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Eurogamer claims Elder Scrolls 5 is in the works, direct sequel to Oblivion.

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WHAT? Didn't I hear that their next game would use id 5? Eff that noise, if it's Gamebryo still, you can color me extremely unimpressed. Combine a prehistoric engine with poor QA and what do you get?
 
Morrowind remains the only game in the series so far that I haven't finished. I'm not sure why because it may have been the strongest of them. Might have to reinstall and give it another shot. I looked forward very eagerly to Oblivion. In the end it was as gorgeous as I expected, but the gameplay was disappointing. I think the worst aspects were the leveling system and the random loot generator. When you fight your way into a room, discover a chest, and inside it find an onion, a hand scythe, and a paint brush... it's like "Hey, wait, this is all fake! And stupid!" Fortunately you could mod all that dumbness away, or mostly, and with Oscuro's and a few other mods I finished it.

I'd like to think they would go in a different direction, and please, God, not like DA:O, but since Oblivion sold a gazillion copies I don't know why they would.
 
I guess they have no incentive. What's the point spending years and millions on a new engine when those shitty consoles will choke on it.
 
I guess they have no incentive. What's the point spending years and millions on a new engine when those shitty consoles will choke on it.


"I can say it is on the existing platforms, which we're really happy with. You almost feel like you have a new console when you see the game."


ffuuuuuuuuuuuuuuuuuu

Looks like they may be designing with consoles as a priority.

Good thing we can mod the game, otherwise this thing's gonna look like shit mixed with mustard and dog vomit.
 
will it suck as much as Morrowind?

:whiste:

I actually thought Morrowind was a better game then Oblivion,story in Oblivion was what 5 mins?...Another point is Morrowind was a proper exploring RPG no sat nav for Kiddies like in Oblivion,we don't need our hands held as we explore or door to door tracking.

Sad thing is they are making RPG (like Oblivion)games too easy.
I guess Oblivion is fine if you want something simple,quick and easy but old RPG gamers like myself prefer the old ways where it takes time,patience ,plus its more fun finding things on your own with no help from the game.

I remember the old Elder Scrolls DaggerFall game where it took ages to get out of some the castles/dungeons ,you never knew what was around the corner and the old doors creaking as you opened them were kind of scarey .

My biggest concern is how much will they make Elder Scrolls 5 more console like and less PC,only time will tell.
 
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Oblivion lacked polish in my opinion. The faces of the people looked horrid, and the leveling system wasn't very well throught out. It was a fun sandbox type game, but it really did not hold my interest.

There were mods that greatly enhanced the game (OOO3) which made it a more playable experience. However, the world felt empty... It felt like you were all alone with maybe 12 people to cover the 20 square kilometers and the random encounters were just bad not to mention the voice acting.

However, I did have my fun with the game. Mostly cheating and giving myself empreror palantine electrical powers. It was fun, for about 30 minutes.

Lets hope that this sequel is better done and is more lively.
 
I have only ever bought Bethesda games for the outstanding mod work the community puts out. When I see people play their games on consoles it makes me go 😵.
 
I'll say I'm reservedly looking forward to it, but mostly for the modding aspect. Vanilla Morrowind and Oblivion were OK, though each one felt more and more watered down compared to Daggerfall or Arena. Once the mods came about and I customized the games like I wanted, then they really took off in my opinion. I put WAY more hours into the modded games than I did in the vanilla variants.

Since it does give a vibe of being designed with consoles in mind moreso than prior games in the series, I'll probably wait for some good previews or after release before picking it up. If it's even more watered down than Oblivion, then, well, I'll just let it evaporate in the desert that is now cRPG.
 
I can't believe they decided to make ES5 for the current consoles generation, and that the engine will mostly likely be GameBryo again, that's got to be the biggest failure (if it happens to be the case that is) in recent years for video gaming, in my book anyway. If there's one game I was waiting for and still had hopes for it was The Elder Scrolls V ... but going for current generation consoles? And still using GameBryo? What the hell guys?!

Why not going Source if you like old engines so much? At least Source is STABLE (and it looks better too, just look at that Cinematic Mod shows of the capabilities of the Source engine and what kind of textures quality it can hold). Anyway... I'm pissed off, freaking GameBryo, I passed on Fallout 3: New Vegas for that sole reason, I won't approach ES5 with a kilometer-long stick if it still runs on whatever version of that crappy engine they've managed to cook up.
 
I'd also be interested in some Morrowind mods. I never played it a ton but I do own it. Would like to play it some more.
 
i loved Morrowind (+Tribunal+Blood Moon), loved Oblivion (+crazy expansion), and loved Fallout 3 (waiting for New Vegas price to drop) all on the PC. i get the criticism, but i still very much enjoyed all these games and sunk countless hours on them.
so naturally i'm excited to hear about a possible ES5.

perhaps they can include a "Hardcore" mode for people who want a more challenging gameplay experience...
 
I hate that damn Gamebryo engine!!
That is what killed Fallout 3 for me I think. =(
The character animations just look so 90's. EW!!
 
I can't believe they decided to make ES5 for the current consoles generation, and that the engine will mostly likely be GameBryo again, that's got to be the biggest failure (if it happens to be the case that is) in recent years for video gaming, in my book anyway. If there's one game I was waiting for and still had hopes for it was The Elder Scrolls V ... but going for current generation consoles? And still using GameBryo? What the hell guys?!

Why not going Source if you like old engines so much? At least Source is STABLE (and it looks better too, just look at that Cinematic Mod shows of the capabilities of the Source engine and what kind of textures quality it can hold). Anyway... I'm pissed off, freaking GameBryo, I passed on Fallout 3: New Vegas for that sole reason, I won't approach ES5 with a kilometer-long stick if it still runs on whatever version of that crappy engine they've managed to cook up.

