FALLOUT 3 Bugs

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HumblePie

Lifer
Oct 30, 2000
14,665
440
126
Only bugs I've encountered are that the game doesn't work well with the Vista sidebar running so I have to disable that. Also, the game has random lockup/crashes. Pure random. I think the lockups happen when it's trying to auto save while I'm doing something else and it screws up.

I know about a few of the exploit bugs like the infinite exps from bittercup or the sandman skill. Or free repairs from the guy in Aefru (well not free but you can steal all you rmoney back from him unlike any one else that does repairs).

I have noticed that giant rad scorps are CRAZY fast and have a screwed up AI. Because of their size, if you manage to shoot one from stealth from a place that the scorp would have a hard time fitting in then it just will take off running away from you like a bat out of hell. Kind of humorous and sort of an easy way to kill one. But you have to let it reset to shoot it again. Takes awhile to kill one this way but it's easy enough to do.

Beyond that, I haven't encountered too many bugs.

 

XBoxLPU

Diamond Member
Aug 21, 2001
4,249
1
0
Originally posted by: Frodolives
A number of people have reported crashes associated with loading a new area. For some of them, turning off the option to autosave on new area has appeared to help. I will say once more that the Bethesda Forums are much richer for suggestions to search right now.

Without giving out much detail Bethesda has acknowledged that they are pinning down some issues. I know that's little consolation for people having issues, but at least there's support at work. That's more than I can say for the last Vivendi game that I wanted to love :(

I entered Megatron with no CTD but anytime I left I would get a crash.

My solution? Running the game in Window mode. Problem solved
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
And this is why people buy console games...

I don't know why Fallout 3 is so buggy. Morrowind and OB, while resource hogs, weren't really buggy as far as I noticed, but I've encountered a few bugs in Fallout 3.
 

RedArmy

Platinum Member
Mar 1, 2005
2,648
0
0
Honestly, most of these problems sound like their related to hardware/driver issues. I haven't had a single problem with the game and I played it all the way through. Everything worked like it should, the quests went fine, and besides the AI being a bit stupid here and there, it was awesome.
 

shingletingle

Senior member
Jun 30, 2007
976
1
0
Originally posted by: Dumac
And this is why people buy console games...

I don't know why Fallout 3 is so buggy. Morrowind and OB, while resource hogs, weren't really buggy as far as I noticed, but I've encountered a few bugs in Fallout 3.

Yup. I bought this for the 360, but was considering exchanging it for the PC version since I do have a good PC. After reading about the problems people have been having with this game, I think I'll just keep the 360 version.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
i had an enemy or 2 disappear on me after I killed them. Otherwise I can't say I have really had any problems, other than the game isn't as good as it could be.

i don't know if it's a bug or not, but my FPS really drops a lot at times.


oh and i did remember that last night while in germantown PD HQ, when tryign to save shorty, the mutant guarding him tried to shoot me through the locker room wall.no way could he see me.
 

exar333

Diamond Member
Feb 7, 2004
8,518
8
91
My only issue is that my system slows down a ton when i switch to VATS. I am not sure if this is due to my 2GB of RAM or my 2160CPU (albeit it is running at 3.0ghz).

I will have a new system next week, so we will see if this fixes it (it damn well better!)

:)

Anyone else with similar issues with VATS? Is there something anyone did to fix this that I can try in the interim?
 

nakedfrog

No Lifer
Apr 3, 2001
63,291
19,651
136
10+ hours and nowhere near the amount of problems people are reporting here... no crashes with fast travel or such. CTD once when entering a location, but not after that, and I didn't actually receive an item when I finished a quest when it said I did, but smooth apart from that. I didn't realize it on that second one and quicksaved shortly thereafter.
 

Patt

Diamond Member
Jan 30, 2000
5,288
2
81
I've also had no real problems. I think it has hung on exit once, and that is it. Everything else that has gone wrong has been due to some of my more 'questionable' choices.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
A couple of other bugs I noticed.

Invisible enemies.

I'm not sure where or how this happens all the time, but I know one of the first places this happens consistently is in the opening Vault 101 sequence. When you are making your way to the Overseer's office and move up the broken door to the top floor, a bunch of radroaches are suppose to spawn. Sometimes they all do, but usually a few of them do not. You can clear out the area, but you'll still get the constant insect clicking sound and a red bar on the compass indicating an enemy nearby. The invisible or stuck roaches can't hit you or effect you in any way, but they are annoying. You CAN get them to pop back up, but only by zoning out and back in. When I do that, they appear again.

