EverQuest 2 SemiReview and comparison to WoW

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Dman877

Platinum Member
Jan 15, 2004
2,707
0
0
If you have any experience with former mmp's, WoW is pretty pathetic. Blizzard didn't do anything special with their mmp, they just made an mmp for all the diablo and warcraft people who have never mmp'd before. I realize there are exceptions but I know plenty of people who left various mmps to try WoW and came back after the first month. I only played WoW in beta (so less lag, no waiting etc) and it may have changed but there was nothing in WoW to keep my interest after the first few weeks.

With that said, I wouldn't last a month in EQ2, games without pvp = teh suck.
 

Gurck

Banned
Mar 16, 2004
12,963
1
0
Originally posted by: Dman877
If you have any experience with former mmp's, WoW is pretty pathetic.
:confused: ... A significant portion of WoW's playerbase is former EQ players...
 

imported_obsidian

Senior member
May 4, 2004
438
0
0
Originally posted by: Gurck
Originally posted by: obsidian
According to you, every person who likes EQ2 is a fanboy.
I really, really hate it when people put words in my mouth. I realize you have no argument and are desperate - please consider the option of shutting up, as lying about what others have said is pretty low, though not surprising from an EQ2 fanboy. Yes, you are a fanboy for defending them so violently for no apparent reason, lying and attacking when lacking any tangible argument.
I played the game and I liked it. I told others to do the same (play it and see if they like it). How is that defending them to the point of being a fanboy? Stop being a hypocrite.

By the way, companies DO change. Especially when there is some signifigant competition (ie: WoW). ALL of your arguments against SOE are based on past experiences with different developers. How do those trump the arguments of current paying customers?
 

Gurck

Banned
Mar 16, 2004
12,963
1
0
Originally posted by: obsidian
I played the game and I liked it. I told others to do the same (play it and see if they like it). How is that defending them to the point of being a fanboy?
It's not. However, spending more time stalking and attacking me in mmo threads than actually commenting on the subject matter is.
By the way, companies DO change
:laugh: Yep, the unethical formula which has brought them success for a generation suddenly made them feel guilty, and they decided to be nice just in time to release EQ2!

Sounds like a comic book ending ... seriously, how old are you? :p
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Now I'm not very vocal in hating SOE. I tend to lay out a few facts and move on. But you guys have to understand, SOE DESERVES people like Gruck. They fvcked over so many people during the course of EQ1, that they now have quite a few 'lifetime haters'. Yes, I know it sucks that these people post in your threads, but too bad, as a 10 year old would say, "SOE started it".
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
Okay... this is coming from a hardcore player of just about every MMORPG and more that has ever been released. You name it, I've played it. Dead serious.

Anyhow, you want some help with EQ2 right? and not bashing that everyone else in this thread seems to do for one side or the other. Look, they both have their pro's and con's and both have reasons to shine and for their suckages. If you want to read my take on these games, I'll post that at the end. As for help, let's get to that.

EQ2 has 4 major archetypes, 3 classes for each archtype and 2 subclasses for each class. That makes a total of 24 different "classes" you can play. Don't be fooled though, many haven't been completely "implemented" nor fixed and are still waiting proper balancing. The claim is everyone of a single archetype will be equally viable for a "role" in a group but they just might do things differently but equally. That is to say, shadowknights can tank equally as well as gaurdians is the claim. Let me put that claim to rest. It is NOT TRUE. They are still working on the issues, and I hope they get everything worked out right, but there are some issues still so go in with that mindset.

For picking a class, I'll go through each archetype and which "classes" are the ones to pick and play for the playstyle.

Fighter - role Tank
Guardian:
If you want to be THE PREMEIR TANK pick the guardian. This is the ONLY class that can tank groupx4^^^^ mobs in raid instances. Anyone else will get slaughtered in a matter of seconds. Not that it's a cakewalk for guardians, they just tools no one else can even come close to achieving. A level 50 guardian can get his DEFENSE skill to that of a level 59.5 character (50 is the cap) with the right build. The highest any other tank type can get is 53.2 when looking at defense points. You get 5 (max) defense points per level and that means everyone is capable of reaching 250 defense,. You just have to be hit to get your current defense up so that is match the max. However, the right buffs, items, and racial traits can add massively to this skill. Defense when tanking is the all-important-god of the tanker. The higher your defense, the less chance something has to hit you. It's more effect to have +10 defense then +300 agility since the agility nerf. I'm dead serious. If you want to tank, look no further. When you also factor in damage mitigation and absorbtion, nothing else comes close to a well built guardian either.

