It is not possible to do this.
A display of 1000 pixels across can only represent a signal with a maximum frequency of 500 cycles (0.5 cycles/pixel) across. When a model is rendered, it is equivalent to sampling it, and it may have features that go beyond 500 cycles. That high frequency energy gets mapped into noise (like moire patterns or jaggies on edges), but the noise is below 500 cycles. That is, the high frequency is "aliased" to a low frequency, that's what the term means.
There is no way to tell which low frequenies are legitimate and which are aliases of some high frequency.
Graphics cards antialias by sampling at a higher frequency, and then doing a digital low-pass filter to remove the high frequenies before they display the pixels.