Empire:Total War Demo

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postmortemIA

Diamond Member
Jul 11, 2006
7,721
40
91
it doesn't have EAX support anymore, perhaps it uses its own proprietary 3D sound engine to align better with late onboard HDA intel stuff.

Previous 2 games (Rome TW, MTW II) had EAX support and battles were sounding great.
 

Alex C

Senior member
Jul 7, 2008
355
0
76
It crashes every time I try to select which battle I want to play. I'm starting to regret pre-ordering this. Hopefully between this and Rome it'll be worth the $50.
 

TehMac

Diamond Member
Aug 18, 2006
9,976
3
71
Don't listen to the haters, sure this demo isn't polished as much as some people want, but after playing Medieval: Total War, Rome: Total War, and Medieval 2, I can tell you, CA has crafted a brilliant game. I haven't felt this satisfied since Rome: Total War, and even this demo has left me craving for more beyond Rome's own demo.

The pathfinding has been repaired, more or less, the sea battles are sex, the land battles are sex. Everything about this game shown in the demo works. Sure there are a few graphical glitches ocasionally, sure pathfinding isn't 100% perfect, but after being bored to tears and frustration by Medieval 2's shitty AI and pathfinding, this game is a complete joy to play.

There is music, there's detail, there's very addicting battles. EVerything about this series has been ramped up several notches, and keep in mind, I'm running the game on medium settings--I have an x1900xt prone to overheating in its latter days, so I turned AA off, and a lot of things down. Even so, the landscaping looks very hawt, screenshots do not do this game justice, even on medium it looks and runs very smooth and feels lovingly crafted.

This is a diamond in the rough, and summer cannot come fast enough.

Originally posted by: Alex C
It crashes every time I try to select which battle I want to play. I'm starting to regret pre-ordering this. Hopefully between this and Rome it'll be worth the $50.

Try updating your drivers. I was having issues, also, it's possible your computer is trying to load, but you're mistaking it for crashes.

Believe me, I was having very similar issues trying to get the damn game to start up. With this demo, you have to be very patient.
 

CPA

Elite Member
Nov 19, 2001
30,322
4
0
Originally posted by: Modelworks
It might not be locked up. There are really long load times between startup, starting a level, etc. And they don't give you an indicator the game is doing anything while it is loading. So let it sit there for a minute or so, might not be locked up.

I had an indicator during load times. It was the progression bar. All of my loads lasted less than a minute.
 

CPA

Elite Member
Nov 19, 2001
30,322
4
0
Okay, I just got done with both tutorials and both battles and I left happy.

There were some minor graphical glitches like dead guys half buried in the ground, but other than that I had no others. I'm running an E8400 with a 8800 GT and 4GB Ram. I had no slowdowns and no music cutouts either. Everything was very smooth. All settings were on high and AA was on 4x. I didn't try pushing it to Ultra because I was happy with what i saw.

The camera control is very similar to TWII, so I'm not sure what the complaints are about. You can strafe, turn, go forward/backward, and up/down all with the mouse. You have to use the keys to pan. So what?

I thought the pace was a little slow, but nothing too bad. I loved the number of units on the ground battle and the fact that I had no slowdowns even though there was all kinds of action going on. This included when I was up close, ground level as well.

It did seem that being in trees did not help with defense. I still got mowed down by enemies that were uncovered. The trees should provide a significant defense bonus.

I loved, loved, LOVED the ability to capture and use buildings. And the ability to blow them up.

Sea fighting was a little slow for my taste, but there's lots of destructive feedback when the cannonballs strike. Gotta love that. And when the seamen jump in the water, it leaves a satisfying feeling. Never got to board an enemy ship however because I usually destroyed it before I got a chance.

I'm leaning on pre-ordering the game, but just haven't pulled the trigger yet.
 