Fighter - offtank and damage extrordinare!
Bruiser/Monk/Zerker:
The supreme off tank, soloer. This is for characters that like to offtank and be capable of tanking groupx4^^^ and not ^^^^ monsters. You do fairly well with the right equipment to boost AGI and defense to the max. Not to mention the ability to dish out MASSIVE damage. Monks are close but bruisers can put the hurt on. Zerkers can also dish out massive damage at 50 with their rampage skill and with the right backup CAN tank a groupx4^^^^ raid boss for a tad bit of time. However, that means no use of rampage and zerk skills so most groups choose the guardians for that spot. The role of this class is to dish out consistant damage and not be killed by AoE effects. like barrage and worse.

Priest - Primary Healers
Templar and sometimes rarely the inquisitor:
Templars and Inqs make the absolute best and primary healers, they have the second best direct heal, wardens have THE best direct heal, and the armor to take a beating if it comes their way. They can dish out damage and thier buffs are very nice. The inquisitor has less buffs and more debuffs which become effectively useless in many high level instances where as buffs are always useful. That's themain difference between the two. People pick a templar over an inquisitor at the higher levels because of the buff versus debuff ratio. Reactive heals are the main stay of these guys since they are the most mana efficient, biggest healing, best of everything power for damage mitigation in the game. IE they last the longest and take into account the targets damage mitigation and do the most. Hence they kick butt.

Priest - best OMG SOME ONE SAVE ME NOW healer
Warden:
These guys have awsome buffs and the biggest, most mana efficient, quickest single heal in the game. While the regen kinda sucks because of how EQ2 implements it compared to reactive heals, the primary reason people love wardens are the direct heals. That and their buffs with the biggest AGI buff. Buffs + heals 4 TEH WIN!

Priest - Crap, we only have a monk or bruiser to tank for us.
Mystic/Defiler
Either of the shaman subclasses work well with Bruisers or Monks for tanks. The main reason is because these guys use wards for healing. The problem with wards is that they don't take into account armor for damage mitigation of the target unlike reactive heals. Since monks and bruisers have very low armor mitigation and very high advoidance to not taking damage at all, this combo works well.

Mage DPS:
Wizard, Warlock, Necromancer:
Wizards and Warlocks are there for pure damage in the shortest period of time, they absolutely obliterate stuff. Unforunately, if they run out power which happens to often or over do it on the damage dealing to draw agro off the tank.. well someone is going to have to wipe them off the foot of whatever monster looks at them. These guys since a recent patch are the glass cannons people have always wanted them to be. Over a sustained period of time, they equal the total DPS of many other classes but no one can front load damage like them if need be. The necromancer with the right build can be the HIGHEST SUSTAINED DPS class in the game. Over any given period of time, nothing can touch a necro for total damage output. The problem is, they are hard to play, pets have problems, necros have a ton of bugs and none working powers and they are rare to find. Still for the challenge they kick some butt in the end.

Utitlity:
Illusionist:
While Coercer is *good* for the same powers, SoE with a recent patch saw fit to make Illusionists the premier utility chars. Every single power that a coercer gets for the most part an illusionist gets and can do it better. More mana effiicient, longer durations, greater effect, or the ability to do something more times. There are a couple of powers that coercers get that illusionists don't but they aren't really anything worth noting since the reason people grab one of these classes is for mana regen, haste, and mezzes.

Rogue - I used to be the badarse for front loaded damage until the wiz/warlock patch but I'm still good, pick me please!
Assassin/Ranger/Brigand/Swashbuckler:
Pretty much all thieves dish out dang good DPS, with the exception of the bard classes and I'll talk about those in a sec. They also get evac which is more useful then the wizard evac, and a nice group run buff. The primary role of these guys is to dish out as much DPS as they can. With the inclusion of certain npcs being completely immune to rogue damage, these guys have been in steady decline and demand. While I loved my level 34 assassin, I have to be honest. If you want real DPS that one die easily, grab a zerker or bruiser. If you want to do extreme dps grab a wiz or warlock. You'l always find a "spot" for a rogue, since there are so frikking many of them, but if given the choice to put my premier 6 man group or 24 man raid together, I'd leave them out compared to other classes after the recent patches.

