EQ 2

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nageov3t

Lifer
Feb 18, 2004
42,808
83
91
fear doing dungeons, fear walking into a zone and having someone train mobs onto you, fear not running a /loc every couple minutes to confirm where you are...

I never lost a corpse; I did level down multiple times because of trains, and I do not remember with fondness standing around waiting for daybreak because I died in the wilderness and couldn't find my corpse at night or spamming "has anyone seen my corpse!?" instead of actually playing the game.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
all these "nostalgia" posts remind me of what a goddamned terrible game EQ was ;)

I can't imagine a multi-day corpse run (and god forbid your corpse despawns, wave the gear you spent months acquiring goodbye) is fun for anyone but the people laughing at the sap.

One of my best stories from MMOs occurred during a corpse run. I was farming efreeti lord djarn in Solusek B in Everquest. For those that don't know, this was a lava based zone and the efreeti was deep in the back of it, past kobolds, bats, beatles, spiders and finally demons. The efreeti room itself, once broken, was relatively safe however getting back to it was rough. I was doing this by 2boxing a druid and an enchanter. Unfortunately, I made a mistake and killed my chars. It was late at night, I was frustrated that I died so close to bed and so deep inside the dungeon, so instead of quitting for the night and getting my corpses in the morning, I decided to corpse run with a 3rd char, a cleric.

The problem at this point wasn't that my characters were naked (although a massive setback on its own). It was that I had been with more characters to get to and break the room. So getting back to it via normal methods was no longer viable for me. So I brought the cleric and my 2 naked characters to the zone line. I buffed my cleric, created a hotkey to drag each corpse and setup a spell set including DA and DB (Divine Aura and Divine Barrier, both short duration invulnerability spells).

I double invised my cleric and then began a solo mad dash for the corpses. When invis broke to see invis monsters, the first barrier went up and my real timer began. As I ran through the zone I was training everything, every single monster was at my heels, a single round of attacks would have killed me. I reached the corpses, however I just burned my second invulnerability and there was no way I was going to make it back through the same route with invulnerability still up. So I had to take an alternate, secret route by running through the lava rivers beneath the efreeti's own area. Even though I was invulnerable, swimming in the lava would have been too slow, invulnerability would have run out and I would have been killed, but because I was levitating I was able to run above the lava. The whole time I'm running back to the zone, I'm also mashing my hotkeys to make sure I continue to drag the corpses, if I stop pressing any key for too long, that corpse goes out of range and gets left behind.

I made it back to the entrance of the zone, with 90% of it in tow and managed to resurrect my 2 characters. The real thrill of it was that I really had no idea if my plan would work, I had no guide to work off of or set of tools, this wasn't some scripted sequence someone had wrote about on a forum or a well-worn strategy. This was just me, making shit completely up on the spot with a ton of risk riding on failure.

When I got back I started laughing. The kind of laugh you laugh when a baseball just misses your head. An overwhelming feeling that that plan shouldn't have worked. It was a great rush and even though I wouldn't want to repeat it, I ended up looking back on it fondly.

EQ was a hard game, but the reality is that by the end of it, I and the people I played with all had a whole handful of stories just like this one. Each one truly unique to the player and the circumstances. It made the game live on past the boring grind and the item camping.
 
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skace

Lifer
Jan 23, 2001
14,488
7
81
fear doing dungeons, fear walking into a zone and having someone train mobs onto you, fear not running a /loc every couple minutes to confirm where you are...

I never lost a corpse; I did level down multiple times because of trains, and I do not remember with fondness standing around waiting for daybreak because I died in the wilderness and couldn't find my corpse at night or spamming "has anyone seen my corpse!?" instead of actually playing the game.

Good players learned, learned to bank backup armor and especially lights. Learned that if they were going to die in a zone filled with mobs, to run for a zone wall or an obvious marker. The game pushed you to think. I can die anywhere in WoW and Rift and simply not care about. I can die in the most remote location and at worst I have like a 10 minute run back.

EQ made you think, "what are the consequences to this action", how many other MMOs have actually done that besides UO?
 

akugami

Diamond Member
Feb 14, 2005
6,210
2,551
136
all these "nostalgia" posts remind me of what a goddamned terrible game EQ was ;)

I can't imagine a multi-day corpse run (and god forbid your corpse despawns, wave the gear you spent months acquiring goodbye) is fun for anyone but the people laughing at the sap.

I agree that a certain bit of nostalgia colors EQ1. I did get back into it about three years ago to see how it was. Surprisingly it has aged pretty well so it's not all nostalgia. The game is still pretty good. There are a lot of little nagging issues though. It does show it's age.

As far as corpse runs are concerned, the only places you have a real chance of permanently losing your corpse to a despawn is in dedicated raid zones like the Plane of Fear, Plane of Hate, and the Plane of Growth. That's if you were getting in there without a group. If you were with a good group or with a raid, the chances are good that you will get your corpse back. And I'm talking about when Fear took multiple hours just to break/clear the entrance. The corpse timers are long enough that while it is a huge inconvenience it is very rare that you lose a corpse.

Another thing, even though EQ1 is a game about competition and as a guild or group it pays to hinder the competition, most players are surprisingly friendly. If they see your corpse they'll usually try to resurrect you. The way gamers treat each other in MMO's from WoW forward can be horrendous. I think it is because WoW can be largely a solo experience unless you hit dungeons while a game like EQ practically forces you to group every time you log on.

EQ1 provided a lot of wonderful memories. Nostalgia does color our memories of the game. But part of it is that it was a game that allowed us to experiment in new ways that were never possible before. It was one of the most "open" games at the time and there seemed to be no limit to what you could do in it.
 

