Fallout 3 - Multiplatform v1.1 Patch, DLC Dated

mindcycle

Golden Member
Jan 9, 2008
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Pete Hines sends word that the long anticipated patch for Fallout 3 is now available. This patch is required for the upcoming DLC, with Operation Anchorage launching on January 27th. The patch notes:

Bug Fixes

Friends notification no longer causes the game to pause. (Playstation 3)

Fixed occasional crashes during loading and waiting.

Friendly or neutral NPC health bars, when taking damage, no longer flicker repeatedly.

Fixed issue where certain NPCs would occasionally disappear from the game.

Fixed issue where dead NPCs would occasionally come back to life.

Fixed rendering issue with the Gatling Laser gun's tracers.

Fixed issue where the haircut menu would occasionally not appear properly.

Added ability to remap your VATS and pip boy buttons.

Fixed rare load/save issues that would cause NPCs to behave incorrectly.

Fixed issue where quest objectives would occasionally not update properly due to talking activators,

intercoms and conversations.

Using Radaway from the Pip-Boy's Status Menu repeatedly no longer crashes the game.

Player no longer gets stuck in level up menu if their skills are maxed out.

Fixed issue where multiple followers would occasionally not load into an interior.

Fixed rare issue with getting stuck in VATS mode.

Fixed rare crash with fighting NPCs with corrupted data.

In game radios will now play properly if player was listening to the radio in the Pip-Boy first. (Playstation 3)

Fixed rare crashes while loading and saving games.

Fixed rare issue where player would fall through the floor while in VATS.

Fixed occasional crash after scoring a critical hit in the head with a Railway Rifle.

Prevent NPCs from inadvertently dying from falling.

Fixed occasional issue where the controller would stop working properly.

Fixed crashes related to repeatedly equipping and dropping clothing and armor into the world.


Quest Fixes

Fixed several instances where quest item stayed in inventory permanently after completing quests.

Fixed an issue where the distress message would occasionally not play in Trouble on the Homefront.

In The Waters of Life quest, the Citadel gate will open properly if the player fast travels away after exiting the Taft Tunnels but before reaching the Citadel gate with Doctor Li.

For the Home Sweet Home quest, the broken protectrons in Big Town become active at the proper time.

In The American Dream quest, fixed specific issue which prevented the player from accessing their belongings in the locker by the door if they left the room first.

Fixed infinite caps exploit in Strictly Business quest.

Fixed rare instance where Dad would have no valid dialogue during The Waters of Life quest.

Prevent issue during the Finding the Garden of Eden quest where player would fade to black, instead of traveling to Raven Rock, while in combat with a follower.

Fixed several XP speech exploits with certain NPCs.

Fixed XP exploit with a robot in Fort Bannister.

Fixed issue where player's controls can become locked permanently during The American Dream.

http://www.rpgwatch.com/#11136

I'm hoping this will fix the crash issues so I can finish the game..
 

Dorkenstein

Diamond Member
Jul 23, 2004
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Great work Bethesda. Now my install of Fallout 3, which worked without flaw until today, won't even start correctly.
 

cirrhosis

Golden Member
Mar 29, 2005
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I wish this patch significantly reduced XP rewards, upped the level cap, reduced perks to being awarded every two-three levels, and reworked damage infliction.

I guess that's what mods are for.
 

CrackRabbit

Lifer
Mar 30, 2001
16,642
62
91
For those of you using drive emulation software (Alcohol / Daemon Tools) this update seems to update to a newer version of SecurRom. Even YASU doesn't seem to cloak the software properly anymore. Fuckers. :|
 

Dorkenstein

Diamond Member
Jul 23, 2004
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When I run the game now I have no mouse input. I can't skip the loading slides and I am never able to sign in to GFW Live. So I open task manager (vista 64) and the game stops responding.
 
Aug 28, 2006
175
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Originally posted by: CrackRabbit
For those of you using drive emulation software (Alcohol / Daemon Tools) this update seems to update to a newer version of SecurRom. Even YASU doesn't seem to cloak the software properly anymore. Fuckers. :|

Just run the executable Fallout3.exe instead of the launcher and it works.
 

Born2bwire

Diamond Member
Oct 28, 2005
9,840
6
71
Originally posted by: cirrhosis
I wish this patch significantly reduced XP rewards, upped the level cap, reduced perks to being awarded every two-three levels, and reworked damage infliction.

I guess that's what mods are for.

I thought I read on joystiq that they were going to up the level cap to 30 and allow the player to continue after finishing the final quest.

EDIT: Yup: http://www.shacknews.com/onearticle.x/56689
 

1ManArmY

Golden Member
Mar 7, 2003
1,333
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so far patch is stable with Vista 64, nvidia 180.48 drivers for 8800 GT, played last night for >90 minutes not even a hiccup:D
 

imported_Imp

Diamond Member
Dec 20, 2005
9,148
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Downloaded the patch, but haven't installed it yet. I'll probably do it when the DLC comes out.

