Elder Scrolls Vi Location

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Oct 30, 2004
11,442
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They need to make a call for the community to help in the voice acting. A lot of unimportant NPC's could be voice acted by the community.

That sounds like a great idea. They could do it like a contest--get your voice/lines included in the game and get a free key or some such.
 

Merad

Platinum Member
May 31, 2010
2,586
19
81
Triple or quadruple the number of voice actors, especially for the "animal" races (Khajit and Argonians). Having them all sound identical, with that raspy, scratchy voice for every single NPC would be beyond maddening.

They already did. Oblivion only had 15 voice actors, and 3 of those were "big names" that did a single character. Skyrim had more than 70 voice actors.

The problem is that you're populating a world with hundreds of unique characters and thousands of randomly generated characters. You'd need several hundred more voice actors to avoid major repetition. Doable, but expensive.
 

thraashman

Lifer
Apr 10, 2000
11,112
1,587
126
I'd vote Shimmering Isles (I think that's what it's called). Home of the high elves. Or High Rock would work too. I however think Hammerfell is the most likely location if they do a new single player. There's not enough black people in video games afterall, especially in the fantasy worlds.
 

Kalmah

Diamond Member
Oct 2, 2003
3,692
1
76
hYQJM.jpg
 

Kev

Lifer
Dec 17, 2001
16,367
4
81
I think it should be about the Dwemer. Maybe tell the story about where they all went.
 

mmntech

Lifer
Sep 20, 2007
17,501
12
0
I'd vote Shimmering Isles (I think that's what it's called). Home of the high elves. Or High Rock would work too. I however think Hammerfell is the most likely location if they do a new single player. There's not enough black people in video games afterall, especially in the fantasy worlds.

TeS II was set in Hammerfel IIRC. Not to say they couldn't go back there. I'd also put my vote in for Elsewyr. I really liked the art style and feel of Skyrim. Oblivion felt very generic to me, and I never got into it. I think they could do some fun things with a desert setting. It's not something TeS has really touched on before, nor have they really gone into depth with non-human/mer races.
 

PhatoseAlpha

Platinum Member
Apr 10, 2005
2,131
21
81
According to the wiki, Daggerfall was Hammerfel and High Rock.

I'd rather leave Tamriel behind though, visit Akavir.
 

videogames101

Diamond Member
Aug 24, 2005
6,783
27
91
Morrowind was great because the eastern influenced setting was really something to be explored, it was completely different from the norm of RPGs. I felt lost in the world, exploring cultures, geography, and species. To this day it's a compelling setting that has yet to be matched in the TeS series.
 

Markbnj

Elite Member <br>Moderator Emeritus
Moderator
Sep 16, 2005
15,682
14
81
www.markbetz.net
Morrowind was great because the eastern influenced setting was really something to be explored, it was completely different from the norm of RPGs. I felt lost in the world, exploring cultures, geography, and species. To this day it's a compelling setting that has yet to be matched in the TeS series.

It was also the last installment where you could craft permanent levitation spells and fly around and land on giant mushrooms. I do miss levitation. Wouldn't work with the engine they've used since Oblivion.
 

Scooby Doo

Golden Member
Sep 1, 2006
1,034
18
81
It was also the last installment where you could craft permanent levitation spells and fly around and land on giant mushrooms. I do miss levitation. Wouldn't work with the engine they've used since Oblivion.

Mida's magic does offer some options for that, the ice walk is more gimmicky but works. The magic carpet is quite nice though, just don't go into areas you're not suppose to LOL
 

Crono

Lifer
Aug 8, 2001
23,720
1,502
136
Oblivion and Skyrim had Roman and Norse influences, respectively, while Morrowind was more Babylonian and Assyrian, as well as various other real-world analogues. Cyrodiil thus felt a little too familiar, as so many RPGs draw from that well as much as the works of Tolkien and the western mythology that predated LOTR. Dragons and the Nordic feel of Skyrim were fine - and the updated graphics and storyline were acceptable - but the monsters, characters, and storyline were more unique in Morrowind, even if it made for a much bleaker (blight, corprus, constant cliff racer attacks) world.

