- Aug 24, 2001
- 31,796
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LOL
The rest of the Q&A is pretty good. I just kind of got a chuckle out of me that the nudity, child killing, and slavery was the first two questions...as if those were the fan bases most pressing concerns.
Still, after Gears 2 and Star Wars: The Force Unleashed, this is probably my most anticipated game on any system.
Click through for the rest of the Q&A and three pics.
edit: Just noticed this up at 360 Fanboy too. They give a quick summary.
1) Which of the following, if any, will be featured in Fallout3; Romance, Sex, Homosexuality, Nudity, Prostitution, Slavery, Cannibalism, Children, Child killings, drugs, addictions? And of the things that won't be featured, can you explain why they won't be included in the game?
It touches on most of those. Slavery, children, drugs and addiction more than the others, as those factor for into the setting more. In regards to nudity and child killings, no, it features neither of those, as they don't really add to the flavor of the game (I'll get into children in the next question more). I think if you look at Fallout 1, and the footprint it has with the topics you ask about, Fallout 3 is pretty much the same, in that it features the types of things you mention at about the same rate, no more, no less. Drugs and drug addiction play a larger role perhaps, as it's a key gameplay device. I think the heart of this question is "has the harshness and maturity of the world of Fallout 3 been tempered from the earlier games?" and I can certainly say "No, it hasn't been."
2) Are children and otherwise non essential or non-quest related NPC's vulnerable or invulnerable to accidental or purposeful (deadly) harm? And how about quest essential people? Please elaborate as much as you can, especially on why you choose to do it that way.
You will not be able to be a child killer. There are several reasons for this, some of them are very basic, like we wouldn't be able to sell the game, anywhere to anyone, if the children could be killed. I'm not using that as a scapegoat. We never wanted the game to offer any incentive or desire to be blowing kids away, so from our initial designs, we didn't know how we were going to handle if you shot them, we just knew it was going to be a big no-no, especially with a system like VATS and the graphic fidelity the gore has. Anyway, when attacked, all children flee and any regular NPCs friendly to the children will instantly attack you, so it feels good in the game, in that there is an appropriate response.
In regards to essential NPCs, it works like Oblivion, in that when they "die" they get knocked "unconscious" and get up a little while later. It worked well in Oblivion, so we kept that system, as you can still attack everyone that you want, and get at least a small benefit (being able to avoid them while they are down). I will say that the number of essential characters is minute compared to Oblivion and we've gone to pretty big lengths to cover a lot of people's deaths, but sometimes that's just not possible.
The rest of the Q&A is pretty good. I just kind of got a chuckle out of me that the nudity, child killing, and slavery was the first two questions...as if those were the fan bases most pressing concerns.
Still, after Gears 2 and Star Wars: The Force Unleashed, this is probably my most anticipated game on any system.
Click through for the rest of the Q&A and three pics.
edit: Just noticed this up at 360 Fanboy too. They give a quick summary.
* Armor sets come in two pieces, body and head
* Inventory limit is based on weight
* Children and essential NPC's are unkillable
* Good/Evil karma system relating to in-game choices
* Crimes committed against specific groups are known to all in the group throughout the game world
* NPC's navigate via a mesh instead of via a point to point system like in Oblivion and Morrowind
* Like Oblivion the game uses a skill list and those skills determine maximum possible effectiveness in battle