Darklife

Member
Mar 11, 2008
196
0
0
It runs flawlessly for me at 1680x1050 and everything on max and all the options ticked off. I did find the land battle somewhat slow paced, but once I actually got across the river it became exciting. I wonder what the battlefields will look like in the actual campaign, it would be awesome if there as much room for manouver as in the demo.
 

TheVrolok

Lifer
Dec 11, 2000
24,254
4,092
136
Originally posted by: CPA
Originally posted by: Modelworks
It might not be locked up. There are really long load times between startup, starting a level, etc. And they don't give you an indicator the game is doing anything while it is loading. So let it sit there for a minute or so, might not be locked up.

I had an indicator during load times. It was the progression bar. All of my loads lasted less than a minute.

Same here.
 

ayabe

Diamond Member
Aug 10, 2005
7,449
0
0
Alright stopwatch says around 38 seconds for me, not a minute.


That's not too bad.

'That being said, I think in terms of scale all 4 of the battles are pretty small.
 

CPA

Elite Member
Nov 19, 2001
30,322
4
0
Originally posted by: ayabe
Alright stopwatch says around 38 seconds for me, not a minute.


That's not too bad.

'That being said, I think in terms of scale all 4 of the battles are pretty small.

The naval battle was small, but I thought the land battle was impressive. Could have had more artillery, but I was okay with what I had to play with.
 

CPA

Elite Member
Nov 19, 2001
30,322
4
0
Originally posted by: TehMac
Originally posted by: CPA
Originally posted by: TehMac
Originally posted by: CPA
Originally posted by: TehMac
Hrmm, what sort of system are you running? A super computer?

nope, an E8400 with 4gb ram.

Interesting, 4 gigs eh? What's your graphics card?

8800gt

Very cool. How do you like the game?

I posted a small review up above. Overall, I'm leaning to pre-ordering it, something I rarely do. I just love the Independence/Civil War era type games. Gettysburg was one of my all-time favorite games. The battles in Empire are very reminiscent of Gettysburg's battle.

 

TehMac

Diamond Member
Aug 18, 2006
9,976
3
71
Originally posted by: CPA


I thought the pace was a little slow, but nothing too bad. I loved the number of units on the ground battle and the fact that I had no slowdowns even though there was all kinds of action going on. This included when I was up close, ground level as well.

It did seem that being in trees did not help with defense. I still got mowed down by enemies that were uncovered. The trees should provide a significant defense bonus.

I snipped your review, but yeah, I agree overall. Also, I didn't find the battle slow, it was a slow start because of that map, but overall, very fast paced, and I cannot get over how awesome the pathfinding is now after that nightmare, Medieval 2.

I was running medium/high'ish, so the destructible stuff looked decent, but damn, it's nice to see that stuff. I remember some troops were holed up in a building, and I pounded the shit out of that thing. I remember bits and pieces of it coming off, definitely very cool.
 

chizow

Diamond Member
Jun 26, 2001
9,537
2
0
Played through the tutorials and the 2 demo missions and wasn't real impressed. Keep in mind, I haven't played any of the Total War series, so I don't have any comparison frame of reference within the franchise. I have played most other popular RTS/RTT titles though and found this game was very slow-paced, it feels more like a sim- somewhere inbetween an animated board game and watching the History Channel.

Graphics are really good. Very GPU intensive game, lots of pixel shading going on with some excellent effects. Surprisingly, wasn't very CPU intensive for an RTS, but this may scale quickly with more units. Ran well on my rig, frame rates typically 30-40FPS with everything on Ultra, 1920x1200, 4xTrMSAA. A few issues with individual units not rendering animations consistently, particularly horses and mounted units. Load times are longer than most games but still manageable, sounds like more RAM seems to benefit here.


Gameplay and pace again, I found to be very slow. Unit abilities and such, attack ranges, AI etc. I found to be heavily lacking as some touched on earlier. You have to basically do the whole right-click and drag direction before your line soldiers auto-attack and there just didn't seem to be many moves/abilities other than "Run", "Fire at Will" and "Melee". Overall I found controls and giving orders to be pretty clunky overall, where timing and coordinating massive army movements was always off. I'm sure this would improve with time and practice.

