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Epic Blames PC Piracy for Its Focus on Consoles

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That UT3 is a "failure" or not isn't relevant, he's right about one thing, and that is money is on Consoles, they simply go fish where the fishes bite. I for one don't blame piracy for their "change in business model", I blame the gamers, legitimate or not, who keep buying crappy games, and I'm not saying that UT3 specifically is a crappy game, I'm just pointing at the principle which applies to other developers such as EA and Ubisoft as well, as long as gamers (let's say it, mostly on Consoles) "support" the developers by accepting (meaning: buying) the quality (or lack thereof) of most games coming out since a couple of years then those developers responsible for them will keep making more like them, it should normally be quite easy to understand but apparently it's not and developers can't admit their own failure, they prefer to point everything at the pirates who do certainly have a role to play in the decrease of "interest" by most developers for the PC market, but they (pirates) aren't responsible for everything, I'm not buying that, especially not for a company like Epic.
 
I am pretty sure they still makes less per copy sold on ps3/360 than they do for the PC due to licensing costs for the consoles
 
Epic can go eff themselves.

Blaming piracy is absolutely horseshit, as the UT series was MULTIPLAYER!

Everyone who wanted their games on PC bought them.

I'm so sick of the piracy-blame game.
It's largely unfounded bullshit.
 
I liked UT3, I like that art style. Gameplay was meh and it wouldnt spit out 5.1 audio for me, but I liked it. Love that graphics style.
 
That UT3 is a "failure" or not isn't relevant, he's right about one thing, and that is money is on Consoles, they simply go fish where the fishes bite. I for one don't blame piracy for their "change in business model", I blame the gamers, legitimate or not, who keep buying crappy games, and I'm not saying that UT3 specifically is a crappy game, I'm just pointing at the principle which applies to other developers such as EA and Ubisoft as well, as long as gamers (let's say it, mostly on Consoles) "support" the developers by accepting (meaning: buying) the quality (or lack thereof) of most games coming out since a couple of years then those developers responsible for them will keep making more like them, it should normally be quite easy to understand but apparently it's not and developers can't admit their own failure, they prefer to point everything at the pirates who do certainly have a role to play in the decrease of "interest" by most developers for the PC market, but they (pirates) aren't responsible for everything, I'm not buying that, especially not for a company like Epic.

Cliffy B thinks his company's console games are AAA...

Epic's CliffyB got all up in MTV's Multiplayer grill dissing PC gaming and state of the industry in general:

“I think people would rather make a game that sells 4.5 million copies than a million and “Gears” is at 4.5 million right now on the 360. I think the PC is just in disarray… what’s driving the PC right now is ‘Sims’-type games and ‘WoW‘ and a lot of stuff that’s in a web-based interface. You just click on it and play it. That’s the direction PC is evolving into So for me, the PC is kind of the secondary part of what we’re doing. It’s important for us, but right now making AAA games on consoles is where we’re at.”
 
So.... in order to save the PC-games market, we should make sure that piracy will affect consoles too?

gogo hackers! more effort in hacking ps3/xbox360 plz!
 
Cliffy B thinks his company's console games are AAA...

Epic's CliffyB got all up in MTV's Multiplayer grill dissing PC gaming and state of the industry in general:

“I think people would rather make a game that sells 4.5 million copies than a million and “Gears” is at 4.5 million right now on the 360. I think the PC is just in disarray… what’s driving the PC right now is ‘Sims’-type games and ‘WoW‘ and a lot of stuff that’s in a web-based interface. You just click on it and play it. That’s the direction PC is evolving into So for me, the PC is kind of the secondary part of what we’re doing. It’s important for us, but right now making AAA games on consoles is where we’re at.”

What he thinks of the quality of the games on Consoles is also irrelevant, that's just bravado, politically correct bullshit to shine the company's image a little bit in the mind of the indifferent and the naive. In the end what's important is what the gamers themselves think of the games, not Mr. CliffyB who quite probably don't care about the games nor might not even own a single console to begin with, but even if he himself is a gamer it still doesn't matter due to his position in the market, he's not the one actually developing nor the one buying them in mass for the market to survive, the gamers do that, and they are the ones with the final say.

