this mostly relates to EQ2......
what i find curious, the folks that long for the days of super "hard"(tedious-time sinks) games
are some of the same ones that "powerlevel" thru all the low content, using every means possible to max out the
character as fast as possible. They then call the game too easy after they have max level and top end gear. They put down
people who want to or like to solo or roleplay in the game, saying they (soloers) want the easy mode game and are one
reason the game is "dummed down" - and doing anything rp is a waste of time.
I dunno about EQ2, I only played it at launch to about level 20'ish, but I've always felt that soloing should be viable. However, that should not be the preferred method of levelling. I specifically said in a previous thread that soloing should be viable but never be better or faster than grouping. MMO's are supposed to be social games and I still feel that way.
I find that to be quite odd and some kind of double-speak, group= hard, solo=easymode, go play a solo game if you want that
in a game, this is a mmog they decry. Somehow a Massively Multiplayer RolePlayer Game should be a forced grouping
game. Grouping is "hard" takes strategy and tactics they argue when in fact it is the other way around. Grouping is easy mode, levels and aa fly by, good loot for all. To solo the same areas takes careful planning and real stategy to survive and a real challenge.
I think you're mixing up the arguments here or the EQ2 community is screwed up. The problem is in games like Rift where soloing is so easy. Same with WoW. It gets to the point where it's just as easy to not group with others as to group with them. Isn't the point of a MASSIVELY MULTIPLAYER roleplaying game suppose to emphasize interaction with other players? If I didn't want to group or interact with any other players, I'd go play Oblivion, Morrowind, Fallout or some other similar game.
Contrast this with a game like EQ1 where (at least once you got past level 10-20'ish) most classes needed to group in order to level up. Or at least group to level up efficiently. In my book, and I'm sure many who favor "forced" grouping feel this way, grouping should make things easier. Soloing should be harder. The game should nudge you towards grouping but allow a viable path for soloing. Keep in mind I knew how to solo with an enchanter in EQ1. Obviously I didn't know a lot of these things and it took many painful deaths to achieve them but at one point I could solo fairly well with the enchanter and I was very good at crowd control. I also knew how to quad kite with a druid.
Even more amusing is the reaction when you bring up the fact that maybe people should be forced to roleplay (the RP in mmorpg) especially on servers that are marked as RP. The laughter and derision that ensues is well laughable How can you want forced grouping because it is a massively multplayer game but not want forced RP because its a roleplay game. Que in the folks that edit mmorpg to just mmog to justify not
roleplaying.
Roleplaying is a different discussion from death penalties and the difficulty of the game. I'm not against roleplaying. I'm just not big on the "thees" and "thous" and playing a set role.
People that pay to play a game should be able to play any way they want tho. If you love to group and raid there should be lots of content for that. But >most< (see caveat) of the same rewards should be available to all player types, soloers included.
It should be just as "hard" for soloers and groupers to get same gear/items. Much in the same way you can use research assistants to get your spell upgrades. It takes months to update just one spell to master for a soloer instead of the fast way on mobs (or can buy on broker) most everything in the game should be available to everyone. For some the rewards are faster(group) for others it is slower and dare i say harder (solo)
(there is that contradiction again, solo is easymode when in fact it is much harder than group)
Again, I don't know who you are talking to that claims soloing is "easy mode" because it all depends on the game. What many are saying is that, in general, games that allow pretty much everyone to solo tends to be easier (WoW, Rift). Not that soloing is easier.
If you're grouping, you should be taking down encounters that require a group and are not killable or at least not easily killed by a single player solo. Thus rewards for group content should be better than rewards for solo play. Just as raid encounters should have rewards that are better than group content or solo content.
If you're soloing and you're good enough to take down group encounters then by all means, you're welcome to the better loot. I used to kill named mobs in zones like the Plane of Tactics and the Bastion of Thunder with my enchanter using charm. Named that normally took a group to kill. I killed higher end content so I should be better rewarded but if I take out solo based content, then I should get a lesser reward.
Are you still playing EQ1?
I played EQ1 at launch. I played for about 6 years. Sometimes seriously with heavy raiding, sometimes casually. After I quit, I played again after about 2.5 years for about 6 months. Currently I'm not playing.