Rogue - OMG WE HAVE A USE!!!
Trobadour/Dirge:
While "okay" DPS.. well at least they do more then enchanters alright! So their DPS isn't that great, but what they lack in DPS, they make up for in utility. Enough to give Enchanters a run for their money. Okay.. not quite the mezzing power of enchanters, no biggie. Not quite the regen and haste ability, but it still stacks. However, their stat buffs have no comparison. When coupled with everything else I mentioned above for rogues in general and everything else.... plus tracking... muahaha. Plus dirge debuffs are actually USEFUL and work in high level instances compared to any other class.


Well, that's my breakdown for EQ2 as it currently stands. Patches can and wil change things as they have done. With the massive changes they've recently made, you could probably take everything I said and throw it over your shoulder with a grain of salt.
 

effee

Golden Member
Sep 4, 2004
1,797
0
0
Great game...but i got disenchanted with it, account expired yesterday with a 32 templar and a 24 SK. no plans on renewing it in the future. WoW expires in a few days as well.. think i will be taking a break from mmorpgs for the meantime.
 

Gurck

Banned
Mar 16, 2004
12,963
1
0
Originally posted by: Schadenfroh
Patches come out almost everyday for EQ2, they are very quick to download when compared to "Blizzard's Updater" for patches of comparable size.
:confused: I get great speeds on WoW patches, for instance today's patch averaged about 175kBytes/sec. Are you behind a router/fw? For optimal speeds, on top of the regular BT requirement of port 6881-whatever, you also need to forward ports 6112 & 3724.
 

Schadenfroh

Elite Member
Mar 8, 2003
38,416
4
0
Originally posted by: Gurck
Originally posted by: Schadenfroh
Patches come out almost everyday for EQ2, they are very quick to download when compared to "Blizzard's Updater" for patches of comparable size.
:confused: I get great speeds on WoW patches, for instance today's patch averaged about 175kBytes/sec. Are you behind a router/fw? For optimal speeds, on top of the regular BT requirement of port 6881-whatever, you also need to forward ports 6112 & 3724.

I had all those ports open on my hardware firewall. The speeds were sub 30kbs when i started updating before noon untill around an hour or two ago and then picked up to around 150kbs. My server is still down and i cant log in. This makes for a downtime of over 7 hours. The EQ2 server has so far only had about a 30 minute downtime. The problem is, i want to play WoW more than i do EQ2.
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
I just recently quit WoW. Got to level 60 and there was nothing to do really. Had several alts around levels 20-30 but I was just bored with it.

Might check it out again when Battlegrounds is implimented. The ride to level 60 was pretty fun but once I got there the fun dissapeared.
 

TheVrolok

Lifer
Dec 11, 2000
24,254
4,092
136
Originally posted by: datalink7
I just recently quit WoW. Got to level 60 and there was nothing to do really. Had several alts around levels 20-30 but I was just bored with it.

Might check it out again when Battlegrounds is implimented. The ride to level 60 was pretty fun but once I got there the fun dissapeared.

Nothing to do at 60? That's what raiding guilds are for. :)

So far at 60 I've killed Onyxia, Lucifron (a few times), Magmadar, Gehennes, and enough of the Scholo/Strath/BRS/BRD/etc bosses to make me sick. We'll be heading to the new outdoor bosses this week as well as back into Molten Core for Garr(we wiped our first 2 attempts) and whatever else we can handle. I've found this play to be more fun than the entire 1-60 process. I think End-Game is really where it's at. Battlegrounds and the PvP honor system is going to be icing on the cake.
 

Gurck

Banned
Mar 16, 2004
12,963
1
0
Originally posted by: datalink7
I just recently quit WoW. Got to level 60 and there was nothing to do really. Had several alts around levels 20-30 but I was just bored with it.

Might check it out again when Battlegrounds is implimented. The ride to level 60 was pretty fun but once I got there the fun dissapeared.
Were you guilded? If so, was it a raiding guild? I think the social aspect of MMORPGs plays a bigger part than a lot of people give it credit for; if not, why not play offline RPGs for no monthly fee? I found myself getting kind of bored with the 60 game as well, though I'm enjoying rog & hunter alts, and ended up leaving my small family-type guild for one of my server's top guilds. Now I'm enjoying it a lot more, doing higher end instances and Molten Core with like-minded players.
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
Originally posted by: TheVrolok
Originally posted by: datalink7
I just recently quit WoW. Got to level 60 and there was nothing to do really. Had several alts around levels 20-30 but I was just bored with it.

