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Everquest (oldschool)

scarecrow5

Junior Member
Any everquest players here? Had a bard/monk/druid I used to play on tallon zek and vallon zek. Stop playing when LDON came out but I've started back up on a free private server. Anyone interested in starting a new toon with me let me know. The servers been up and running for over 6 years now, the content is all custom and there are no hacks like the were around the time I quit EQ live. Server population peaks around 450-500 every night. Anyways I'm going to be leveling a new cleric up I think but I'd like some people to join me. If your interested here's the server's website:

http://www.shardsofdalaya.com/

If you decide to play you can message me on my monk, Yiiss. (65 monk; guild:fearless)
 
I played Luclin server up until 2004. Then about 2 years ago I got into the VZ/TZ Emu server and played there for about a year. PVP in EQ was a lot more fun than I could have ever imagined.
 
About 14 hours until Fippy Darkpaw goes live. I'm coming back after a 6 year hiatus, should be fun.

Fippy Darkpaw: new time locked progression server.
 
I play on and off for years. Quit few months ago. I loved raiding but hated it at the same time. Got expansion on all 4 accounts then got sick of paying $60 a month for a game.

Now playing Mass Effect 2, Dragon Age and Bad Company 2. Sony did send me the play free for 15 days thing but not worth playing again.
 
Played waaaay too much, almost from release through GoD. Never again!
Ha yeah I play way too much too. Hurting my college grades too...

I played Luclin server up until 2004. Then about 2 years ago I got into the VZ/TZ Emu server and played there for about a year. PVP in EQ was a lot more fun than I could have ever imagined.
Yeah I don't know what it was about pvp on EQ but it was so fun. I remember stalking players and waiting till' they would pull and gank them. Feel bad about it now. Especially when I'd just snare someone who was kiting like a druid or bard and let the mobs they were kiting kill them. So freaking fun though.
 
I played in Afterlife on Mith marr a long ass time ago. Kinda miss the grind, it made people good, nowdays people suck at mmos and dont care.
 
About 14 hours until Fippy Darkpaw goes live. I'm coming back after a 6 year hiatus, should be fun.

Fippy Darkpaw: new time locked progression server.

what's this?? at what point is it locked? I only played vanilla EQ, plus maybe one expansion after that (the snow one?). loved it.

Anyone else still playing?
I swear it was the most fun game ever.
it was the most fun because it was so hard core - didn't try to placate everyone like most devs do now.
 
what's this?? at what point is it locked? I only played vanilla EQ, plus maybe one expansion after that (the snow one?). loved it.
Expansions went
Kunark - jungleish with lizards
Velious - snow, with giants vs dwarves, then dragons
Luclin - moon, vs egyptian snake lizard things
Planes of Power - gods and such
Gates of Discord - epic disaster fail
 
I just recently resubbed to this 2 weeks ago, but only played it for a week because they brought the servers down.

It brought back old memories, and is still a very cool game, but without friends, it would be very hard to get into. Luckily I have a few people I know in RL who decided to join with me so we could relive the progression server, and we hit 20 and were having a ton of fun.

I believe the comments where "This game rocks", "I miss EQ so much", "The laughing skeletons is the thing I remember most about EQ" and so on... Not one made a bad comment.
 
EQ makes me nostalgia so hard...

I've tried replaying it, and while fun, it never exactly captures the magic.
 
EQ makes me nostalgia so hard...

I've tried replaying it, and while fun, it never exactly captures the magic.

Well, The Magic?
When it first came out it was so completely different from any other gaming experience - it really was like a drug experience for me. The game was absolutely intoxicating. I have never played a game before or since where 20 hours seems like 45 mins.
 
When it first came out it was so completely different from any other gaming experience - it really was like a drug experience for me. The game was absolutely intoxicating. I have never played a game before or since where 20 hours seems like 45 mins.

Exactly. Everything else today seems derivative, and just replaying EQ seems dated and a touch sad, as I have so many memories of the now-empty zones.
 
That's exactly the thing. I remember my guild on Bertoxx fighting Tunare (wasn't she the one with the near zone-wide ae silence?) and managing to successfully complete the encounter.

I remember going for bosses in NToV and nobody knowing what was really in store because nobody on our server had done them, and it wasn't as if you could load 'everquestmovies' and watch other guilds killing the dragons in HD to know exactly what to do.

I remember getting trained at aviak (sp?) in one of the Karanas, and all this zonewide drama, especially when people started training to zone-in in Sebillis. Or monks trying to KS my wyverns in cobalt scar, and I'd end up rooting them on top of the poor monk for that little 'get up and get back down' feign death to actual death animation. Hilarious.

