Enemy Territory: Quake Wars Demo Benchmarks

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
126
High end cards compared 4AA/16AF

  • 8800GTS 320mb doesn't run into memory limitations until 2560x1600 and runs almost idential to its 640mb cousin
  • HD 2900XT severely underperforms GF8, and is barely faster than X1950XTX - driver issue suspected

The graphics don't look impressive to me though.

 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
I actually thought the graphics werent bad, though nothing out of this world like the original screenshots looked.

I am still up in the air on whether to get this game. The demo is ok.
 

ConstipatedVigilante

Diamond Member
Feb 22, 2006
7,670
1
0
The graphics are ok, although I don't have them turned up all the way. My 6800 GS is starting to show its age. Texture streaming seems to be the new thing now though, as we've seen in this and Bioshock. Bioshock uses the Unreal 3 engine, which is being used in a lot of new games. So I suppose developers are trying to keep 512mb of memory from becoming necessary for play. ET: QW looks good, but there are some things that look a little aged. For example, the beam from the Violator looks almost 2D.
 
Oct 16, 1999
10,490
4
0
I don't know if it affected those scores, but it's worth noting that triplebuffering is broken in all Doom3 engine games on ATI hardware in 16x10 resolutions. So anyone playing these games is probably going to see a real world performance hit that's not showing up in published benchmarks. I'm not sure why a bigger deal hasn't made of this, the issue has existed in one form or another for years- not too long ago affecting 16x9 resolutions as well. I finally got ATI's attention about it 4 months ago in this thread:

http://www.rage3d.com/board/showthread.php?t=33893334
 

Fenixgoon

Lifer
Jun 30, 2003
33,050
12,433
136
the graphics of ETQW are pretty solid - definitely not crysis/bioshock/UE3. the benefit being that it's *far* more flexible in hardware requirements
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Originally posted by: Fenixgoon
the graphics of ETQW are pretty solid - definitely not crysis/bioshock/UE3. the benefit being that it's *far* more flexible in hardware requirements

It is based on a dated game engine too.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Things are a little weird with benchmarks and reviews at this time. One site uses Xp, another uses Vista. One uses a beta hotfix, the other uses the older driver. One site tests 1600x1200 and up another site tests 1280x1024 and up (which I wish more sites did as there are ALOT of people playing at these resolutions and cranking AA and AF up).
 

Modelworks

Lifer
Feb 22, 2007
16,240
7
76
Megatexture is revolutionary.
No engine before this one could handle textures of this size and currently no other engines can.

I wish they hadn't used valley for the demo.
Its really not the best looking map.
The other maps show the engine off much better.
 

Matt2

Diamond Member
Jul 28, 2001
4,762
0
0
I thought it looked pretty good at 1920x1200 4x/16x AA/AF.

Unfortunately, as the bencmarks show, my 2900XT runs like crap.

I hope ATI releases a hot fix and doesnt make me wait an entire month for improved performance.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Originally posted by: Modelworks
Megatexture is revolutionary.
No engine before this one could handle textures of this size and currently no other engines can.

I wish they hadn't used valley for the demo.
Its really not the best looking map.
The other maps show the engine off much better.

big textures do not mean a pretty game...It doesn't look special to me. It'd not even fun to me as I don't like BF style gameplay. I'd rather playUnreal Tournament myself.
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
126
Originally posted by: Wreckage
Originally posted by: RussianSensation
HD 2900XT severely underperforms GF8, and is barely faster than X1950XTX - driver issue suspected

OpenGL

Although we know that ATI cards' performance has improved in Quake 4 and Doom 3 over the years - LINK This certainly doesn't explain the close proximity to X1950XTX card. It does look like a driver issue and hopefully ATI will work this one out.
 
Apr 29, 2007
175
0
0
i get terrible fps in etqw (with the rig im using). i imagine i would usually get 60 constant, but im getting 45-60 fluctuations all the time. if you got any tips, let me know. all settings high @ 1680 1050, no AA/AF, rig in sig.
 

Pain999

Member
Aug 16, 2007
54
0
0
In my experience with the game you have to turn up everything to max (including diffuse, bump, specular, ansiotrophy) and AA to at least 2x or 4x to really see Quake Wars in it's full glory. Any higher then 4x AA brings down my fps to unacceptable rates and does not really help the visual quality anyway. Unless your running at least a 8800GTS at a resolution of 1680x1050 your not going to be able to run it at the max setting with acceptable fps. The game is fun though no matter what amount of eye candy you can run on your system, and at least it can scale down to older systems if you need to.
 

biostud

Lifer
Feb 27, 2003
19,723
6,805
136
I run everything in high 1680x1050 2xAA and I don't experience slowdowns. It feels very much like BF2, but without the annoying interface and installation of BF2.