• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

F.E.A.R.: Extraction Point

I know I must be part of the minority in my position towards that game, but despite the fact that I do like and regularly play the multi-player mode of F.E.A.R., I was extremely disappointed by its single-player part. Very predictable, linear and short. Thanks though, as I said, because I find the multi-player mode to be quite entertaining. But considering the price I paid for this game I thought I'd be in the right to comment on its single-player, being "lacky", as I like to say sometimes. It lacks action, overall. But that's just me.

I think I'll try to rent the expansion pack before buying it this time.
 
^^^


interesting, I actually found the singleplayer to be amazing, and the multiplayer to be quite lacking. I would rather play a round of CS:S over FEAR DM any day.
 
Yes, indeed.

F.E.A.R. was overall a great disappointment in my book. I'm just saying that if I had to choose between its predictable and linear single-player mode, or un-predictable multi-player action, then I'd go with its multi-player mode, which I am always doing since I beat the single-player a few weeks ago.

But technically speaking, I own and play more than 20 other PC games that are high above in my personal "favorites" list.

I play Natural-Selection every day, and regularly play BF 2 and even Quake III Arena, much more than F.E.A.R's multi-player. In fact I know somebody willing to buy it from me, and it won't be missing in my collection once I get rid of it. I might just wait for the expansion pack before doing anything impulsive though.
 
That chaingun style weapon looked pretty sweet. I enjoyed the game very much, but felt kinda cheap that halfway through I'd found enough bullet time expanders to basically never have to aim outside slo-mo 🙂
 
Slo-mo unbalances the game - they should get rid of it. Make the AI accuracy on the hardest setting a little less superhuman as well.

Still, not my kind of game, and not scary either.

 
Back
Top