The problem is that the final say dictates everything, and if the gamers are sincerely content with what they have and make 'x' game sell 4.5 million copies then of course 'x' game's devs will continue to make them, perhaps not even by passion, but by pure financial interests and "practical" survivalist practices (although in the case of Epic they are far from being on the verge of extinction as to justify any form of survivalist business practice, as someone else mentioned already they could live and continue to pay their employees with the money they make from the purchases of their engine licenses).

So ultimately the gamers themselves are driving or helping the market to slide either way, positively or not, but since a couple of years I've had the feeling that the gamers who have the most influence on the way the market is shaping itself into (that's the Consoles market if it wasn't clear enough) were just born ten years ago and never experienced the golden age of gaming first-hand when quality prevailed over content, and those gamers somehow became blinded by the numerous releases left and right and tempted by the fast-food entrainment (A.K.A streamlined, toned/down games, mostly cross-platform ones of course) as if paralyzed and unconsciously helping the manipulator controlling the peon that they themselves ironically became over the years, ironic because even though it seems they're being controlled they too have the influence to "change business models" by the sheer power of their or their parent's pockets, they just need to buy games like MW2 by the millions and the manipulator will receive the message that the pawn just wants more of it.

Call me fatalistic but that's how I perceive the whole thing right now in the gaming market as a whole, so, no, piracy is certainly far from doing the damage it's supposedly doing especially not for paramount companies like Epic, I could understand that for "lesser", growing, evolving developers (including the Indies) piracy does hurt and even bring some to their closures. I still believe at least in the specific case of Iron Lore, they had a lot of potential and already showed their talent in general but just couldn't take it anymore, stories like those are rare but they do exist and I'm not entirely turning my back on them either, I do believe that piracy is not only a negative in the market but truly a blight in entertainment in general, not just in video gaming.
 
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Didn't really care for UT3, don't really care for Epic. All I care about is if they concentrate on putting out more engines like UE3 which IMO is great. I doubt we will see anything until this generation of consoles have run their course as I doubt there is anything else they could get out of aging consoles in terms of graphics or frame rates.
 
Damn you guys are bitter. Epic is in business to make money and it's obvious that consoles are a better opportunity for them. Who cares what their reasoning is? Most of you want to call their games shit, but it's no joke when piracy is brought in as a reason for a company to shift their focus.

I'd be willing to bet 95% of the people in this thread have pirated a game before. Doesn't matter if you "wouldn't have bought it anyway" or if you pirated it and then bought it for $5 on Steam a couple of years later. Piracy is piracy and it's scaring away developers. I think all of the PC gaming diehards should take up arms against piracy, not developers.
 
Consoles are just easier to develop for - you know what specific hardware platform you're developing the game for - no worries about multiple hardware configurations running different driver versions. Consoles are the more popular gaming platform thanks in part to Sony, Nintendo, MS improving their consoles better/equal to a PC you could build for the same price.

A lot of developers have the same train of thought about the PC - Sim type games, WoW, and web based click games are the popular games on the PC.

If their games are shit - then shit must be a valuable commodity these days as their games/game engine [licensing] have made them profitable.
 
Damn you guys are bitter. Epic is in business to make money and it's obvious that consoles are a better opportunity for them. Who cares what their reasoning is? Most of you want to call their games shit, but it's no joke when piracy is brought in as a reason for a company to shift their focus.

I'd be willing to bet 95% of the people in this thread have pirated a game before. Doesn't matter if you "wouldn't have bought it anyway" or if you pirated it and then bought it for $5 on Steam a couple of years later. Piracy is piracy and it's scaring away developers. I think all of the PC gaming diehards should take up arms against piracy, not developers.

Meh I don't see it as this way with Epic at all. Their best series nowadays is GoW and they barely made an effort to sell it on PC. If it had come out even a month after the console version I would've bought it for PC instead, but they go and release it a year or so after and by then I had already worn myself out on the game on my 360.
 
Damn you guys are bitter. Epic is in business to make money and it's obvious that consoles are a better opportunity for them. Who cares what their reasoning is? Most of you want to call their games shit, but it's no joke when piracy is brought in as a reason for a company to shift their focus.