Unit descriptors and designs seem pretty uninspired and unremarkable. I guess each unit has various "morale" levels that impact their fighting ability, but the UI design and graphical representations are just so bland and boring, like footnotes in a wall of text. Like a sample unit card would be like:

Highland Infantry 28/30
5 damage, (r)un, (s)hoot, (m)elee
happy, golucky, ready to kill, yay
inspired by nearby unit and just happy to be here alive

I can see why some people would like this game, its just too slow and generally uninteresting to me. Not a huge fan of the particular time period and type of warfare either. Personally will not buy, but its certainly not a poorly designed or executed title.

Edit: One major gripe with the graphics/engine was the lack of Alpha Blending and transparencies for textures depending on camera angle. For example, if your units are in the forest and there's trees between you and your units, you won't see them. I know its more "realistic", but its also incredibly drab staring at a bunch of trees instead of your units. Its not just a fault of this game, most games do a really poor job of this, I think the last game I played that did a really excellent job of blending alpha textures so they were nearly transparent was Titans Quest.
 

TehMac

Diamond Member
Aug 18, 2006
9,976
3
71
Originally posted by: chizow
Played through the tutorials and the 2 demo missions and wasn't real impressed. Keep in mind, I haven't played any of the Total War series, so I don't have any comparison frame of reference within the franchise. I have played most other popular RTS/RTT titles though and found this game was very slow-paced, it feels more like a sim- somewhere inbetween an animated board game and watching the History Channel.

Graphics are really good. Very GPU intensive game, lots of pixel shading going on with some excellent effects. Surprisingly, wasn't very CPU intensive for an RTS, but this may scale quickly with more units.

Yeah, it is meant for thinking. It's not an "OMFG RUSH RUSH RUSH" game, it's about adapting to the environment and maneuvering around the AI. Personally, I like both modes of gameplay, so the TW series usually take care of that need, while games like Age of Empires tend to be more frenetic.
 

TehMac

Diamond Member
Aug 18, 2006
9,976
3
71
That's one thing I noticed about Steam, I was able to download a 2 gig file in less than 2 hours. Any other server and that would have been unpossible. It helped I was downloading it around 24 hrs after the initial rush, but hey, whatever. :p
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
Originally posted by: TehMac
That's one thing I noticed about Steam, I was able to download a 2 gig file in less than 2 hours. Any other server and that would have been unpossible. It helped I was downloading it around 24 hrs after the initial rush, but hey, whatever. :p

I remember downloading HL2 right at midnight when it came out. Even pre-loading didn't help. It took hours upon hours.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Originally posted by: zerocool84
Originally posted by: TehMac
That's one thing I noticed about Steam, I was able to download a 2 gig file in less than 2 hours. Any other server and that would have been unpossible. It helped I was downloading it around 24 hrs after the initial rush, but hey, whatever. :p

I remember downloading HL2 right at midnight when it came out. Even pre-loading didn't help. It took hours upon hours.

Steam has some wide pipes, their business model is kinda dependent on their ability to deliver the content as quickly as possible. A super popular title, bought on release day, will still clog things up though. I'm not sure how long it took to download the ETW Demo. I started it and then went to bed, in the morning, it was completed.
 

Edge1

Senior member
Feb 17, 2007
439
0
0
Thanks for that mini review TehMac, as well as others. I've no doubt I'll love it. I loved Rome and M2TW. Even with the AI and pathfinding issues. It didn't matter. Thoughtfully creating a plan and having it play out to perfection 20 years later (game time) is hugely rewarding. Or getting your ass handed to you, only to come back and utterly destroy the offending party.

Just hope it plays smoothly on my system at high settings.

For the haters, let's not forget this is a demo.