Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.
What are the rendering modes, and what does it do graphic-wise? What's the difference between default, improved, cold, paradise, and cartoon (well, I guess this makes it look cell-shaded).
Personally, I've tried it on three rendering modes (Cold, Paradise and Cartoon), and it never crashed. The first time I played it was on my Radeon 9800 Pro 128MB with Catalyst 5.8 (if I recall correctly), and recently on Paradise and Cartoon on my 7800 GTX with drivers version 81.85's. Not a single crash. The game itself had the patch version 1.3.
=NEED HELP=
Figured it was better to bump an old thread than make a new one.
I just moved over from my X800 Pro to an eVGA 7800GT.
Reinstalled FarCry (DVD edition). Set high detail on everything before starting.
On the first level I noticed most of the textures had super intense colors. Not good looking either but a harsh yellowish tint to most of them. Everything in the world is affected except enemies.
Also noticed many textures far off in the distance appear as flat white. Have tried just about every combo for detail settings I can think of. Nothing changes. I did notice that the screen shots made whenever I hit a check point are clear with no color distortion. Am using Nvidias 81.98 drivers and XP Pro SP2.
Has anyone else noticed this issue and is there a fix?
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.