messes up the whole scripted scenes and often prevents the player from properly completing missions. They've spent (or wasted, depending on how you look at it) SEVEN years of their lives trying to figure out a way to do it exactly like FarCry 2 claims to be, and they never managed to do it.

Oh, I almost forgot, Bethesda Software, a team of developers on the scene of gaming since much longer than GSC, more experienced ... they also wanted to create something big with Oblivion. Ok, they DID manage to do a semi-seamless world. By "semi" I mean that the "world" is in fact separated in literally hundreds of cells, that have to load separately from each others. In a sense they ARE levels, but the method of rendering them is different. So instead of loading one time for 50 seconds, the engine has to hit your HDD hard constantly to load those cells that cover small areas at a time as you move on and as the textures load in, as the objects, trees rocks etc all load in. And let's not forget that A.I in Oblivion also loads in the same cell as YOU are in. That means that while you're in a specific cell, up to its limits then things can occur, A.I can spawn WITHIN that amount of space. But outside of the region that you're in simply NOTHING happens. There's no Minotaurs attacking some patrolling Goblins 20 kilometers away from you while you're doing your stuff, unaware that the battle is occurring. Everything that happens is confined within the cell you're in.

I'm not sure if I'm ready to believe even an ounce of what that guy is advertising FarCry 2 as. It sounds "already tried by others" and also sounds impossible to my ears that such an ambitious project can be done at all, and much less in a three years development period, when it took seven years for GSC to make a 15 hours or so long scripted story-line. If all of the 50+ team members are A.I programmers then maybe there is hope but I highly doubt that I'm gonna buy anything that guy has said. Even CryTek, a now experienced developer couldn't make Crysis a full seamless world. It HAS to have some solid scripted base or else everything will fall apart. You can't just create a sandbox game where everything is random without expecting major bugs to occur, can you ?

With all that said ...

Believe me guys, I do HOPE, sincerely, that one day I'll be able to play in such a big virtual world where I'm not forced to do anything (like Oblivion) WITH the world living around me and well BEYOND me, where the A.I do its stuff beyond the horizon, that things I can't hear nor see are happening away from me and then walk by at one point and see the carnage of a past battle. I remember GSC GameWorld said the EXACT same thing for S.T.A.L.K.E.R. ... that's why I have my doubts.
 

TehMac

Diamond Member
Aug 18, 2006
9,976
3
71
The reason the AI of Oblivion was bad was because the game supported consoles. Console processors are designed to execute commands on a more linear structure, which makes them perfect for rendering graphics, but it is harder for them to execute variable AI.

The PC processor can do this, but it wasn't the PC alone that the game was being designed for; it was the consoles.

Moral of the story: It was the consolization of Elder Scrolls that led the AI that was so revolutionary to be cut out.

So I think it wasn't because Bethesda couldn't deliver on its promises, but the xbox 360 couldn't deliver with its hardware, and that dragged everything downhill. So next time you think of buying a console, think of how you're just buying one piece of shiny stagnation.

Far Cry 2 is PC only, and while it is Ubisoft, which is why I'm skeptical, it is quite possible they're making this AI work. Will it be implemented? No idea. Can it be done? On the PC? yes. On the xbox 360? Not very easily, if possible.
 

Zenoth

Diamond Member
Jan 29, 2005
5,202
216
106
I wasn't talking about the A.I in Oblivion being "bad", by the way, I think you misread my post.

I was saying that the A.I in Oblivion cannot "live" and "do whatever it can do" OUTSIDE of the cells the main player is in. Which is a direct reference to the world of Cyrodiil NOT being completely seamless due to the forced limitations of the cells system for actually loading the whole world.

A REAL seamless world would have been ONE single load, even if it takes ten minutes of load, even if it takes an hour, it would be, technically a SINGLE load and then everything is set, loaded and ready. You walk, run, travel by land, sea and air, it wouldn't matter, the engine wouldn't load anything anymore. The 40 square kilometers of Oblivion (or so) WOULD all be loaded at once in a real seamless world ... heck, even the Ruins and Caves would be loaded. You'd just have to open the door and you'd be inside that temple without anything being loaded, and the "outside" world STILL existing behind you where everything is occurring independently.

I wasn't referring to how intelligent A.I can be on PC or on Console, that was entirely irrelevant.
 

TehMac

Diamond Member
Aug 18, 2006
9,976
3
71
The A.I. in Oblivion was certainly not bad, I had read and agreed with you, however, it had not lived up to expectations because they made an equal port for everything, and the xbox360 and PS3's architecture of the proc cannot execute A.I. commands like the one Bethesda was hoping would only be possibly coded in a developing amount of time for the PC. So if you want innovative, AI intensive games, don't buy an xbox 360, like the rest of the brainless peeps out there; I swear half my friends see an ad on TV for Halo or an xbox 360, and they just get brainwashed into buying one because they don't know any better, and they're just encouraging stagnation and better graphics--if even that, graphics on the xbox 360 are very lo-res and sh!tty compared to what a PC can do.