Might check it out again when Battlegrounds is implimented. The ride to level 60 was pretty fun but once I got there the fun dissapeared.

Nothing to do at 60? That's what raiding guilds are for. :)

So far at 60 I've killed Onyxia, Lucifron (a few times), Magmadar, Gehennes, and enough of the Scholo/Strath/BRS/BRD/etc bosses to make me sick. We'll be heading to the new outdoor bosses this week as well as back into Molten Core for Garr(we wiped our first 2 attempts) and whatever else we can handle. I've found this play to be more fun than the entire 1-60 process. I think End-Game is really where it's at. Battlegrounds and the PvP honor system is going to be icing on the cake.

Yes, I did Scholo/Strath/BRS/Onyxia etc. Was fun at first, but the 100th time it stops being fun.
 

TheVrolok

Lifer
Dec 11, 2000
24,254
4,092
136
Originally posted by: datalink7
Originally posted by: TheVrolok
Originally posted by: datalink7
I just recently quit WoW. Got to level 60 and there was nothing to do really. Had several alts around levels 20-30 but I was just bored with it.

Might check it out again when Battlegrounds is implimented. The ride to level 60 was pretty fun but once I got there the fun dissapeared.

Nothing to do at 60? That's what raiding guilds are for. :)

So far at 60 I've killed Onyxia, Lucifron (a few times), Magmadar, Gehennes, and enough of the Scholo/Strath/BRS/BRD/etc bosses to make me sick. We'll be heading to the new outdoor bosses this week as well as back into Molten Core for Garr(we wiped our first 2 attempts) and whatever else we can handle. I've found this play to be more fun than the entire 1-60 process. I think End-Game is really where it's at. Battlegrounds and the PvP honor system is going to be icing on the cake.

Yes, I did Scholo/Strath/BRS/Onyxia etc. Was fun at first, but the 100th time it stops being fun.

You killed Onyxia 100 times? :p Just curious as to what guild you were in too.
 

nageov3t

Lifer
Feb 18, 2004
42,808
83
91
I disliked EQ so much I'm not sure I could ever be tempted to try EQ2.

I liked the first 20 levels, but it got pretty repetative after that. either camping out the same couple mobs and fighting with 5 other players for the kill, or spending an hour looking for a group and fight the same mobs I'd be hunting solo but in greater numbers.

FFXI bothered me with the way it basically forced you to group. I loved the way they had their class system setup, though. I'd love to see multiclassing in WoW :)
 

Looney

Lifer
Jun 13, 2000
21,938
5
0
Don't feel bad about the crafting... i don't have the hang of it either, but then again i don't have the temperament for it either (never have, in ANY mmorpg).

But i think what makes or breaks a game for me is the people. All the MMORPGs that i had a lot of fun in, was because the people made it fun.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Originally posted by: Schadenfroh
Final update added

I thought I'd add some comments, as a veteran EQ2 player now. :)

You mentioned you played as a cleric, highest level you claimed was 14, correct? If that is the case, then you never got to experience the cooler zones and story intensive quests available beyond the Thundering Steppes. The Ruins of Varsoon, Zek: The Orcish Wastes, and The Enchanted Lands are where I spend a lot of my time as a level 33 Monk. The game doesn't really take off until you surpass 20 and attain your prestige class.

Grouping
It is true, if you want to level and level fast, you are going to have to group. There are several little things in the gang to encourage grouping. For example, i cant seem to heal people that are about to die because im not in there group, i cant even help them fight the mob that is killing them if they are not in my group. I like this thinking, it makes it feel more of a MMO rather than a solo game that you group with to do multiplayer on elite quests. But, this again is a differant game style of what the devs intended, see my people section at the bottom for possible reasons.

