Originally posted by: brblx
i know about the 'feature.' but do you know how it is implemented?
if you take a territory ANYWHERE in the world from ANY christian nation, you get negative points from every other christian nation. same with the muslim countries. as maratha you can basically do whatever the hell you want after you beat the mughals, and everyone will love you.
if someone declares war on you and you take the territory BACK, you get penalty with everyone. swap the territory three or four times? you get three or four penalties.
there is zero possibility of expanding as a european country without territorial expansion bonuses far in excess of the +100 gift, making everyone eventually want to declare war on you. it decays so slowly that to beat the game, you would probably need in excess of 200 turns go slowly enough to keep relations good, even if just taking the required areas.
broke game is broke. these assclowns are just too LAZY to implement anything right.
It was the same in Medieval 2, as a Christian faction, if you attack any other Christian faction then pretty much the rest of Christendom wants to rape your ass, unless you pretty much kiss the Pope's own by doing every single missions he throws at you successfully, if you manage to do that then the relations will be so high as to compensate against the "will" of the other Christian factions to attack you. The same thing goes between Islamic factions, but if you play for instance as the Byzantine Empire you're not bound to anyone and you can rape as much as you feel like while the others mutually kill themselves, you can basically sit there and let the Christians murder themselves, while you'll be at war against one or two factions at most (usually against the Turks and the Hungarians).
What most people fail to realize is that Empire: Total War's development team
is the same than previous Total War games as far back as Shogun. So such issues are certainly to be expected, they will inevitably repeat themselves unless those guys learn new things over time and know how to fix their own mishaps. In Empire's case however I don't think it's about A.I programming talent, but simply about how diplomacy essentially works in real life, and more importantly, how it worked back then during that time period the game covers, and how to reflect that reality best in the game into coding, they know how to code, but I have the feeling they don't know what they have to do, they should consult some real historians when making games like that. As far as I know the Civilization game series is known to have superb diplomacy A.I, and that might simply be because the guys working there know more about such things historically speaking.
All of that is just my observation of course, I'm not pretending it's true, but it's how I feel. But despite all of that I still believe that Empire is the best polished of all the Total War games, some Total War players claiming the opposite really need to try their best and remember how much of a real mess Medieval 2 was prior to patch 1.2, it was considered literally unplayable, and even the on-line mode back then was messed-up. The sole reason why Medieval 2 became "better than Empire currently is" is due to its patch 1.2 and the Kingdoms expansion pack which introduced worthy campaigns, if you remove those two things, heck... even if you just remove what had been fixed in patch 1.2 (which takes like 30 minutes to install) then M2TW suddenly becomes a pile of junk not even worthy to be thrown in a waste basket. And it was similar with Rome, not as heavy as M2, but similar, I really had fun with Rome mostly after patch 1.3 was released.
History is just repeating itself basically (logically so, it's the same team, keep that in mind), but to repeat myself, in comparison to other Total War games, Empire is the best polished of them all, and I do refer to its vanilla state completely un-patched (compared to the others under the same condition).