F.E.A.R. - All SP Games Should be made like this

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PingSpike

Lifer
Feb 25, 2004
21,758
603
126
Originally posted by: niggles
Originally posted by: PingSpike
Originally posted by: jjzelinski
You just convinced me to grab it from a bargin bin :)

Ditto. I'd heard of this game before, but didn't realize it was great or anything.

When it came out it was completely underated and over looked. I bought it about a month after it came out and got it in a bargain bin. I wouldn't have noticed it otherwise.

Edit: oh, and I just picked up FEAR, too bad I couldn't get the DVD version. I wish they'd stop releasing these large games on anything but DVD. It's a pain in the butt having to load up 5 cds.

I still haven't bothered to get a dvd drive...not that I can't afford one ($45 for a burner!) I just haven't gotten around to it.

My question is why does the DVD version usually cost more than the CD? Seems like any extra cost DVD creation equipment would incur would be offset by the fact you only have to make 1 per box instead of 7.

 

niggles

Senior member
Jan 10, 2002
797
0
0
Originally posted by: PingSpike
I still haven't bothered to get a dvd drive...not that I can't afford one ($45 for a burner!) I just haven't gotten around to it.

My question is why does the DVD version usually cost more than the CD? Seems like any extra cost DVD creation equipment would incur would be offset by the fact you only have to make 1 per box instead of 7.

The DVD version usually has extra content, certainly in the case of Q4 it did. I agree, it should be less expensive, not more to have a DVD.
Have a look at this survey: http://www.steampowered.com/status/survey.html
based on this they should just make the leap and if you want a DVD game everyone who doesn't yet have a DVD drive will have to spend the $15 to get one. Seeing new games cause hardware purchases in the $500 to $1000 range, I think a DVD drive is pretty insignificant.

 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: DOACleric
Did you guys who say Undying was scary actually play through the entire game? I mean i'll admit, the first 1/4 or so of the game - the part that still involved you inside that mansion was pretty frightening at times. But anything after that was just a joke. I mean, you go into the past and fight evil monks, and then you fly through some crazy dimensions, and lastly you kill pirates in caves. The game lost its appeal after 2-3 hours of gameplay to me.

If you truly want to play something not just scary, but *terrifying*, try System Shock 2. Nothing beats the level of suspense and fear you get from that game. Except maybe the Shalebridge Cradle level in Thief 3 :)

except SS2 is ancient ['99], uses the original Dark Engine [which sux graphically] and a terrible interface [which will have you customizing ALL the keys]
. . . awesome game - in '99 . . . totally ripped off and surpassed since then [try DeusEx ;)]

Shalebridge level in Thief-DS was awesome "horror" [the way horror should be]
:thumbsup:

ME - i am waiting for FEAR to become Bargain Bin . . . . after i finish Serious Sam2, Bloodlines and KotOR ii . . . looking forward to it. . . . thanks for the discussion.

oh year, Q4 is at the BOTTOM of my 'list' . . .
 

darincm

Member
Nov 4, 2005
77
0
0
I'm almost half way through and have found it pretty boring so far. Great graphics, sound & acting, etc. I guess after playing FPS for ten years i need something different - Half Life 2 came close
 

niggles

Senior member
Jan 10, 2002
797
0
0
Originally posted by: apoppin
Originally posted by: DOACleric
Did you guys who say Undying was scary actually play through the entire game? I mean i'll admit, the first 1/4 or so of the game - the part that still involved you inside that mansion was pretty frightening at times. But anything after that was just a joke. I mean, you go into the past and fight evil monks, and then you fly through some crazy dimensions, and lastly you kill pirates in caves. The game lost its appeal after 2-3 hours of gameplay to me.