To be fair, AFAIK Source cannot handle the vast, open world that Bethesda games use, that's why they can make what little you see look very good. But I agree with you on all counts. 🙂
 
odds are i will get it. not because i expect the game to be great (i'm sure it will be ok) but because the mods that come out should really make the game shine.

Oblivion is good. but what makes it great are the mods.
 
I'll probably get it even though the choice of sticking with a very outdated engine that (possibly) seems to be a focal point for many of their game problems throughout the past years seems odd and disappointing in my opinion.
 
I hate that damn Gamebryo engine!!
That is what killed Fallout 3 for me I think. =(
The character animations just look so 90's. EW!!

That's not the engine, that's mainly Bethesda being lazy as hell and not adding proper animations. Look at Divinity II : The Dragon Knight Saga (runs on gamebryo) gameplay and you will see that not only are the animations better than anything in Oblivion/FO3 (even if some could use work), but there's tons of different animations.
 
I will not buy this game if it uses Gamebryo. That engine sucks so much and is so outdated now that it's a huge insult if they keep using it.

I can just as easily mod Oblivion and have the same effect if they keep using it. In fact, the animations in Fallout 3 were even worse than Oblivion.

Bethesda is idiotic.
 
To be fair, AFAIK Source cannot handle the vast, open world that Bethesda games use, that's why they can make what little you see look very good. But I agree with you on all counts. 🙂

I agree with you as well, it's true that the Source engine isn't capable as far as we've seen to create vast landscapes without the need to load "cells" and create the illusion of seamless rich and detailed grandeur. The thing is there's many possibilities open to Bethesda, my own choice would be going with the CryEngine, heck even UE3 would do better than GameBryo, Source would do better as well, or even the engine used for Just Cause 2 would do.

I'm absolutely sick of GameBryo to the point of stress, I quit modding and playing Morrowind because of its instability, then I hoped for a better version with Oblivion, it ended up worse than Morrowind, then I hoped for a better version with Fallout 3, it ended up even worse than Oblivion, then I simply passed on New Vegas I just didn't bother, I won't fall for it again. It's pissing me off because I love the back story, the lore of the Elder Scrolls saga is just great, but when you can't play for an hour without two or three crashes and when you almost always have to go tweak this and that in configuration files it's just wrong, we shouldn't have to, and even if we do it still doesn't fix anything anyway.

They made their decision, apparently, to go with what would give them money, well I'll take a decision too, I'll pass.
 
ID tech 4 is an updated version of Quake 3 engine, which is an updated version of the Quake 2 engine, and so on. They don't throw away all their code and start over whenever they make a new game.

Same with Gamebryo. They are constantly updating it even though they they don't advertise new versions of their engine.
 
To be fair, I'm playing the Dragon Knight Saga at the moment (pretty good game) and they make good use of the engine. Much better than New Vegas/Fallout 3 managed to do.
 
I'm pretty much devastated about Gamebryo as well, I hate that engine with a passion. I do not trust Bethesda to do a good job of revamping it so that it feels "new" either. I can't imagine being a Bethesda employee and being forced to work on yet another game based off that horrid engine...

Seriously, I wouldn't be surprised if they bring back the same awful cave designs. It's unfortunate because I really loved Oblivion (esp modded) but Fallout 3 didn't last me anywhere near as long because it's based off that engine. I sank so many hours into Oblivion that I'm not sure I can endure much more of it.

Ugh...
 
ID tech 4 is an updated version of Quake 3 engine, which is an updated version of the Quake 2 engine, and so on. They don't throw away all their code and start over whenever they make a new game.

Same with Gamebryo. They are constantly updating it even though they they don't advertise new versions of their engine.

Yeah thats what lazy developers do.

Unreal Engine 3 is a total rewrite of UE2. Cryengine 2 was built from the ground up, sharing nothing in common with CE1. Developers who take the extra effort to rebuild the engine core even if it is more time consuming.
 
ID tech 4 is an updated version of Quake 3 engine, which is an updated version of the Quake 2 engine, and so on. They don't throw away all their code and start over whenever they make a new game.

Same with Gamebryo. They are constantly updating it even though they they don't advertise new versions of their engine.

Yeah but difference being that any ID Techs were stable, I don't recall seeing the original Quake, Quake II, Quake 3 Arena, DOOM 3 or Quake IV crashing even once. On the other hand, GameBryo is an unstable piece of garbage, and I don't blame Bethesda for "making" it, since they did not create the GameBryo engine, I simply blame Bethesda for using it again and again and again for ALL of their most promising games ever since they went with Oblivion. I mean to use GameBryo once for Morrowind I can understand... going with an updated and less stable version for Oblivion... a mistake, but I would have guessed that like other human beings out there they too would learn with their mistakes, but no, the market prevails and quality is thrown outta the window, so they took it again and made it worse somehow with Fallout 3, I don't even want to approach New Vegas, even less ES5.

They should go around and look for other engines, they don't even need to create a new one themselves, the technology is out there for them, and I don't want anyone to come and tell me that they don't have the money or whatever rights they need to get access to a new engine to develop ES5, because any good engines makers out there would know that having a game like ES5 developed on their engine would be a guaranteed success, if I was CryTek I would do everything in my power to convince Bethesda to use the CryEngine for their next Elder Scrolls title, just imagine guys, just IMAGINE the landscapes and the giant seamless levels we'd have with an ES game running on the CryEngine, version 2 or 3, doesn't matter, anything is better than GameBryo, I'm just sick of it, literally.
 
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