EverQuest 2 SemiReview and comparison to WoW

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erikistired

Diamond Member
Sep 27, 2000
9,739
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Originally posted by: Gurck
Originally posted by: BigPoppa
Are you still spewing your bullsh*t? I hate plenty of people/companies, but I don't even come close to feeling the need to badmouth them at every opportunity possible.
What's bullsh*t about what I said? Man, I'd love to know what makes fanboys tick. The company couldn't care less that a few people are intelligent and unbiased enough to see through their ruse, yet you, the unpaid hero, is there to defend them wherever you deem it's needed.. gimme a break :roll:

Bug fixes are slow.
Content adding is a slow trickle at best.
Class balance needs tons of work.
The progression from Green -> Blue -> Purple loot is retarded. Its more upgrade effective to farm Scholo and Strath than doing MC raids. Great Risk vs. Reward there.

When Blizzard is even 75% done with these fixes, you'll have ground to stand on to bash SoE.
Lol, there are far fewer bugs in WoW to begin with. I think Sony writes code by using keyboards as dartboards and then compiling whatever's in there after a few games.

Class balance in WoW is pretty good, and unlike EQ2 the classes are truly unique. Most of the balance complaints are in regards to PvP, about which I couldn't possibly care less - and most of those are along the lines of "I'm a <class a> and <class b> beat me in pvp! I demand <class b> be nerfed and <class a> be given god mode!"

Who said you have to go from green to blue to purple items? :confused: Many greens beat many purples, depending on priorities... You have no knowledge whatsoever of the game's itemization, do you? Don't bluff unless you're sure about something ;) Stratholme / Scholomance / BRS loot, while nice, doesn't compare to loot from the Molten Core.

You're just pulling this stuff out of your ass here, give it a rest.
I said SoE, not Sony. Bash sony all you want, but they don't go hand in hand.
That's odd, you know, I'd have thought a corporation's offshoot would have a profit quota to fill or cease to exist, and that they'd be dictated a budget and timeframe to turn the expected profit - and I'd be right. You seem not to understand even the most basic concepts of business...

gurck you sound like as much of a fanboy as anyone else. WoW is garbage, i played to lvl 60 and 3 other chars to lvl 30 and finally got sick of the problems. as was said earlier, it became a $15/m chatroom. i have no idea what EQ2 is like because i haven't played it, but WoW has so many problems i'd be surprised if half of those million subscribers haven't dumped it by now.

WoW is a great game and getting better, with a company behind it which realizes the best way to profit isn't strongarming people, but rather doing a good job.

are you serious? doing a good job is ignoring their fanbase? having servers down nightly for hours at a time (or daily even)? having servers unplayable when they ARE up? WoW has been nothing but one problem after another.
 

Gurck

Banned
Mar 16, 2004
12,963
1
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Originally posted by: fisher
gurck you sound like as much of a fanboy as anyone else. WoW is garbage, i played to lvl 60 and 3 other chars to lvl 30 and finally got sick of the problems. as was said earlier, it became a $15/m chatroom. i have no idea what EQ2 is like because i haven't played it, but WoW has so many problems i'd be surprised if half of those million subscribers haven't dumped it by now.

are you serious? doing a good job is ignoring their fanbase? having servers down nightly for hours at a time (or daily even)? having servers unplayable when they ARE up? WoW has been nothing but one problem after another.
A fanboy is someone who'll admit no wrong with and accept no criticism of their companies/products of choice. I've stated plenty of ways in which Blizzard and WoW are far from perfect. Sorry to kill your argument so quickly and decisively, but you did askfor it...

You're in a vast minority on how you feel about WoW. Last I checked the subscription numbers were still climbing, well past 1.5 million now. The lag and instability have cleared up btw.
 

wickedone

Member
Aug 29, 2002
118
0
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Eq1 for 5 years here I liked it a lot, tried both WOW and EQ2 quit both but was do to what time I have to play the games, tried Guild of Wars and I have to say the graphics are good they have nice quest from what I see. I didnt play it to a very High Lv but seemed that grouping was encouraged a lot but not somthing you had to do to get anyware.

Last 2 point's Guild of Wars offers PVP and there is no fee to play it monthly. the game will cost lioke otheres but no cost to play it like the otheres>
 

Gurck

Banned
Mar 16, 2004
12,963
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I have my doubts about what guildwars can do without a monthly fee... money goes a long way in this world after all. Plus I can already picture fanboys quashing any complaint, no matter how valid, with "it's free, don't complain".
 