I'd be willing to bet 95% of the people in this thread have pirated a game before. Doesn't matter if you "wouldn't have bought it anyway" or if you pirated it and then bought it for $5 on Steam a couple of years later. Piracy is piracy and it's scaring away developers. I think all of the PC gaming diehards should take up arms against piracy, not developers.

I am not bitter about Epic thinking piracy is the decline of their huge PC fanbase. Sorry, but I've purchased every UT game until UT3. The only reason I didn't purchase that was because I played it at a friends and it was terrible.

Gears of War was an okay game (purchased it on release day on the Xbox), but GoW2 was massively buggy and fail. They're slipping as a company, piracy or not.
 
Damn you guys are bitter. Epic is in business to make money and it's obvious that consoles are a better opportunity for them. Who cares what their reasoning is? Most of you want to call their games shit, but it's no joke when piracy is brought in as a reason for a company to shift their focus.
I'd be willing to bet 95% of the people in this thread have pirated a game before. Doesn't matter if you "wouldn't have bought it anyway" or if you pirated it and then bought it for $5 on Steam a couple of years later. Piracy is piracy and it's scaring away developers. I think all of the PC gaming diehards should take up arms against piracy, not developers.

yeah it is a joke when hide behind it as a reason a shitty buggy game didnt sell

UT3 made me want to cry I was pumped for it and it didnt deliver.

also they are lazy so they wont port it hands down. if its even an OK game, it will make a profit on PC when it has EPIC or another big name attached to it.

if borderlands somehow failed to make money, you could blame piracy or mismanagement because its just plain good.

but UT3?

yeah, and my cubs lose because of a goat curse not because they fail to produce 🙄

I pirate games that dont have demos, then I buy them if they are good

I guess you can call that a 'lost sale' but not really. because if the game sucks Im sure the demo would have been worse and I never would have bought it anyways.

I own multiple copies of some games now, I bought Mercenaries 2 and Sins of a Solar Empire at launch, and bought second copies for coop play when they got cheaper later in life.

I'm willing to pay for a good game, but dont try and sell me a pile of crap and blame piracy if I wont buy it 🙄
 
I own multiple copies of some games now, I bought Mercenaries 2 and Sins of a Solar Empire at launch, and bought second copies for coop play when they got cheaper later in life.

Out of curiosity, did you also buy the Sins expansions? Did you ever play Sins online? (Come check it out, there are a lot of newer players around on vanilla Sins.) What did you think of having to use Impulse to update the game and as a form of DRM?
 
Why is it other developers dont struggle with the PC? Like Valve, Blizzard and Runic Games? Oh yeah, its because they make good games. Amazing what that can do for your bottom line.
 
UT3 was a pile of crap. I bought it on release for $50 because the original and 2k4 were so awesome I was thinking UT3 would be the same. Boy was I wrong.

Go ahead and blame pirates though. The truth is UT3 didn't sell because it was crap and GoW didn't sell well on the PC because everybody had already played it on the Xbox by the time it got there.
 
You know, this is basically just a publicity stunt by Epic. Think about it, no one in the PC community has been looking to them for another game. They haven't made any announced of any other games coming to the PC. So really, far as most can tell, we all know you are working on GoW3 and focusing on the console so why else would they bother saying this bullshit now. No one was even looking to them for anything in the PC world anymore.

To top it off, they use the old and way overused scapegoat of piracy, when their games are multiplayer based to start with. Titles in which piracy doesn't strive on due to needing a legit CD Key to play online with everyone else besides other pirates.
 
Out of curiosity, did you also buy the Sins expansions? Did you ever play Sins online? (Come check it out, there are a lot of newer players around on vanilla Sins.) What did you think of having to use Impulse to update the game and as a form of DRM?

I have one copy of entrenchment

I dont play online only because I dont have that kind of free time, I rarely even play SINS because of the time commitment

as for impulse/drm

eh

it did fine with no DRM, they should have left it that way
 
Why is it other developers dont struggle with the PC? Like Valve, Blizzard and Runic Games? Oh yeah, its because they make good games. Amazing what that can do for your bottom line.

That does tend to help doesn't it. Add Will Wright to your list. The Sims series with it's expansion packs have sold over a 100 million units.
 
That's right, every single company with money on the line is wrong and you, with your bagful of old excuses for piracy, are right.
 
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