I also know that certain piles of "debris" don't do collision detecting for everything. If yuo walk over it, you walk over with correct collision detection, and if something else goes there, they use the floor below for collision. To prove this I know one spot that is great for this. In Rivet City at the market place on the boat there are a ton of items on the shelves. Of course if you steal those items while they are on the shelves, everyone will see you. However, you can use the Z key to pick up an item and MOVE IT without actually being considered for stealing an item. I usually do this to steal stuff from any shop with items on the shelves. I just use the Z key and drag off to some corner where no NPCs are looking and then actually use the E key to steal the item. Works all the time.

Well, with that in mind, in Rivet city, behind the weapon dealer, is a little corner in the shadows. There is a couple of barrels and a pile of trash debris. If you drag an item over that trash and drop it, the item drops through the debris pile to the floor beneath and can no longer be reached. If you walk over the trash, then you collide with the trash pile and walk up on the trash. Items will slide right through it to the floor below.

I know this happens in the weirdest places for both items and baddies. In the Marigold subway station, I've ran across random giant fire ants under trash and fallen debris. I can see them on my compass, hear them, and sometimes even see an antenea stick up and move around from under the pile, but in no way can I target or interact with the ant. Nor can they with me.



Another strange bug I've found deals with collision detection when using VATS. Sometimes I get a critical hit with a 1 shot 1 kill hit on a target, but instead of blowing whatever body part to bits I shot, the whole bad guy goes flying out of control. I mean like being shoot backwards in a flip or shooting up straight into the air about 40 or 50 feet before coming back down. It is really odd and funny when that happens.

I've also seen bugs dealing with criticals that cause damaged parts to blow up but they don't go anywhere. Take a humanoid raider for example. If you do a critical headshot for a kill sometimes the whole had will blow up in a gorey explosion. Parts of the skull, eyes, brain, and what not go flying all around. This is what usually happens. On a few occasions, I get that critical, but the exploded body parts go no where. Meaning they are on the neck stump, the head is not longer recognizable as a head, but the gore parts are still held in thin air next to the bloody stump of a neck. Kind of odd.

The last bug I've noticed is related to this. No matter what the body part, or how far it has flown, you can loot everything off whatever you killed from that one piece. Every time it happens I think, "Oh look, I just found this assault rifle in this eyeball here!" Then I imagine myself pulling up that rifle out of an eyeball. Guess it is extra dimensional or something.

Last bug, and it's minor, relates to Ronald Lauren in Girdershade. If you enter his house first while he's not there and haven't talked to his wanna be girlfriend first, you will lock up in his house. I think the game is trying to do a script with him, but since he's not there ,and won't show up there until you get the quest to gather nuka cola quantum, the game bugs out.


I found a few more, but they are really minor. The ones I'm finding are inherent bugs in the game. They aren't driver or hardware related and would be on platform and PC. The autosave lockup bug is the most annoying one.

 

DefRef

Diamond Member
Nov 9, 2000
4,041
1
81
Other than dropping down a level in rez and detail to triple my frame rate, I've been pretty free of bugs. I think I've crashed once in 8+ hours of play, but that may've been Far Cry 2. Other than this one goofy incident, I've been OK. [knocks wood]
 

Denithor

Diamond Member
Apr 11, 2004
6,298
23
81
This is why I always wait at least a month or two after launch before I buy any game. The first round of patches usually fixes the glaring errors & major bugs.
 

astrosfan315

Golden Member
Nov 27, 2002
1,406
2
81
Originally posted by: HumblePie


Last bug, and it's minor, relates to Ronald Lauren in Girdershade. If you enter his house first while he's not there and haven't talked to his wanna be girlfriend first, you will lock up in his house. I think the game is trying to do a script with him, but since he's not there ,and won't show up there until you get the quest to gather nuka cola quantum, the game bugs out.


I went to his house first, he wasn't there and I did not get locked into his house.I had no problem with that part, and I got to use my Black Widow skill perk on him to offer him a threesome with his girlfriend if he'd go get the 30 nuka colas. (I'm playing female character)

I haven't experienced any bugs. I had one crash last night, but it was after I exited the game when I was going to turn my pc off, so it was after I saved and everything no big deal.
 

ZappDogg

Senior member
Jul 18, 2005
761
0
0
Got locked into a room in Rivet City.

Had a superbrute do what HumblePie described regarding VATS.

Crashes to desktop if I don't go to main menu first when exiting.

The [Science] portion of a Big Town quest is totally bugged (the rockets), but that's widespread apparently.
 

Trell

Member
Oct 28, 2003
170
38
101
Originally posted by: ExarKun333
My only issue is that my system slows down a ton when i switch to VATS. I am not sure if this is due to my 2GB of RAM or my 2160CPU (albeit it is running at 3.0ghz).

I will have a new system next week, so we will see if this fixes it (it damn well better!)

:)

Anyone else with similar issues with VATS? Is there something anyone did to fix this that I can try in the interim?

This is apparently caused by an issue with AA. Turn it off or down and it will not happen.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
Originally posted by: Denithor
This is why I always wait at least a month or two after launch before I buy any game. The first round of patches usually fixes the glaring errors & major bugs.