BigPoppa

Golden Member
Oct 9, 1999
1,930
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Originally posted by: Gurck
I have my doubts about what guildwars can do without a monthly fee... money goes a long way in this world after all. Plus I can already picture fanboys quashing any complaint, no matter how valid, with "it's free, don't complain".

They're using expansions as their revenue source: periodic expansions that cost $20 a pop. Dunno how often they'll be released.
 

Sunner

Elite Member
Oct 9, 1999
11,641
0
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Thanks for the great post Shaden.
I was actually kinda interested in EQ2, but I guess I'll stick to WoW, especially now that I've wasted enough time become lvl 38(no I don't have time to play several hours per day) :p

Oh and as I've said before, no PvP means no Sunner, I can't imagine how boring WoW would be without PvP, or on a PvE server, to each his own though :)
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
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Originally posted by: Gurck
Bate, are you actually congratulating someone for wasting $50? If you consider that something to be proud of, PM me for my paypal address... ;)

He played it, didn't like it, gave his honest opinion, listed the strengths and weaknesses of each game.

You, on the other hand, don't own the game, never played the game, never watched someone play the game, and yet continue to bash the game every chance you get.

The technical terms for someone like you are a 'troll' and 'fanboy'.

 

Gurck

Banned
Mar 16, 2004
12,963
1
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Originally posted by: BigPoppa
Originally posted by: Gurck
I have my doubts about what guildwars can do without a monthly fee... money goes a long way in this world after all. Plus I can already picture fanboys quashing any complaint, no matter how valid, with "it's free, don't complain".
They're using expansions as their revenue source: periodic expansions that cost $20 a pop. Dunno how often they'll be released.
MMOGs already do this though.. I'm just wondering what kind of patches, content additions, bug fixes, etc. you can expect without a monthly fee.
 

Gurck

Banned
Mar 16, 2004
12,963
1
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Originally posted by: Bateluer
Originally posted by: Gurck
Bate, are you actually congratulating someone for wasting $50? If you consider that something to be proud of, PM me for my paypal address... ;)

He played it, didn't like it, gave his honest opinion, listed the strengths and weaknesses of each game.

You, on the other hand, don't own the game, never played the game, never watched someone play the game, and yet continue to bash the game every chance you get.

The technical terms for someone like you are a 'troll' and 'fanboy'.

I could call you names too, but then I'd be stooping to your level wouldn't I? :roll: I haven't bashed anything - especially not the game. I've stated factual information about the company behind it in an effort to prevent people from making the mistake of doing business with them. Again, any time you want to shoot me 50 bucks, since it's so honorable to waste money, just PM me for paypal details.

Btw, a fanboy is someone with an unrealistic affinity for a company or product. By no stretch of the imagination could I be called one; only someone who doesn't even know the meaning of the word could make this claim.
 

Schadenfroh

Elite Member
Mar 8, 2003
38,416
4
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I have not started back in EQ2, giving MMOs a break for the summer (focus on school work and a loss of interest in WoW, WoW account has been cancelled), but i have been keeping an eye on EQ2 to see if they improve it thru the content patches and seeing how this game develops.

Can anyone explain how the new offline selling works? Do the items you flag in your house vault link up to brokers that sell it?

Are they planning on implementing the ability to share quests? This was the most annoying thing when trying to find a group to quest with rather than grind.

Also, i have also noticed that dueling other players is in development/testing. Looks promising that they might add PvP later on. But I came to strongly dislike PvP towards the end of my WoW experiance, mainly after the honor system. Although i do like the ability to duel and go on raids and the such. I began to hate the gank fest that is a PvP server but PvP is very fun when both sides are willing and ready (IE: PvP flagged on an RP ((PvE)) server, duels, or in the death match guribash arena), PvP servers have indeed lost their charm to me.

Also, have there been any improvements to the animations, mainly the animations of those running from things fighting......... that looked horrible, or do they do graphics/animation work in their content patches?
 

luigi1

Senior member
Mar 26, 2005
455
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Schadenfroh, ill try to answer the offline selling as I tryed to proceed as a tradeskiller to some extent. The difference is the product must be in your house vault and the buyer can no longer come to youre house/appt to avoid the broker fees. Otherwise its the same, whats in your house vault is on the brokers list. It made selling spell upgrades a lot less painfull, indead it made coin reasonably accessable to one who was willing to put up with the pain that tradeskills are in eq2.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
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I might go back to EQ2 myself, I've exhausted all my SP games that I currently own. The new HoMM, Civ4, and Elder Scrolls 4 are still months away. :(
 

Schadenfroh

Elite Member
Mar 8, 2003
38,416
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Originally posted by: Bateluer
Originally posted by: Sunner
Originally posted by: Schadenfroh
update 3 added

Still no PvP in EQ2?

