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Fallout 4 lack of official news is strange...

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How about a Fallout location that's not in the US? Maybe somewhere in Europe/UK/Spain/China.

that sounds cool.

I would also like it if next time around the hero was a ghoul or mutant. A campaign based around not fitting in with the majority might be very interesting.
 
I would also like it if next time around the hero was a ghoul or mutant. A campaign based around not fitting in with the majority might be very interesting.

^ This.
Choose different race at the start, each with different gameplay/story/conversation.
Similar to Vampire: The Masquerade - Bloodlines.
 
How about a Fallout location that's not in the US? Maybe somewhere in Europe/UK/Spain/China.

It wouldn't really work as well set in another country. The Fallout games are tied very closely to 1950s USA. The threat of atomic annihilation that rose from the Cold War, the music, the propaganda, and so on.
 
It wouldn't really work as well set in another country. The Fallout games are tied very closely to 1950s USA. The threat of atomic annihilation that rose from the Cold War, the music, the propaganda, and so on.

Yeah, it is full of that iconic campy imagery that really helps the setting. All of the 50s propaganda and cartoony, sitcomish stuff paired with the nuclear apocalypse world fits really well. I don't know if any other country had this type of stuff.
 
I've never understood the complaints about the engine used for FO3. Other than being crash prone* I thought it worked and looked just fine.


* Particularly when switching environments, can't count how many times I had to revert to a previous save because the auto-save corrupted as I entered or exited a building.
 
Well Europe is already trashed even before the Great war, same with the middle east. From what I understand China is just a black charcoal spot on the map after we retaliated. Canada/Mexico may work though.

Also the quicksave/save on sleep, travel, etc is buggy and can lead to corrupted saves. It's been this way since Oblivion, recommended to use an auto-saving mod for your saves.
 
Well Europe is already trashed even before the Great war, same with the middle east. From what I understand China is just a black charcoal spot on the map after we retaliated. Canada/Mexico may work though.

Also the quicksave/save on sleep, travel, etc is buggy and can lead to corrupted saves. It's been this way since Oblivion, recommended to use a auto-saving mod for your saves.

Or just quick save with the F5 and turn off autosaves.
 
^ This.
Choose different race at the start, each with different gameplay/story/conversation.
Similar to Vampire: The Masquerade - Bloodlines.
You can do that now with mods, but engineering it into the main game is a HUGE amount of work if you want it to mean something. Start with 65,000 lines of dialog, multiply by the Fallout 4 factor, then multiply again by the number of available races. Depending on how much effect you want race/species to have in the game, this could be a huge increase in lines of dialog, a major cost factor.
 
You can do that now with mods, but engineering it into the main game is a HUGE amount of work if you want it to mean something. Start with 65,000 lines of dialog, multiply by the Fallout 4 factor, then multiply again by the number of available races. Depending on how much effect you want race/species to have in the game, this could be a huge increase in lines of dialog, a major cost factor.

Had the Black Isle been able to actually get the GURPS license from Steve Jackson Gaming, it wouldn't be that hard to have the races have an effect, if the system stayed in place.


But, we all know how that story ended... =(

If the story remained the same and just the character affiliations and how much / little they liked you, it would be very easy to implement. Just have a list of nicknames for each "race" and then characters affections modified by that race either up or down. Add in a story that is dependent on which characters you befriend or kill and you've got a decent racial modification. Perhaps some that get a -100 affection for Ghouls can be turned and have a larger impact on how the story ends.
 
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Or just quick save with the F5 and turn off autosaves.

Honestly I like the mod versions better (at least for oblivion, haven't played fallout for some time). Timed backups/backups after battle, etc. plus the game likes to crash after doing something important just out of spite LOL. It knows when you have forgotten to save for a while :twisted:
 
Had the Black Isle been able to actually get the GURPS license from Steve Jackson Gaming, it wouldn't be that hard to have the races have an effect, if the system stayed in place.


But, we all know how that story ended... =(

If the story remained the same and just the character affiliations and how much / little they liked you, it would be very easy to implement. Just have a list of nicknames for each "race" and then characters affections modified by that race either up or down. Add in a story that is dependent on which characters you befriend or kill and you've got a decent racial modification. Perhaps some that get a -100 affection for Ghouls can be turned and have a larger impact on how the story ends.
That would work for me.
 
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