archcommus
Diamond Member
- Sep 14, 2003
- 8,115
- 0
- 71
I'll admit a lot of the lighting looked fantastic. But:Originally posted by: brikis98
Originally posted by: archcommus
How can you say that lighting is good? It's just as craptasic as D3's lighting. It's all black!Originally posted by: brikis98
ok ppl, you guys need to lighten up and relax. IMO, this was by FAR the most impressive demo I've seen since Half Life. I had no expectations for this game based on screen shots and the like, and after this (very short ~10min) demo, I am totally blown away.
the graphics are superb. I ran it at 1600x1200 (A64 3000 @2610, 1 gig RAM, x800 XL) with everything maxed out except AA (none) and filtering (trillinear), and it got quite twitchy at times, but I was too sucked in to change it. the cutscenes were gorgeous. the lighting is great. the textures are solid. the billion shader effects are put to very good use. visual effects are stunning.
sound is also incredible, esp. w/ 5.1 surround sound going loud in my dark basement. great sound effects, creapy atmospheric audio, lots of neat touches (like hearing your own scared breath), and just a really engrossing audio experience.
and the gameplay is above par, at least for the 10 minutes we saw. the guns are great, and varied, and you can't carry a million at once, so you have to pick and choose. i love the gun that fires the huge blue bolts that disintigrate guys. the Max payne/Matrix slow mo is fantastic - the sound and visuals match it perfectly and it really gives the fighting some flavor.
the environment is awesome - the gunfights leave behind an incredible trail of destruction as you can shoot out lights and all sorts of stuff in the way. it almost seems like everything can be damaged and destroyed, and really adds to the mayhem of the game.
the AI is solid, never charging at you, but instead ducking for cover, trying to flank you, etc. the scripted events are tight and very effective - a lesson well learned from half life. unfortunately, one lesson they didn't learn from doom III was lighting - some places are just too dark. i know the game is going for a spooky look, but there is a thin line between creepy lighting and just annoying darkness.
finally, the game can be very freaky/scary. the visual effects and lighting lend themselves extremely well to a whole array of disturbing events and scenes, even in this brief demo. the surround sound and creepy sound effects don't hurt either. if done well, this game could be scary as hell.
now, as i said, this was a very short demo and certainly was packed very densley to show off the graphics, sound and gameplay. it's possible the actual game will be much more sparse and have lots of filler, which would be a shame. if the whole game has as much attention to detail as this demo, i think we have a real winner here. only time will tell
What kind of settings are you running? And what monitor? Gamma? Etc...
Because, although I did say the game was a bit too dark (not as bad as Doom III), it is def. not BLACK. it's dark. and there is a difference.
and the lighting otherwise is amazing. the scene with all those lanterns swinging around, the ridiculous lighting effects in the room randomly filled w/ water, even the simple lighting on walls that showed awesome (bump map?) effects.
either you have the settings messed up, or are just too picky and choose to focus on one bad aspect (too dark) and completely ignore all the rest of the amazing effects.
1) The SHADOWS are black. Not everything, the shadows. Most of the shadows cast an area of pitch blackness on the objects around them. D3 did the same thing, and it looks stupid.
2) The dark rooms are ridiculous. Yeah, the game's scary, dark is cool, so on and so on, but too much dark is just annoying. Where are all the beautiful and colorful scenes you see in HL2 and FC? Yes, true, FEAR is not that KIND of game, but there still needs to be some better stuff than black basements all over the place.