Episode 2 now for fall 2007

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MmmSkyscraper

Diamond Member
Jul 6, 2004
9,472
1
76
Originally posted by: apoppin
And Ep1 went on sale for $9.95 right away at CC ... i bought it but couldn't be bothered to finish it .... b o r i n g
hopefully Ep2 wont be "Gravity Gun, Puzzles Part II
:roll:

The intention was you're supposed to work at getting your weapons back after losing them at the end of the first game. Unfortunately it's bloody annoying and I resented being left with a nerfed gun that broke the end of HL2, then you get it again at the start of the first episode :| Throwing people around is amusing for a bit then I want to stop being invincible.

OT, I have similar concerns about the super strength and jumping in Crysis after watching the recent videos. It'd work in some situations if used appropriately but the trailers were making it look stupid as there doesn't seem to be any penalty/restriction. Just punch fools and watch them ragdoll through the air or punch a building to pieces. So what's the gun for again? :confused:
 

Noema

Platinum Member
Feb 15, 2005
2,974
0
0
I liked having the souped up Grav gun at the end of HL2. I think they made the 'god mode' feeling interesting for a bit, plus it allowed them to showcase the ragdoll physics a bit more. And tossing combine soldiers to walls=fun.

But I agree that having to do almost the exact same thing in HL2:Ep. 1 was boring. Ep. 2 seems different enough, with more emphasis put on outdoors fighting.
 

40sTheme

Golden Member
Sep 24, 2006
1,607
0
0
Originally posted by: apoppin
Originally posted by: 40sTheme
Originally posted by: KeithTalent
Originally posted by: apoppin
it takes "awhile" to get a *working flashlight* :p


it's sssSource

:D

Lol, how did I know that was coming :p

I have not even played Episode 1 yet, but I definitely thought the point of episodic gaming was to have shorter games, but more frequent releases...seems like they got something messed up.

KT

And they should be cheaper... I'm not dropping a Hamilton on 4-5 hours of gameplay. I could get 10-12 in Prey for that. I played Episode 1 at a friends house, and I enjoyed it as much as HL2, and the engine upgrades were nice (finally, some world shadows), but it was not enough time for $20.00.

they seriously have to *fix* that sssSource Engine

it is *ancient* compared with Gamebryo or Doom3 or Unreal 3 ... it seriously is behind .. unless you like Engines for old rigs :p

i don't think they are waiting on *content* ... i [really] think they are *trying* to fix the Engine

And Ep1 went on sale for $9.95 right away at CC ... i bought it but couldn't be bothered to finish it .... b o r i n g
hopefully Ep2 wont be "Gravity Gun, Puzzles Part II
:roll:

Why do you always say sssSource for stuttering? It has never stuttered on my computer. Ever. The engine is behind, but cut it out with the stuttering stuff. It doesn't happen; they fixed it a while back. I would like to see some SHADOWS for God's sake, though. And floating point HDR (although their integer HDR is pretty danged good).
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: 40sTheme
Originally posted by: apoppin
Originally posted by: 40sTheme
Originally posted by: KeithTalent
Originally posted by: apoppin
it takes "awhile" to get a *working flashlight* :p


it's sssSource

:D

Lol, how did I know that was coming :p

I have not even played Episode 1 yet, but I definitely thought the point of episodic gaming was to have shorter games, but more frequent releases...seems like they got something messed up.

KT

And they should be cheaper... I'm not dropping a Hamilton on 4-5 hours of gameplay. I could get 10-12 in Prey for that. I played Episode 1 at a friends house, and I enjoyed it as much as HL2, and the engine upgrades were nice (finally, some world shadows), but it was not enough time for $20.00.

they seriously have to *fix* that sssSource Engine

it is *ancient* compared with Gamebryo or Doom3 or Unreal 3 ... it seriously is behind .. unless you like Engines for old rigs :p

i don't think they are waiting on *content* ... i [really] think they are *trying* to fix the Engine

And Ep1 went on sale for $9.95 right away at CC ... i bought it but couldn't be bothered to finish it .... b o r i n g
hopefully Ep2 wont be "Gravity Gun, Puzzles Part II
:roll:

Why do you always say sssSource for stuttering? It has never stuttered on my computer. Ever. The engine is behind, but cut it out with the stuttering stuff. It doesn't happen; they fixed it a while back. I would like to see some SHADOWS for God's sake, though. And floating point HDR (although their integer HDR is pretty danged good).

why? :p
:confused:

try an *experiment* ... load up the latest patched DM M&M - AFAIK it is the *latest* Source Engine game * ... Load and Reload it

it s ... s ... S... st .. ST... Sttutters
:roll:

Not Only did they NOT fix it; they don't even *admit* it
:thumbsdown:

http://en.wikipedia.org/wiki/Source_engine
Common issues

[edit] Stutter

The Source Engine uses a caching system, whereby the loading of certain resources is handled and managed on the fly, rather than in a single operation behind a traditional loading screen. Texture and sound data are the primary areas in which this occurs. Textures are loaded to memory but only moved to the system's video card when needed and audio files are loaded with an unusual "soundcache" system: only the first 0.125 seconds of each file are pre-cached, and the clip is used to cover the asynchronous buffering of the full sound file in the background when it is first requested.

Both systems keep data in the heap until there is no more room and older resources are flushed out, and when either is held up or otherwise slowed down the engine will either freeze or go into a temporary loop until the data arrives. 'Stuttering', or 'hitching' as it is sometimes known, is the result of these pauses.

While stutter can be caused by poor system performance, it has also been noted on hardware setups that should be more than powerful enough to cope with the data rate, and despite many theories, the precise cause remains unknown to the public even over two years since the engine's debut. Most solutions that have been found involve bypassing the caching system, as it cannot be directly disabled, or system-specific optimizations (e.g. driver updates).

When Half-Life 2 was first released and stuttering became a widely-known problem, community member Mark McWilliams set up a page covering the issue and Valve's communication and work on resolving it. [18] Several updates were released by Valve, the effects of which varied from complete fixes for some users to previously smooth systems becoming "infected" with the problem.

* Example (.WMV), showing a relatively low level of stutter. The hitches coincide with the drawing of new areas (a process that is by design not visible without debugging tools).

Most recently (February 7, 2006), changes to the Source engine were introduced alongside a beta test of Steam's Friends chat service, with the aim of 'narrowing down' the problem. [19] The update featured a limited implementation of Source's file streaming system (see above). Generally, the response was very positive.

[edit] Looping audio

The Source Engine suffers from an error whereby the asynchronous loading (see Stutter, above) of a new sound file will cause the engine to lock up with looping audio. Because of the nature of DirectX, once the engine enters such a state it will remain on the screen unless the user can blindly terminate the program, or reboots their computer. The error occurs in a standard Windows library associated with on-board sound cards, and can be resolved by decreasing DirectSound Acceleration. [20]

Reports of looping audio crashes increased around the release of Episode One. While it is likely that the spike was simply because there was an unusually high number of people playing the game, changes to the engine, of which there were many for the game, cannot be ruled out. It has been noted that people who have been able to play Half-Life 2 without any crashes and audio errors in fact do find Episode 1 to be more prone to that problem.
it's gonna take TIME to f-ffix this f . . . fff...Flaw :p

too many people are willing to excuse this mess called Source
 

tuteja1986

Diamond Member
Jun 1, 2005
3,676
0
0
Half Life 2 Nov 16, 2004
Half Life 2 episode 1 Jun 01, 2006
Half Life 2 episode 2 Q2 2007
Half Life 2 episode 3 early 2008
Half life 3 in development : "NOT underdevelopment"

So Valve gives us 3 hours of gameplay per year for $20.

So Valve wants to make at least 6 episode which will take them more than 10 years to complete. 6x 20 = $120USD

2006 to 2012

To them it is much better than making Half life 3 which would take them 6 years to develop knowing valve (15hr to 20hrs game ) and it would sell at $50 which is not as awesome as $120USD).

Valve is an annoying developer team... They should be 60% completed Half life 3 by now but instead they are working on Episode 2 which is using the same engine. So let me guess Episode 3 in Q2 2008.
 

warcrow

Lifer
Jan 12, 2004
11,078
11
81
Hey, it's Valve. They're slow moving but sure-footed with development. I personally don't mind. Hell -I'll wait, as long as it takes for them to get whatever it is they're working on, right. After the amazing HL2 and HL2:E1 -I'm content knowing they're working on a follow up.