If you truly want to play something not just scary, but *terrifying*, try System Shock 2. Nothing beats the level of suspense and fear you get from that game. Except maybe the Shalebridge Cradle level in Thief 3 :)

except SS2 is ancient ['99], uses the original Dark Engine [which sux graphically] and a terrible interface [which will have you customizing ALL the keys]
. . . awesome game - in '99 . . . totally ripped off and surpassed since then [try DeusEx ;)]

Sure SS2 is ancient, but the Rebirth Mod has drastically improved the models from what they originally were. Check out the mod here: http://perso.wanadoo.fr/etienne.aubert/sshock/sshock_rebirth.htm

check out how drastically they changed the models:
http://perso.wanadoo.fr/etienne.aubert/sshock/images/SSR_Compar_4.jpg
http://perso.wanadoo.fr/etienne.aubert/sshock/images/SSR_Compar_3.jpg
http://perso.wanadoo.fr/etienne.aubert/sshock/images/SSR_Compar_2.jpg
http://perso.wanadoo.fr/etienne.aubert/sshock/images/SSR_Grenader2.jpg
http://perso.wanadoo.fr/etienne.aubert/sshock/images/SSR_rumbler_1.jpg
 

VIAN

Diamond Member
Aug 22, 2003
6,575
1
0
So was it a bad game? No not at all, I enjoyed it a lot. I'd say Undying, a game I played ages ago was much scarier though. I also question how reviewers gave Quake4 an 80% and FEAR a 95% because through my playthroughs I simply cannot see the discrepancy.
I thought FEAR was much better than Quake4. Quake4 was too repetitive and had an almost never ending feeling. It was a basic FPS. It was good, but not compared to the likes of FEAR, which I thought was refreshing. I wish it was a little bit longer though, however I doesn't feel too lacking as did HL2.

Did you guys who say Undying was scary actually play through the entire game? I mean i'll admit, the first 1/4 or so of the game - the part that still involved you inside that mansion was pretty frightening at times. But anything after that was just a joke. I mean, you go into the past and fight evil monks, and then you fly through some crazy dimensions, and lastly you kill pirates in caves. The game lost its appeal after 2-3 hours of gameplay to me.
The game was F-ing amazing, sure the it wasn't as scary as the first few hours, but, it was still a killer game. It's gotta be up there with the alltime greats.

 

SNM

Member
Mar 20, 2005
180
0
0
While I'm admittedly not the FPS afficcionado plenty of people are (I've really only played this, Far Cry, AA, and Marathon extensively), I thought FEAR was excellent.
The combat, as everybody says, is incredible. The firefights make the rooms look incredible. The AI is brilliant, and if it's too hard for you you can always just use SlowMo and then run away.
The story's great. It's fairly deep and very well-presented. (Use of subtitles makes following it much easier.) Plus I found the pacing magnificent...plenty of hints that allow you to put things together and also lead you astray simultaneously.
As for the scariness...well, they did it in a specific way that wasn't supposed to make you jump, just make you tense. Though there were plenty of jumping moments...if you didn't flinch when you got attacked by the assassins or whatever after transporting to the flamy space (when you go down in the elevator) you're not human. And while most of the creepy moments didn't involve you losing health, it made the few where you did all that much creepier. I played the entire game with a light on and my dorm-room door open to keep from getting too tense, but that last bit of the game was still torture on me.
Level design is fairly repetitive, but it didn't bother me much...they were well-designed for the combat and creepiness they contained, and being outside would probably have strained our computers far too much.
I found the enemies far more intelligent than others I've seen, and amazing given they generally aren't scripted...plus, the few scripted encounters are simply unbelievable. Certainly better than Far Cry.