RPD

Diamond Member
Jul 22, 2009
5,100
584
126
I have fond memories as well, I had the same sort of exp at that mino cave, but I always remember being scared shittless when the GIANT mino spawned.

I played that game almost as solo as possible with a Erudite Mage. I did everything possible to solo farm hill giants, or Wyrms that most people could never hope to solo and still level.

I never raided, just couldn't get into it. I remember my best accomplisent was getting Journeyman boots!! Camping that rare cyclops spawn.

Man just exploring random obscure areas seemed fufilling because you never knew what you'd find or if shit would hit the fan, you had to carefully plan.
 

s1njin

Senior member
Apr 11, 2011
304
0
0
I have fond memories as well, I had the same sort of exp at that mino cave, but I always remember being scared shittless when the GIANT mino spawned.

I played that game almost as solo as possible with a Erudite Mage. I did everything possible to solo farm hill giants, or Wyrms that most people could never hope to solo and still level.

I never raided, just couldn't get into it. I remember my best accomplisent was getting Journeyman boots!! Camping that rare cyclops spawn.

Man just exploring random obscure areas seemed fufilling because you never knew what you'd find or if shit would hit the fan, you had to carefully plan.

I hear ya !!! It was a amazing thing. I just got into EQ2 so it will be interesting to see how close it is to EQ1 or WoW - I'm pretty sure it will probably be on the WoW side of that swing, but I wonder how much?
 

Linflas

Lifer
Jan 30, 2001
15,395
78
91
I hear ya !!! It was a amazing thing. I just got into EQ2 so it will be interesting to see how close it is to EQ1 or WoW - I'm pretty sure it will probably be on the WoW side of that swing, but I wonder how much?

Not very much EQ in EQ2 other than the lore. They really are very different games sharing a common lore. EQ2 seems to me to skew more towards an older user base. Lots of the folks I play with are families that the husband, wife, and their kids all play. The game is much easier to jump on and play for an hour and get something done than EQ was. As much as I really enjoyed EQ when I was deep into it back in the day I could not see dedicating that kind of time to an online game anymore.
 

RPD

Diamond Member
Jul 22, 2009
5,100
584
126
Rofl I just remembered today how when EQ was first released, for a long time people wouldn't even group, much less help players from the "evil" races (drow, ogre, troll etc) because of RP reasons, even on non-RP servers.

It was like frowned upon to be grouped and helping a drow, oh my how times have changed hahaha.
 

s1njin

Senior member
Apr 11, 2011
304
0
0
Rofl I just remembered today how when EQ was first released, for a long time people wouldn't even group, much less help players from the "evil" races (drow, ogre, troll etc) because of RP reasons, even on non-RP servers.

It was like frowned upon to be grouped and helping a drow, oh my how times have changed hahaha.

Drow = Kill on sight
Dwarf = ornery, cussed a lot, Irish bent
 

OCNewbie

Diamond Member
Jul 18, 2000
7,596
24
81
all these "nostalgia" posts remind me of what a goddamned terrible game EQ was ;)

I can't imagine a multi-day corpse run (and god forbid your corpse despawns, wave the gear you spent months acquiring goodbye) is fun for anyone but the people laughing at the sap.

The corpse runs themselves weren't "fun", but the fact that a corpse run was a real possibility gave a real sense of danger to the game. There was a tangible sense of risk, depending on what you were doing, and THAT is what made it exciting. A game like WoW isn't really "exciting" in any comparable sense. There is either success or failure when faced with an objective, but failure doesn't come with any consequences. You just don't get your shiny new piece of gear, or another little asterisk next to your name in the form of an "achievement".

I'm not sure if I know anybody that ever truly lost their corpse.
 

Ramma2

Platinum Member
Jul 29, 2002
2,710
1
0
No game has ever gotten my heart to race like EQ used to. Plane of Fear? My hands go cold just thinking about it. Such an amazing game at its time, and I'l really glad to have experienced it, back then.

A few months ago I checked out ProjectEq, and damn. Killing rat after fucking rat in the newbie area got old really fast. Better to just leave things as they are, good memories intact.
 

Gibsons

Lifer
Aug 14, 2001
12,530
35
91
Drow = Kill on sight
Dwarf = ornery, cussed a lot, Irish bent

And of course, the lovable stupid ogres.

I remember a pair of guys who'd run from zone to zone, demanding everyone pay a toll. "Dis is ogur desirt! yoo gots to pay da toll to use owr desurt!"
 

akugami

Diamond Member
Feb 14, 2005
6,210
2,551
136
No game has ever gotten my heart to race like EQ used to. Plane of Fear? My hands go cold just thinking about it. Such an amazing game at its time, and I'l really glad to have experienced it, back then.

A few months ago I checked out ProjectEq, and damn. Killing rat after fucking rat in the newbie area got old really fast. Better to just leave things as they are, good memories intact.

To be fair, the exp gain in the lower levels has been ramped up signifcantly on the official servers. Getting to level 20 is simple and in all honesty, getting to level 50 isn't that difficult. It's not Rift/WoW simple and there is definitely some work but it's not as difficult as the original game.

One fun memory was actually going on a Plane of Hate raid with Nick Parkinson (son of the late Keith Parkinson). Fun trivia, the box art for the Scars of Velious expansion shows a halfling. On the halfling's tunic (I've lost the box or I'd take a picture of it) is the name of Nick Parkinson's halfling rogue. I believe the name was Glib or something similar, it's been a while. If someone still has the Velious cover, the inside flap of the box shows the relevant tunic with the name.