Besides, it cost you nothing but patience to wait. :)

 

GundamSonicZeroX

Platinum Member
Oct 6, 2005
2,100
0
0
I think the main reason people are 'steamed' is because there weren't any real good games for '06 and STALKER may not be enough to wet their appetite until the Fall. Anyway, the only reason I want E2 is because I want to see the Source Engine updated with shadows so people would stop b1tching about it. God, it's a 2 year old game. Who the hell cares what the flashlight looks like.
 

VIAN

Diamond Member
Aug 22, 2003
6,575
1
0
I think Valve has good ideas but horrible implementation.

I think the Source Engine has a cool name and does great facial animations, but it's buggy and unstable.

The sound looping issue happens to my cousin all the time in CS:S.
 

GundamSonicZeroX

Platinum Member
Oct 6, 2005
2,100
0
0
Originally posted by: VIAN
but it's buggy and unstable.
Where the hell does this come from? Every Source game I have played was smooth as butter. I have had no more problems with Source games than I have FEAR, id games, and Unreal games. I'm starting to think that people are just making up stuff just to make Source and Valve look bad.


 

Skeeedunt

Platinum Member
Oct 7, 2005
2,777
3
76
TF2 is actually still in development? I hadn't heard anything in a while and figured it was a goner.

Still haven't played Ep 1... can't believe it's still $20.
 

tuteja1986

Diamond Member
Jun 1, 2005
3,676
0
0
Originally posted by: crownjules
Episode 2's area is stated as being greater then all of HL2.

Just sayin'.

If episode 2 is a full expansion pack with 8hrs gameplay with some kind of twist that would want to make me care for the half life 2 world !! then i would mind paying $20.
 

PingSpike

Lifer
Feb 25, 2004
21,758
602
126
Valve is doing a lot of stupid stuff with this release.

First, I don't know why they're trying to do this bundle business with these. With the steam platform and an episodic game, this makes no sense. Its like charging me $60 for Broodwars, Sin and Wolf:ET or something. Great, three little things for one big price. Nevermind I might not care about more content for game X because I hated the first one, or I don't want game Y and only want game Z. The end result is they're all delayed when one gets delayed.

Release them as they become ready, then make a combo pack AFTER they all come out. Thats not that hard.

Second of all...I hear so many companies talk up episodic gaming, and valve is no exception. And yet, they all don't even seem to understand WTF it is and seem to be trying to cram episodic gaming into the old business model. Episodic is suppose to be about releasing ontime and often. Those are the most important things. But they're stuck in the old "when its done" business model. The engine updates are nice, but they absolutely should not hold up an episodes release. The multcore code isn't ready yet? Cut it out, save it for next episode. New shadows aren't done? Cut them out. There will be another episode and you can always cram it in later.

Episodic games are like TV episodes. If the episode isn't on every thursday, people will start watching something else! Look at how Fox kills good shows, it moves the schedule around and then sometimes doesn't play an episode each week. Boom, canceled because of low ratings. Its no surprise valve botched this already, since they have a pretty poor track record with regards to delays.

The console business is even worse. Who cares if they release at the same time? Valve is a computer game company, its steam service can be seen as a rival to XBL and worst of all console sales probably amount of peanuts. Pick a core business to focus on and don't screw that core business in exchange for some scraps in one of your side markets.

I'm not even interested in episodic gaming (I might pick them up in the bargain bin at some point) but its annoying to see a company screw things up so bad. I am a little annoyed that TF2 is delayed in this whole mess since I'm a little curious about that but lets face it TF2 is probably the part holding it up given its history.
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: Smartazz
Is Episode 2 DX10?

you'd think it is DX11 by the time they're taking :p

i seriously think they are giving old Source the *makeover*
:Q

[takes time to add dynamic shadows and fix caching problems ... and they have to deal with Vista, also]

oh yeah, it'll probably have some dx10 *features* so as to hype it
 

DannyLove

Lifer
Oct 17, 2000
12,876
4
76
Originally posted by: Kev
bah, episode 1 was crap anyway. Just release TF2 already

totally agree. To hell with Episode 2, I don't even care for that anymore. GIVE US TF2!!! :(