The Nerevarine quests felt a bit more rewarding to me than being Dragonborn in Skyrim, or closing the gates in Oblivion. But the big advantage Morrowind had was how much mythology was put into and crafted for the game. I remember reading somewhere a comparison of how many in-game books were made just for Morrowind. Oblivion and Skyrim felt a bit dumbed-down next to Morrowind. Granted, it probably increased the popularity and accessibility of the latest Elder Scrolls game, but I'm not positive about the upcoming MMORPG. I hate MMORPGs, they are just mindless.

I don't play video games that much anymore, but I still appreciate good stories. If the next Elder Scrolls game isn't at least as good as Skyrim or Oblivion, I'll probably skip it.
As has been mentioned, they definitely need more voice actors. A secondary concern for me after the storyline and lore. It would be cool to see the next game take place outside of Tamriel.
 
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JoetheLion

Senior member
Nov 8, 2012
392
3
81
Akavir would be great, Elsweyr and Black Marsh can be interesting and unique as much as Morrowind was in it's own time. Sadly, I think that there won't be another single player TES for a long time. And yeah, even though I've played some MMO's in my time, switching a popular VG universe from SP to MMO always dumbs down the world, its stories and especially the gameplay. And I don't have time or interesting in playing another MMO and I think it's crazy to switch to MMO, look at Star Wars: TOR, it's free to play and Star Wars have a much bigger fan base than TES in overall. I don't think this new MMO will be successful, so it's a waste of time and money to produce one. Was there even at least one successful MMO since WoW?
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
Akavir would be great, Elsweyr and Black Marsh can be interesting and unique as much as Morrowind was in it's own time. Sadly, I think that there won't be another single player TES for a long time. And yeah, even though I've played some MMO's in my time, switching a popular VG universe from SP to MMO always dumbs down the world, its stories and especially the gameplay. And I don't have time or interesting in playing another MMO and I think it's crazy to switch to MMO, look at Star Wars: TOR, it's free to play and Star Wars have a much bigger fan base than TES in overall. I don't think this new MMO will be successful, so it's a waste of time and money to produce one. Was there even at least one successful MMO since WoW?

Define successful.

Rift held onto a fair sized player based after the influx of many players on Day 1, and the huge drop off after 1-2 months. I think it has held a population of near 1 million since.
 

Kalmah

Diamond Member
Oct 2, 2003
3,692
1
76
Oblivion and Skyrim had Roman and Norse influences, respectively, while Morrowind was more Babylonian and Assyrian, as well as various other real-world analogues. Cyrodiil thus felt a little too familiar, as so many RPGs draw from that well as much as the works of Tolkien and the western mythology that predated LOTR. Dragons and the Nordic feel of Skyrim were fine - and the updated graphics and storyline were acceptable - but the monsters, characters, and storyline were more unique in Morrowind, even if it made for a much bleaker (blight, corprus, constant cliff racer attacks) world.

The Nerevarine quests felt a bit more rewarding to me than being Dragonborn in Skyrim, or closing the gates in Oblivion. But the big advantage Morrowind had was how much mythology was put into and crafted for the game. I remember reading somewhere a comparison of how many in-game books were made just for Morrowind. Oblivion and Skyrim felt a bit dumbed-down next to Morrowind. Granted, it probably increased the popularity and accessibility of the latest Elder Scrolls game, but I'm not positive about the upcoming MMORPG. I hate MMORPGs, they are just mindless.

I don't play video games that much anymore, but I still appreciate good stories. If the next Elder Scrolls game isn't at least as good as Skyrim or Oblivion, I'll probably skip it.
As has been mentioned, they definitely need more voice actors. A secondary concern for me after the storyline and lore. It would be cool to see the next game take place outside of Tamriel.