I'm mildly tempted to play it over again, but my last character was such a jack of all trades, sans hand-to-hand and sneaking, that there doesn't seem to be much of a point.
 

IcePickFreak

Platinum Member
Jul 12, 2007
2,428
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81
All three packs are exclusive to the PC and Xbox 360, with Gardiner reiterating they will not be released on PlayStation 3 per an agreement with Microsoft.

I don't own the game at all so this doesn't affect me, but I gotta wonder how is this legal? I don't know who's the bigger a-hole in this, MS for doing it in the first place, or Bethesda for selling out to MS and screwing people over that bought their game.

I wonder how long it is before the US changes the flag to just a big $100 bill.
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
Originally posted by: 1ManArmY
so far patch is stable with Vista 64, nvidia 180.48 drivers for 8800 GT, played last night for >90 minutes not even a hiccup:D

get the new nvidia drivers
 

CrackRabbit

Lifer
Mar 30, 2001
16,642
62
91
Originally posted by: TimBob
Originally posted by: CrackRabbit
For those of you using drive emulation software (Alcohol / Daemon Tools) this update seems to update to a newer version of SecurRom. Even YASU doesn't seem to cloak the software properly anymore. Fuckers. :|

Just run the executable Fallout3.exe instead of the launcher and it works.

Runs fine directly from the exe Thanks everyone.
 

DSF

Diamond Member
Oct 6, 2007
4,902
0
71
Originally posted by: Imp
Downloaded the patch, but haven't installed it yet. I'll probably do it when the DLC comes out.

I'm mildly tempted to play it over again, but my last character was such a jack of all trades, sans hand-to-hand and sneaking, that there doesn't seem to be much of a point.

I'm running into that problem. Once you hit around level 14 or so you get to the point where just about all your skills are getting up there. Really takes away from the flavor of your character.
 

Sureshot324

Diamond Member
Feb 4, 2003
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Originally posted by: DSF
Originally posted by: Imp
Downloaded the patch, but haven't installed it yet. I'll probably do it when the DLC comes out.

I'm mildly tempted to play it over again, but my last character was such a jack of all trades, sans hand-to-hand and sneaking, that there doesn't seem to be much of a point.

I'm running into that problem. Once you hit around level 14 or so you get to the point where just about all your skills are getting up there. Really takes away from the flavor of your character.

Agreed. They shouldn't have made it so you can max every skill. If you start with Int 9 or 10, get all the skills bobble heads, get the perks that increase skills from books, and get a lot of the books, you can max all your skills pretty quickly. IMO the skills you get per level shouldn't depend on INT, they should be the same no matter what. Skills matter a lot more than attributes anyway.

 

Born2bwire

Diamond Member
Oct 28, 2005
9,840
6
71
Originally posted by: IcePickFreak
All three packs are exclusive to the PC and Xbox 360, with Gardiner reiterating they will not be released on PlayStation 3 per an agreement with Microsoft.

I don't own the game at all so this doesn't affect me, but I gotta wonder how is this legal? I don't know who's the bigger a-hole in this, MS for doing it in the first place, or Bethesda for selling out to MS and screwing people over that bought their game.

I wonder how long it is before the US changes the flag to just a big $100 bill.

Why wouldn't it be legal? They never advertised the game with the DLC, that's just icing on the cake.
 

imported_Imp

Diamond Member
Dec 20, 2005
9,148
0
0
Originally posted by: Sureshot324
Originally posted by: DSF
Originally posted by: Imp
Downloaded the patch, but haven't installed it yet. I'll probably do it when the DLC comes out.

I'm mildly tempted to play it over again, but my last character was such a jack of all trades, sans hand-to-hand and sneaking, that there doesn't seem to be much of a point.

I'm running into that problem. Once you hit around level 14 or so you get to the point where just about all your skills are getting up there. Really takes away from the flavor of your character.

Agreed. They shouldn't have made it so you can max every skill. If you start with Int 9 or 10, get all the skills bobble heads, get the perks that increase skills from books, and get a lot of the books, you can max all your skills pretty quickly. IMO the skills you get per level shouldn't depend on INT, they should be the same no matter what. Skills matter a lot more than attributes anyway.

That's a good and bad thing (I will not use the expression "double-edged sword" *cringe). On one hand, you lose the challenge and reason to replay. On the otherhand, casual players, who don't want to replay something so long, get a chance to try everything before putting it away.
 

zagood

Diamond Member
Mar 28, 2005
4,102
0
71
Since the update I'm getting a lot of mouse acceleration (probably to combat the lag when v-sync is on) in menu screens and pip-boy, 1st person view is fine though.

-z