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Explain This Concept Briefly

LT4CAMSS

Member
I'm pretty sure I have the right idea behind this concept of mounting. Can anyone briefly explain it to me though? I would really appreciate that. I'm not talking about game image websites here (which would be illegal to talk about on this forum), I'm talking about the concept of mounting, how it's done, etc. Thanks.
 
From the mount(8) man page:

All files accessible in a Unix system are arranged in one big tree, the file hierarchy, rooted at /. These files can be spread out over several devices. The mount command serves to attach the file system found
on some device to the big file tree. Conversely, the umount(8) command will detach it again.

The standard form of the mount command, is
mount -t type device dir
This tells the kernel to attach the file system found on device (which is of type type) at the directory dir. The previous contents (if any) and owner and mode of dir become invisible, and as long as this file
system remains mounted, the pathname dir refers to the root of the file system on device.
 
Daemon Tools. Though there are no-cd fixes available to end the cd-swapping hassle for most games. A few kb or mb for most games beats a 700mb image for each one.
 
Originally posted by: LT4CAMSS
I'm pretty sure I have the right idea behind this concept of mounting. Can anyone briefly explain it to me though? I would really appreciate that. I'm not talking about game image websites here (which would be illegal to talk about on this forum), I'm talking about the concept of mounting, how it's done, etc. Thanks.

It isn't illegal to use an image if you own the game and don't want to have the CD in the drive.
 
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