Originally posted by: Mo0o
5. Plot holes and general oddness:
-Why would the soldiers swear if they're just automatons? And why do they need to "communicate" with each other if Fettel is controlling them.
-What happened to Jancowski? Maybe i just missed this part
-What the hell were those zombies at the end. Cliche and didn't really get explained
-Also why did the armacham boss want to release Alma? What was the point of that.
-I really wanted to see what was inside the round chamber, to see how Alma was kept
I always got the impression that Fettel could communicate with them telepathically but didn't necessarily control them totally. But maybe that's just me.
I'm pretty sure you found Jankowski's body at some point...when you turn off the fire alarm was that him?
The zombies were whatever mystic force that tore apart the Deltas at the beginning; they're part of Alma's mysterious skills.
The mysteries of corporate infighting....Don't forget that you play the original prototype and it needed to get tested, though.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Originally posted by: SNM
I always got the impression that Fettel could communicate with them telepathically but didn't necessarily control them totally. But maybe that's just me.
I'm pretty sure you found Jankowski's body at some point...when you turn off the fire alarm was that him?
The zombies were whatever mystic force that tore apart the Deltas at the beginning; they're part of Alma's mysterious skills.
The mysteries of corporate infighting....Don't forget that you play the original prototype and it needed to get tested, though.

Which one was jakowski? Fettel was controlling them because when he dies 3 clones stop dead in their tracks. I think they made them communicate so that the player knew "ok this part is no longer scary, it is time for combat". Which I think ultimately ruined some of the scariness that would have occured had the soldiers been completely silent stalkers.

The zombies were silly and unexplained.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Originally posted by: VIAN
I thought FEAR was much better than Quake4. Quake4 was too repetitive and had an almost never ending feeling. It was a basic FPS. It was good, but not compared to the likes of FEAR, which I thought was refreshing. I wish it was a little bit longer though, however I doesn't feel too lacking as did HL2.

That's my point, both games were 100% repetitive to the core. So it really comes down to which combat you enjoy more. Personally, while I thought combat in FEAR looked very impressive. I thought Quake4 combat tested me more. I couldn't slow down time, I actually had to rely on my abilities to fight and utilize all the weaponry for what it was worth. I was constantly burning through every gun as opposed to FEAR which I managed to make it through 90% of the game with just the shotgun. And Quake4 actually had boss fights that I enjoyed. If anything, that is a step above and beyond what FEAR gave me. Plus, the levels were more enjoyable and my flashlight wasn't running on 17 day old duracells.
 

nfamous

Member
Nov 26, 2004
171
0
0
Originally posted by: skace
Originally posted by: VIAN
I thought FEAR was much better than Quake4. Quake4 was too repetitive and had an almost never ending feeling. It was a basic FPS. It was good, but not compared to the likes of FEAR, which I thought was refreshing. I wish it was a little bit longer though, however I doesn't feel too lacking as did HL2.

That's my point, both games were 100% repetitive to the core. So it really comes down to which combat you enjoy more. Personally, while I thought combat in FEAR looked very impressive. I thought Quake4 combat tested me more. I couldn't slow down time, I actually had to rely on my abilities to fight and utilize all the weaponry for what it was worth. I was constantly burning through every gun as opposed to FEAR which I managed to make it through 90% of the game with just the shotgun. And Quake4 actually had boss fights that I enjoyed. If anything, that is a step above and beyond what FEAR gave me. Plus, the levels were more enjoyable and my flashlight wasn't running on 17 day old duracells.

I agree completely!!

**************SPOILER*****************

I just got to the helicopter going down part, and i turned the game off in irritation. I'm probably about to get to the last part which is supposed to be more interesting, but... the same guys? More leaning around the corner headshotting with the shotgun? It's getting old. HL2 was great because things changed every few levels...fear & q4 don't. BUT...q4 seemed...more interesting to me. Oh well. I've enjoyed myself playing them, so i'm happy.
 

Todd33

Diamond Member
Oct 16, 2003
7,842
2
81
I'm at interval 7, how long till the end? It's not really picking up much. I was really hyped from the demo, but so far so bleh...
 

niggles

Senior member
Jan 10, 2002
797
0
0
I don't think I'm that far into the game, maybe 2 hours. I'm yet to be even slightly frightented. Don't get me wrong, I think the cinematic effects are really well done. But it doesn't frighten me yet. The little girl isn't really doing anything that scares me, and there's no mythology given yet that makes me feel any feer. I refuse to compare it to Undying, because that'wouldn't really be fair, they're vastly different games. I'm just hoping that I'm simply too close to the begining of the game.