Originally posted by: drag
Originally posted by: warcrow
Originally posted by: aswedc
Originally posted by: warcrow
Originally posted by: malak
Try defragging?
wtf? How could this effect 3D rendering?
It would in a game like Half Life 2. But I don't see it making a difference in Quake II.
That would only depend on the amount of system memory in the machine. If their rig is dependant off of virtual memory (IE: low amount of available RAM), then I can see some disk thrashing when going into new areas or loading up some textures. But, you cannot say, without a doubt that a game like HL2 would deffinitly run better when defragging....come on now.
Virtual Memory isn't what you think it is. Don't worry, I understand you learned the term from Microsoft GUI tools for adjusting swap space, but the person who made that tool was a moron.
Virtual memeory isn't "pretend" memory, it's a layer of abstraction so that all programs have to deal with is memory address ranges and don't have to worry about what paticular form of computer memory they are using. On a 32bit Intel-type (amd, too) x86 computer you have a maximum amount of 4 gigs of Virtual Memory, you also have a minimal amount of 4 gigs of Virtual Memory. You can't change it. Nothing in Windows can change it, nothing in any other OS can change it. It is what it is.
What your talking about is 'swap file'.
Defragging the harddrive can improve swap file performance in Windows....
As for the Quake2 craziness.
If you think that the quake2 version you are using is screwed up, try a different version. You can get 3.14 at
<a target=_blank class=ftalternatingbarlinklarge href="ftp://ftp.idsoftware.com"><a target=_blank class=ftalternatingbarlinklarge href="ftp://ftp.idsoftware.com">ftp://ftp.idsoftware.com</a></a>.
But I doubt that is what is the problem.
So I suppose you checked and made sure that you were running OpenGL mode, instead of just assuming it.
Does changing your maximum Frames per second do anything?
Does runnng it at different resolutions do anything?
To show current fps cap:
in the console go:
cl_maxfps
To set max fps:
set cl_maxfps 90
Also when you do benchmarking you want to disable your sound....