While I'm admittedly not the FPS afficcionado plenty of people are (I've really only played this, Far Cry, AA, and Marathon extensively), I thought FEAR was excellent.
The combat, as everybody says, is incredible. The firefights make the rooms look incredible. The AI is brilliant, and if it's too hard for you you can always just use SlowMo and then run away.
The story's great. It's fairly deep and very well-presented. (Use of subtitles makes following it much easier.) Plus I found the pacing magnificent...plenty of hints that allow you to put things together and also lead you astray simultaneously.
As for the scariness...well, they did it in a specific way that wasn't supposed to make you jump, just make you tense. Though there were plenty of jumping moments...if you didn't flinch when you got attacked by the assassins or whatever after transporting to the flamy space (when you go down in the elevator) you're not human. And while most of the creepy moments didn't involve you losing health, it made the few where you did all that much creepier. I played the entire game with a light on and my dorm-room door open to keep from getting too tense, but that last bit of the game was still torture on me.
Level design is fairly repetitive, but it didn't bother me much...they were well-designed for the combat and creepiness they contained, and being outside would probably have strained our computers far too much.
I found the enemies far more intelligent than others I've seen, and amazing given they generally aren't scripted...plus, the few scripted encounters are simply unbelievable. Certainly better than Far Cry.
Originally posted by: Mo0o
5. Plot holes and general oddness:
-Why would the soldiers swear if they're just automatons? And why do they need to "communicate" with each other if Fettel is controlling them.
-What happened to Jancowski? Maybe i just missed this part
-What the hell were those zombies at the end. Cliche and didn't really get explained
-Also why did the armacham boss want to release Alma? What was the point of that.
-I really wanted to see what was inside the round chamber, to see how Alma was kept
I always got the impression that Fettel could communicate with them telepathically but didn't necessarily control them totally. But maybe that's just me.
I'm pretty sure you found Jankowski's body at some point...when you turn off the fire alarm was that him?
The zombies were whatever mystic force that tore apart the Deltas at the beginning; they're part of Alma's mysterious skills.
The mysteries of corporate infighting....Don't forget that you play the original prototype and it needed to get tested, though.