This. Starting up Morrowind and walking off the boat with the sun glaring off the water in the background in an area that feels like a jungle. You can hear the bugs squacking and the dock creaking. You can FEEL the atmosphere from the very first second of the game. It's eerie and serene.

Oblivion: you crawl through a sewer system while taking note of the cheesy starting story and choppy character animation.

Skyrim: Has a cool start which is pretty fun. But it's nothing new as far as atmosphere. Swords and armor, grey stone textures, walls, axes and hammers... It's pretty but nothing feels fresh about it.
 

Markbnj

Elite Member <br>Moderator Emeritus
Moderator
Sep 16, 2005
15,682
14
81
www.markbetz.net
Mida's magic does offer some options for that, the ice walk is more gimmicky but works. The magic carpet is quite nice though, just don't go into areas you're not suppose to LOL

Another thing that Morrowind had that I missed in Oblivion and Skyrim was underwater exploration and combat. There were so many submerged tunnels and dungeons, and they were among the creepiest and most rewarding parts of the game.
 

Markbnj

Elite Member <br>Moderator Emeritus
Moderator
Sep 16, 2005
15,682
14
81
www.markbetz.net
The Nerevarine quests felt a bit more rewarding to me than being Dragonborn in Skyrim, or closing the gates in Oblivion.

Closing the gates in Oblivion just became a chore after awhile. It got to where I would exit a town and see the familiar flaming pile of whatever and just cringe. Even more so when it was one I had just closed. One thing is, it did spur me on to get that main quest line over and done with so they would freaking stop. Skyrim basically had flying Oblivion Gates, but lo and behold it turned out you could swat them out of the sky with a feather duster. At least the gates were initially challenging.

That's probably my biggest beef with the series in general: it's gotten more dumbed-down and more scripted with each iteration. As much as I loved the look and feel of Skyrim's world, it was easily the worst of the series, imo, in terms of RPG game play. I hated the UI, hated 95% of the voice acting, hated the useless map, hated the boring repetitive loot, hated the dumbed-down crafting. And yet I still loved the game overall. Can't figure it out. I think it's basically that there is so little on offer in this genre anymore that I'll play anything and enjoy it.
 

thraashman

Lifer
Apr 10, 2000
11,112
1,587
126
TeS II was set in Hammerfel IIRC. Not to say they couldn't go back there. I'd also put my vote in for Elsewyr. I really liked the art style and feel of Skyrim. Oblivion felt very generic to me, and I never got into it. I think they could do some fun things with a desert setting. It's not something TeS has really touched on before, nor have they really gone into depth with non-human/mer races.

TES 2 was Daggerfall, which I've just found out is in High Rock. So the High Rock option is out, but Hammerfell has not been done. They did have a TES related game that was not part of the series itself called Redguard, though from what I remember it didn't take place in Hammerfell.
 

JamesV

Platinum Member
Jul 9, 2011
2,002
2
76
Morrowind was great because the eastern influenced setting was really something to be explored, it was completely different from the norm of RPGs. I felt lost in the world, exploring cultures, geography, and species. To this day it's a compelling setting that has yet to be matched in the TeS series.

One really small thing that I loved about Morrowind, was the ability to pick all kinds of things up, and decorate your house. I picked up hundreds of candles, and had them lining my house.

Levitation and Jumping were also great; sad to see they got removed...

And lastly, the varied architecture; modern ES games are all about what can fit on consoles; hence only 4 chairs in the games, and mostly similar architecture. Disagree? Play Morrowind... some wildly varied architecture.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Sadly, I think TES world could be a wonderful MMO universe if they did it properly. No two faction trash like current MMOs. Let people choose. There are plenty of warring guilds / factions in the game for people to pvp. It saddens me some of the best ideas for an MMO was done by Ultima Online years before WoW and nobody cared.
 

Crono

Lifer
Aug 8, 2001
23,720
1,502
136
Anyone else want to see guars in the next game? Ugly as sin, but they kind of grow on you. :D

I miss the pack guars.