Fallout 3 Fan Interview

Queasy

Moderator<br>Console Gaming
Aug 24, 2001
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LOL

1) Which of the following, if any, will be featured in Fallout3; Romance, Sex, Homosexuality, Nudity, Prostitution, Slavery, Cannibalism, Children, Child killings, drugs, addictions? And of the things that won't be featured, can you explain why they won't be included in the game?

It touches on most of those. Slavery, children, drugs and addiction more than the others, as those factor for into the setting more. In regards to nudity and child killings, no, it features neither of those, as they don't really add to the flavor of the game (I'll get into children in the next question more). I think if you look at Fallout 1, and the footprint it has with the topics you ask about, Fallout 3 is pretty much the same, in that it features the types of things you mention at about the same rate, no more, no less. Drugs and drug addiction play a larger role perhaps, as it's a key gameplay device. I think the heart of this question is "has the harshness and maturity of the world of Fallout 3 been tempered from the earlier games?" and I can certainly say "No, it hasn't been."


2) Are children and otherwise non essential or non-quest related NPC's vulnerable or invulnerable to accidental or purposeful (deadly) harm? And how about quest essential people? Please elaborate as much as you can, especially on why you choose to do it that way.

You will not be able to be a child killer. There are several reasons for this, some of them are very basic, like we wouldn't be able to sell the game, anywhere to anyone, if the children could be killed. I'm not using that as a scapegoat. We never wanted the game to offer any incentive or desire to be blowing kids away, so from our initial designs, we didn't know how we were going to handle if you shot them, we just knew it was going to be a big no-no, especially with a system like VATS and the graphic fidelity the gore has. Anyway, when attacked, all children flee and any regular NPCs friendly to the children will instantly attack you, so it feels good in the game, in that there is an appropriate response.

In regards to essential NPCs, it works like Oblivion, in that when they "die" they get knocked "unconscious" and get up a little while later. It worked well in Oblivion, so we kept that system, as you can still attack everyone that you want, and get at least a small benefit (being able to avoid them while they are down). I will say that the number of essential characters is minute compared to Oblivion and we've gone to pretty big lengths to cover a lot of people's deaths, but sometimes that's just not possible.

The rest of the Q&A is pretty good. I just kind of got a chuckle out of me that the nudity, child killing, and slavery was the first two questions...as if those were the fan bases most pressing concerns. :)

Still, after Gears 2 and Star Wars: The Force Unleashed, this is probably my most anticipated game on any system.

Click through for the rest of the Q&A and three pics.

edit: Just noticed this up at 360 Fanboy too. They give a quick summary.

* Armor sets come in two pieces, body and head
* Inventory limit is based on weight
* Children and essential NPC's are unkillable
* Good/Evil karma system relating to in-game choices
* Crimes committed against specific groups are known to all in the group throughout the game world
* NPC's navigate via a mesh instead of via a point to point system like in Oblivion and Morrowind
* Like Oblivion the game uses a skill list and those skills determine maximum possible effectiveness in battle
 

Izzo

Senior member
May 30, 2003
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Great interview. Thanks for the link. In my book, this is my most anticipated game ever. I really hope Bethesda comes through.

Yeah, a lot of the questions are goofy and lol'able. I think the fans' greatest concern is whether the devs stay true to the FO atmosphere. That was probably the driver for the first two qustions.
 

VashHT

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Feb 1, 2007
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Kind of lame that the kids can't be killed, not that I would, but because I became an accidental child killer (gets added to your reputation) in the original FO and just liked the idea that it was there. He makes a good point though, in a society where games are being closely watched people would go insane if you could blow away (fake) children.
 

R Nilla

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Jul 26, 2006
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Originally posted by: VashHT
Kind of lame that the kids can't be killed, not that I would, but because I became an accidental child killer (gets added to your reputation) in the original FO and just liked the idea that it was there. He makes a good point though, in a society where games are being closely watched people would go insane if you could blow away (fake) children.

Bioshock seemed to get away with it. Granted, they were demented children.
 

Queasy

Moderator<br>Console Gaming
Aug 24, 2001
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Originally posted by: R Nilla
Originally posted by: VashHT
Kind of lame that the kids can't be killed, not that I would, but because I became an accidental child killer (gets added to your reputation) in the original FO and just liked the idea that it was there. He makes a good point though, in a society where games are being closely watched people would go insane if you could blow away (fake) children.

Bioshock seemed to get away with it. Granted, they were demented children.

They squeaked by with that one though. There were some rumblings but nothing ever came to fruition though because the Little Sisters were basically monsters.
 
Oct 19, 2000
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Originally posted by: Queasy
Originally posted by: R Nilla
Originally posted by: VashHT
Kind of lame that the kids can't be killed, not that I would, but because I became an accidental child killer (gets added to your reputation) in the original FO and just liked the idea that it was there. He makes a good point though, in a society where games are being closely watched people would go insane if you could blow away (fake) children.

Bioshock seemed to get away with it. Granted, they were demented children.

They squeaked by with that one though. There were some rumblings but nothing ever came to fruition though because the Little Sisters were basically monsters.

Ya, and the fact that you didn't have any kind of hand in the killing besides simply hitting a button to say yes....that, and it didn't show you anything.

Probably a good decision to leave out killing children IMO.
 
Apr 16, 2008
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My problem with removing the child killing or killing ANY NPC is that it takes away the moral choices that the first two games had. Sure, I could kill a kid in the Den for stealing from me but then I would have to deal with the rest of the town coming after me and possibly killing npc's that would give me great quests to play. It was my decision though.

I don't want to "knock out" an NPC because they said something I don't like I want to hit them with a super sledge and make sure they don't talk back to me again.

I'm sure some of the first mods are going to remove those limitations and enable me to shoot someone in the groin again.

That said I am getting the Survival Edition from Amazon. I'm a Fallout nut and I still want this game badly!
 

RS8

Senior member
Oct 14, 2007
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I have a few problems with what I've seen so far in re: to Fallout 3: that gimmicky bullet time bullshit and how every (at least shown so far) body will blow up, even when hit with teddy bears.

 

Queasy

Moderator<br>Console Gaming
Aug 24, 2001
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I actually like the V.A.T.S. targeting system. It's a way to bring back the specific body part targeting system of Fallout 1 & 2 into Fallout 3. I don't think it can be used in every encounter because it requires a certain amount of 'movement points' to use and you'd eat those up if you used it for every encounter. And you can play without it if you so choose.

The reason every body part was blowing up was because the guy demonstrating was using the 'Bloody Mess' perk which causes every death to be extra violent. This was part of the previous 2 games. If you don't want this, don't select the perk.
 

RS8

Senior member
Oct 14, 2007
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Lol, I forgot about the perk. Granted, its still early and he was demo'ing it but man, I don't want it to feel like some instant win button.
 

bullbert

Senior member
May 24, 2004
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Still not sure how they are going to meet their October 7th release date. They keep changing their spec. Sounds like they need another year of development.