Hello guys,
we're a newborn Indie studio working on a strategy/TD game. This week we went public on Kickstarter and Steam Greenlight, but the response is so far far worse than we expected.
We are making a game, Empires in Ruins that merges strategy, management, tower defense and plot. Are those components not in the fashion flow anymore? Is the TD component "scaring" out people?
We are trying to figure out what we did right and what we did wrong, if not for the success of this campaign, at least to understand how future plan.
Take a look a the game on Steam (if you want you also find the KS link there we with many more info) and drop us some feedback!
http://steamcommunity.com/sharedfiles/filedetails/?id=441297411
Cheers,
H from H&R
we're a newborn Indie studio working on a strategy/TD game. This week we went public on Kickstarter and Steam Greenlight, but the response is so far far worse than we expected.
We are making a game, Empires in Ruins that merges strategy, management, tower defense and plot. Are those components not in the fashion flow anymore? Is the TD component "scaring" out people?
We are trying to figure out what we did right and what we did wrong, if not for the success of this campaign, at least to understand how future plan.
Take a look a the game on Steam (if you want you also find the KS link there we with many more info) and drop us some feedback!
http://steamcommunity.com/sharedfiles/filedetails/?id=441297411
Cheers,
H from H&R