Hell, Fallout 1 and fallout 2 are still very buggy games even with all the official and unofficial patches. They are very playable though, more so with all the patches including the unofficial ones found on the No Mutants Allowed website.

Every game ever released as a ton of bugs, most of them so minor as to be hardly noticeable. A wrong texture, or lighting/shadows all wrong, or even a typo; all of these are bugs found in every game and most rarely ever get "fixed" even years after. The patches for most games typically address the biggest bugs, usually with very big problematic stability bugs or exploits. Many games that did a good enough job not to have those may never even ever have a patch. So far fallout 3 hasn't been that buggy in terms of stability although the lockup bugs from the autosave is about the closest universal stability big problem. Only thing is, it's sooooooo random. I can player for 8 hours and not have a problem like I did on Saturday. Then I can lock up 2 or 3 times in a row to have it go away. It always happens though while autosaving so at least that is a constant factor. Expect that to be about the one and only patch for this game. It's not so much of a problem though that you can't purchase the game as it currently is and play it through.
 

nakedfrog

No Lifer
Apr 3, 2001
63,291
19,651
136
Originally posted by: HumblePie
Another strange bug I've found deals with collision detection when using VATS. Sometimes I get a critical hit with a 1 shot 1 kill hit on a target, but instead of blowing whatever body part to bits I shot, the whole bad guy goes flying out of control. I mean like being shoot backwards in a flip or shooting up straight into the air about 40 or 50 feet before coming back down. It is really odd and funny when that happens.

I had something similar when I shot a raider inside a broken-down building (missing walls etc) from a decent distance with the scoped 44 magnum. He flew waaaaay further out than he should have, spinning wildly.
 

imported_Imp

Diamond Member
Dec 20, 2005
9,148
0
0
Originally posted by: nakedfrog
Originally posted by: HumblePie
Another strange bug I've found deals with collision detection when using VATS. Sometimes I get a critical hit with a 1 shot 1 kill hit on a target, but instead of blowing whatever body part to bits I shot, the whole bad guy goes flying out of control. I mean like being shoot backwards in a flip or shooting up straight into the air about 40 or 50 feet before coming back down. It is really odd and funny when that happens.

I had something similar when I shot a raider inside a broken-down building (missing walls etc) from a decent distance with the scoped 44 magnum. He flew waaaaay further out than he should have, spinning wildly.

That's happened once so far to me. They got 'stringy' and elastic, flying everywhere with his graphical model doing so as well.
 

IEC

Elite Member
Super Moderator
Jun 10, 2004
14,607
6,094
136
Originally posted by: Azn
I found another bug. You can't fast travel to super duper mart without crashing to desktop.

There's also a major bug. If you don't get constant 60fps your game becomes slow depending on the frame rate. So if you get 30fps outdoors you walk half the rate you would normally walk.

I've not experienced either of the bugs you mention...

Just curious, have those experiencing issues installed the latest DirectX and latest video drivers?
 

IEC

Elite Member
Super Moderator
Jun 10, 2004
14,607
6,094
136
Originally posted by: datalink7
Running the game on max settings.

My current list of bugs:

I get a soft crash when quitting the game in Vista Ultimate 64-bit, but no show-stopping bugs yet.
 

Zenoth

Diamond Member
Jan 29, 2005
5,202
216
106
I gave up playing it because I keep getting freezes during game-play, each time, and no tweaks in the .INI file involved, I tried without any over-clock, all my drivers are WHQL, I used softwares to detect any broken codecs, but nothing broken was found, I even reset the codecs and files associations, but nothing has changed, it still crashes each one or two hours on each and every single sessions I have.

Until they release a patch with "fixed a problem causing freezing during game-play" in the changelog I won't touch it anymore. And it's a serious shame because I really like it.
 

potato28

Diamond Member
Jun 27, 2005
8,964
0
0
Originally posted by: Imp
Originally posted by: nakedfrog
Originally posted by: HumblePie
Another strange bug I've found deals with collision detection when using VATS. Sometimes I get a critical hit with a 1 shot 1 kill hit on a target, but instead of blowing whatever body part to bits I shot, the whole bad guy goes flying out of control. I mean like being shoot backwards in a flip or shooting up straight into the air about 40 or 50 feet before coming back down. It is really odd and funny when that happens.

I had something similar when I shot a raider inside a broken-down building (missing walls etc) from a decent distance with the scoped 44 magnum. He flew waaaaay further out than he should have, spinning wildly.

That's happened once so far to me. They got 'stringy' and elastic, flying everywhere with his graphical model doing so as well.

I had that happen in Oblivion when you picked someone up and moved them around. Mainly my bug with this game is the slow downs in VATS and just random frame rate drops.