When I pull a monster, either for a quest or to get a drop, the last thing you want is for someone to swoop in and steal the kill from you. Once a group starts the encounter, outside PCs cannot interfere. However, if someone in that group breaks the encounter, by pressing the Call for Help button, then you can cast Heals/reactives/tauntss/etc. As my monk, I've had people call for help around me a lot, in keeping with Enrin's honor, I attempt to taunt them off the poor PC, even chasing after then to get the mob off them. As my Warden, its a lot easier. Once they break the encounter, I can heal them and root/ensare the monster. I like the grouping in EQ2 myself, one of the draws of a good MMO is the social interaction, which EQ2 definitely has.


Crafting and economy
Pain in the butt, still cant get a grip on it. I cant seem to get a grip on the economy either, i prefer blizzard's centralized auction house city. They do have Brokers in EQ2 that can tell you where to find stuff that you need or you can buy it from them on commision, i dont know if players are able to tho, some of the more senior EQ2 players here can tell you more, because, i dont know.

Crafting can be daunting your first few forays into the tradeskill instance. Enrin is a 36 Provisioner at the moment. She makes foods and drinks to regen the power and health of other PCs faster, reducing the downtime between battles. Food and drink is usually in pretty good demand, although it did drop quite a bit when a patch came out that made food effects stay on after death. Previously, death cancelled the food/drink effects.
The economy in EQ2 is very realistic, actually. You have many crafters with goods to sell. They run their own stores and you can go to their residence any time they have their store opened and buy their goods. You can go to the brokers, and pay the 20% commision, or the 40% of the black market broker if you want to buy goods from the rival city. Provisioning is an easier crafting class to master, compared the weaponsmiths, tailers, sages, alchemists, etc. Basicly, every character starts as an artisan crafter. Artisan levels are 1 through 9. At level 10, you begin to specialize. Unlike the adventure classes, which require you to quest for next class, crafitng classes just require you to visit an NPC to 'register' yourself. At level 10, you can advance to a Craftsman, an Outfitter, or a Scholar. Depending on which path you take, different prestige crafting classes will be open to you. Enrin went Artisan>Craftswomen>Provisioner. Also, simply because an outfitter advances to an armorer, who makes HA and MA, they retain the ability to make VLA and LA, which the Tailer specializes in, they just can't make beyond T2. They retain all their outfitter skills when they advance.

Spells
Spells are given to you in game when you level as well as books that are dropped. This saves time so you dont have to go back to town to train your next spell when you ding, but it also takes away a slight bit money management skills needed.

Not sure what you meant by that last part. Spells/abilities are given to your when you ding each level. These are Apprentice I quality. You can buy Apprentice IIs from merchants and crafters, although this is usually a waste of money. When I get a new spell, its a simple matter to buy either an Adept I or an Apprentice IV version, which increases its effectiveness. Since you never advanced beyond level 14, buying anything more than AppI is a waste of money, as the upgraded versions have a higher power cost to cast. And at those levels, upgrading all your abilities to the highest level you could would not only drain your wallet, but also your power pool in a battles. With Enrin's high crafting class, getting enough coin to buy App4 or Adepts is usually not a problem either, especially with guild connections. Most guilds should be helping their members in such a fashion. I can't tell you have much food and drink I've given to my guild for nothing.

Grouping
Much easier due to everyone just about needs a group or could use another hand, otherwise they cannot do quests. EQ2 also makes it easy to find a group by people turning on the LFG tag and you can do searches for people that have these tags with a click of a button, i have to spend about 30 minutes in WoW to find a group big enough to get the job done, in EQ2 i can find or join one in less than 5 minutes. Both my EQ2 and WoW servers are rated low pop servers, but i dont know what each considers low pop.

Aye, grouping in EQ2 is very easy. Especially in zones like the Ruins of Varsoon. During peak hours, there will be around a dozen people sitting in the entrance trying to get in a group. My first time in there, I thought this was bad thing, but it fact it was the opposite. The zone is so active that those LFG get cycles into groups very quickly, just a matter of what the groups already in the zone need. If the right classes are present, then the LFGs usually form their own group and venture forth.

Quests
Quests as far as im a told are unsharable and a good bit of my time is spent grinding with a group. We do help each other on quests, but so far, most of my leveling has been killing scare crows over and over with a party. Many of my quests were errands, "go here, talk to him, get this, bring it back". These are in WoW also, just seem to be more of them in EQ2, but that is free XP and rewards if you dont get killed getting there, but boring as hell. Another interesting thing is that most animals have the quest item that you are instructed to get if it is a vital organ. I spent over an hour in WoW killing turtles (the correct type for the quest) before i had enough tounges to finish the quest. All and all i killed around 50 turtles, only 15 had tounges. One of my friends had to do the same thing for bats to get their blood, only 1 out of 5 had blood it seemed. This does not seem to happen nearly as much in EQ2.