Thank God, no. :)

Agreed, a most excellent feature not having PvP. You can actually read the forums without people screaming NERF SHAMAN or BUFF WARLOCK. PvP also seems to attract more "1337 dude5" than I care to mention.

But they have PvP arenas and duels on the test servers, so it will come, unfortunately:( and I will be unable to move because of all the duel requests.
 

Sunner

Elite Member
Oct 9, 1999
11,641
0
76
Originally posted by: Schadenfroh
Originally posted by: Bateluer
Originally posted by: Sunner
Originally posted by: Schadenfroh
update 3 added

Still no PvP in EQ2?

Thank God, no. :)

Agreed, a most excellent feature not having PvP. You can actually read the forums without people screaming NERF SHAMAN or BUFF WARLOCK. PvP also seems to attract more "1337 dude5" than I care to mention.

But they have PvP arenas and duels on the test servers, so it will come, unfortunately:( and I will be unable to move because of all the duel requests.

Heh, without PvP they can keep it :)
PvP > PvE.
 

Todd33

Diamond Member
Oct 16, 2003
7,842
2
81
I played 3+ years of EQ1 and the first month of EQ2. I then leveled to 48 on a PvE WoW server and started over on a PvP. I'm now 46, I must say PvP > PvE, even for an edult wiht a family and plays causaully. BTW EQ2 sucked big time back at release, I hope it got 300% better.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
I wasn't going to say anything in this thread, but since it got bumped..... :). I played WoW to 60 and then EQ2 to 29. Both were pretty fun, but one thing that I'd like to dispell is the whole "WoW has blizzard fanboys and pvp l33t d00ds and EQ2 doesn't". EQ2 suffers from the same problem EQ1 did and I'm 100% sure SOE does this on purpose, highly contested spawns cause large conflicts.

Here is an example, there is a rare spawning lion out in the common lands for the Greater Light Stone quest. This lion spawns once a day or whatever so there is always more people that need it than spawns to go around. If people group up, everyone in the group gets credit for the kill. I grouped up with a bunch of people because I needed lion, but I was high enough to kill it with only my friends. When the lion finally spawned, the group dropped me and tagged it, leaving me wasting 4 hours of time waiting for the monster to spawn. This wasn't the first time I had problems either and it wouldn't be the last. Every time I had to deal with the contested spawns I ran directly into a bunch of 12 year olds ready to ruin someone elses game.

I quickly found that WoW's design of keeping items either global world spawns or in instances was the smartest move they ever could have done.
 

FlasHBurN

Golden Member
Oct 12, 1999
1,349
0
76
Originally posted by: skace
I wasn't going to say anything in this thread, but since it got bumped..... :). I played WoW to 60 and then EQ2 to 29. Both were pretty fun, but one thing that I'd like to dispell is the whole "WoW has blizzard fanboys and pvp l33t d00ds and EQ2 doesn't". EQ2 suffers from the same problem EQ1 did and I'm 100% sure SOE does this on purpose, highly contested spawns cause large conflicts.

Here is an example, there is a rare spawning lion out in the common lands for the Greater Light Stone quest. This lion spawns once a day or whatever so there is always more people that need it than spawns to go around. If people group up, everyone in the group gets credit for the kill. I grouped up with a bunch of people because I needed lion, but I was high enough to kill it with only my friends. When the lion finally spawned, the group dropped me and tagged it, leaving me wasting 4 hours of time waiting for the monster to spawn. This wasn't the first time I had problems either and it wouldn't be the last. Every time I had to deal with the contested spawns I ran directly into a bunch of 12 year olds ready to ruin someone elses game.

I quickly found that WoW's design of keeping items either global world spawns or in instances was the smartest move they ever could have done.

Yeah, that heritage quest did suck with the amount of camping you have to do. Luckily I have done a couple other heritage quests and they were really good about having the names in instances, or even auto spawning for you when you got to the point. I hope more of them are this way, as camping a mob for hours is just not acceptable any more.
 

Schadenfroh

Elite Member
Mar 8, 2003
38,416
4
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Alright, just put in some screenshots to show you some of the things i am talking about in the bugs/lameness area. Sorry for the poor quality pics, had to convert/resize them to make them smaller, lost a good bit of detail in the procedure.