The game was so unforgiving, and that's what got me into it. When I started out in Neriak everyone used to level at this 'log'. I'd be excited that I'm about to kill this beetle and then bam, some other bug would come along and it was all over. And there was no gui help that I remember for finding your corpse (back then). I remember having a /corpse key that I'd mash until I found my corpse and looted.

Remember trying to find clerics with a rez stick? I think there really would be a market for such a game, again. But who is going to take the risk to develop such a game, today?
 
That's exactly the thing. I remember my guild on Bertoxx fighting Tunare (wasn't she the one with the near zone-wide ae silence?) and managing to successfully complete the encounter.

I remember going for bosses in NToV and nobody knowing what was really in store because nobody on our server had done them, and it wasn't as if you could load 'everquestmovies' and watch other guilds killing the dragons in HD to know exactly what to do.

I remember getting trained at aviak (sp?) in one of the Karanas, and all this zonewide drama, especially when people started training to zone-in in Sebillis. Or monks trying to KS my wyverns in cobalt scar, and I'd end up rooting them on top of the poor monk for that little 'get up and get back down' feign death to actual death animation. Hilarious.

The game was so unforgiving, and that's what got me into it. When I started out in Neriak everyone used to level at this 'log'. I'd be excited that I'm about to kill this beetle and then bam, some other bug would come along and it was all over. And there was no gui help that I remember for finding your corpse (back then). I remember having a /corpse key that I'd mash until I found my corpse and looted.

Remember trying to find clerics with a rez stick? I think there really would be a market for such a game, again. But who is going to take the risk to develop such a game, today?

I wonder how hard it would be to take some WoW or Rift servers and redo some of the engine for hardcore? Take the EQ nuances and rules we all cherish and wish we could see again and apply them to whats already out there?
 
I wonder how hard it would be to take some WoW or Rift servers and redo some of the engine for hardcore? Take the EQ nuances and rules we all cherish and wish we could see again and apply them to whats already out there?

Why not play Everquest 2? Granted it's pretty different from Everquest, but it's a lot more similar than WoW or any other MMO. There are pvp servers and of course the graphics are way better than original Everquest or even WoW.
 
Why not play Everquest 2? Granted it's pretty different from Everquest, but it's a lot more similar than WoW or any other MMO. There are pvp servers and of course the graphics are way better than original Everquest or even WoW.

EQ2 doesn't really feel like EQ at all to me and I've played both for several years.

Then again, nothing will ever compare to your first MMO.
 
EQ2 doesn't really feel like EQ at all to me and I've played both for several years.

Then again, nothing will ever compare to your first MMO.

I remember playing MajorMUD...my first ever MUD (prior to Everquest). Those were good times.

I think that there could be an MMO that rivals Everquest. It would need to be difficult, with no 2 button "I win" combinations. I think I went from EQ to DAoC to WoW. I enjoyed DAoC too, but WoW honestly felt far, far too easy to me. I could never really get into it. Think of it this way: back when I played EQ, getting your epic weapon was actually...a challenge. I remember getting messages from pretty much every level 60 wizard on the server congratulating me for getting it.

But too many people like instancing because they don't want to have spawn competition and so on. I don't know. I think that there is too much money to be made in 'mass appeal' mmo games like WoW for any company to ever choose to pursue that niche market of 'hardcore' players.
 
But too many people like instancing because they don't want to have spawn competition and so on. I don't know. I think that there is too much money to be made in 'mass appeal' mmo games like WoW for any company to ever choose to pursue that niche market of 'hardcore' players.

Sadly, this is why we'll never see a game as deep/difficult/insanely & ridiculously time consuming as the original EQ ever again. People are too accustomed with instant gratification. I'm playing RIFT right now and while the game is really polished, it's just very easy. Companies are making their games easy for exactly the reasons you're saying IMO.
 
Seems like a lot of EQ players skipped EQ2 and I don't really understand why. I haven't played MMOs in about 5 years but when I was playing them, I felt that EQ2 was the best one out there, including WoW. And there are quite a few similarities to EQ, like many of the same races and classes.
 
Sadly, this is why we'll never see a game as deep/difficult/insanely & ridiculously time consuming as the original EQ ever again. People are too accustomed with instant gratification. I'm playing RIFT right now and while the game is really polished, it's just very easy. Companies are making their games easy for exactly the reasons you're saying IMO.

I don't think the modern MMO player could handle a corpse run into Lower Guk or Mistmoor 🙂.

Traaaaaaiiiiiinnnnnn!
 
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