Quests are unshareable, you were told correct. You can see what your group member's quests are though by checking your Quest window when you are in the group. Every MMO has errand quests, sad fact. There are several categories of quests in EQ2. Hallmark, access, zone specific, collection, Heritage, and a few others. Heritages, Hallmarks, and Access quests are usually your longer, more story intensive quests. For the Hadden's Earring quest, I am currently reading an explorer's journal and retracing his foot steps around the world, looking for his earring to return it to his heirs.

People
More mature by far and can speak english better than a 12 year old. I have yet to meet someone in EQ2 that is named Omgwtfpwn or talks like "were deth ef whee gho doun ter". I guess Blizzard made it a breeze to solo due to the fact that a decent portion of the people are not fun or usefull to group with. The ignore button is one of my favorite buttons in WoW, i use it on the morons as well as the smacktards. That being said, there are still plenty of good people in WoW. Play horde if you want more maturity out of WoW, it does have a share of the smacktards, but overall horde is more mature than the alliance. I have a lvl 40 on both factions.

EQ2 community is extremely good, on the RP servers anyway. No exp on the nonRP serves. EQ2 has its own ignore list. You can add people buy typing /ignore CharName, or buy opening the community window, ignore tab, and putting their name in there.

Patches
Patches come out almost everyday for EQ2, they are very quick to download when compared to "Blizzard's Updater" for patches of comparable size.

Very true, EQ2 patches are very efficient. Even on the massive patches, the servers are rarely down for long, and they all come up at more or less the same time. Usually within 30min of each other, at most.

Lag
Servers from what i have seen have very little downtime when compared to WoW, even when they applay the patch to them. I have also yet to experiance any server stress (IE no one screaming about trade lag, NPC lag, things vanishing, monsters running away from you but still attacking you and you cant hit it because it is too far away, stuck looting, etc.). I can sit down and play WoW and i will probably see some form of server stress on my low pop server (that i ping 45ish to) if i play it for just 20 minutes. However, EQ2 does have graphics lag on my rig, i am forced to run at balanced which makes it very playable but slow downs come when a good bit of stuff is going on. I never get graphics or system lag in WoW unless im in a raid group. Trading one thing for another i guess.

EQ2's amazing visuals do require to PC computing power, no doubt about that. I get more render lag inside city zones from all the buildings, NPCs, and PCs running around than I do out in the other zones. I keep my settings pretty cranked on my 3.4E and 6800GT though.

Fun
EQ2 is still not as fun as WoW, despite all the advantages it has over it. The feel of WoW is still much more deeper it seems, cant describe it but i feel more like my WoW character when im playing him and i feel distant to my character in EQ2. I will continue to play EQ2 untill my subscription expires. I believe that the lack of PvP coupled with my complete ignorance of EQ2's crafting system and economy holds down the funness factor.

Here is where we really disagree. WoW is not a deep game, its shallow, like all PvP games. Its the type of crowd it attracts that makes it that way, not directly Blizzard's fault.
If you feel 'distant' to your characters in EQ2, you likely created the wrong character. I feel very close to Enrin, my monk; and fairly distant to my Warden and Bard. Part of that reason is that my Monk is 33, and my Warden and bard are 21 and 10, repectively. Also, I took the time to write a very long biography on Enrin. I know her past, her present, and all the events that shaped her into who she is today. I haven't written those for my Warden and Bard yet, although I intend to. :)

If you are attacted to the PvP gameplay of WoW, thats fine, back you should never bash a game because of your 'complete ignorance' of its aspects. If you don't understand something in EQ2, ask someone. Most likely, someone will respond and help you out. You don't want to know how many times I had to ask quests when I started crafting. I still have to ask questions relating to tailors and such. :)

I will give you props for taking EQ2 for a spin though, at least you actually tried playing it instead of simply bashing it at every opportunity. You have increased your faction points with Bateluer. :p
 

Gurck

Banned
Mar 16, 2004
12,963
1
0
Bate, are you actually congratulating someone for wasting $50? If you consider that something to be proud of, PM me for my paypal address... ;)