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Elder Scrolls Online Beta - CPU Utilization

AtenRa

Lifer
I have played Elders Scrolls Online(ESO) BETA for a couple of hours in the weekend. I dont know if this CPU Utilization will be the same in the final product but from what I have seen, the game seems to only use one or two threads. Unfortunately i didn't have the time to test more CPUs in the weekend and the BETA have been closed.

A small Video to showcase the low CPU utilization.
http://youtu.be/CAABMHZ10uY

System Specs for the first image and Video above.
Core i7 3770K @ 4,44GHz
8GB DDR-3 1614MHz Kingston LoVo
256GB OCZ Vector 4 SSD
HD7950 OC to 1GHz
Win 8.1 64bit
Cat 14.2

Game Video Settings set to Custom (High + 100% view distance etc)
2m6qwht.jpg


System Specs for the second image
Core i7 3770K @ default
8GB DDR-3 1600MHz Kingston LoVo
256GB OCZ Vector 4 SSD
HD7950 @ 900MHz
Win 8.1 64bit
Cat 14.2

Game Video Settings set to High
2j0ef7l.jpg
 
I have played for 3 hours total with two different characters. I reached level 6-7 but the CPU utilization was almost the same always. Only a single thread had more than 70-80% utilization all the time as pics show above.
 
I have played for 3 hours total with two different characters. I reached level 6-7 but the CPU utilization was almost the same always. Only a single thread had more than 70-80% utilization all the time as pics show above.

yes well, I mean worse in performance (when you go to the bigger town, can't remember the name),

http--www.gamegpu.ru-images-stories-Test_GPU-MMO-The_Elder_Scrolls_Online-test-intel_tes_online.jpg


http--www.gamegpu.ru-images-stories-Test_GPU-MMO-The_Elder_Scrolls_Online-test-amd_tes_online.jpg


http://gamegpu.ru/mmorpg-/-onlayn-igry/the-elder-scrolls-online-beta-test-gpu.html

looks like many mmos, not to optimized for multiple cores.

but my i3 2100 felt pretty slow for this game anyway (with max details, with the distance slider at the default 60% it was fine), but as I said, I played an older version I guess, completely lost the interest for this game, so I don't know if they've changed something.
 
looks like many mmos, not to optimized for multiple cores.

Indeed, like many Bethesda games (Skyrim, Fallout, et al) even though Bethesda is not actually the developer. I had hopes when I heard ESO was using a custom engine, rather than Gamebroyo or Creation.
 
This is really disappointing because it could break the only feature of ESO that looks interesting, the AvA. Judging by past MMOs large scale PvP battles are hugely cpu limited framerate wise. One core is not going to cut it.
 
As long as my fps doesn't drop, then I don't care what utilizes this or that. From what I've played, the game runs really well. The only issue I've had is screen tearing. Hopefully they get Vsync working by release.
 
Is this game worth playing? I liked Skyrim, but arstechnica doesn't seem to like this new game.

I had fun, almost entirely in Cyrodiil, fighting with my glorious alliance against those damn elves and dumb Nords. The rest is... meh. I don't think the Ars article does it justice because it focused entirely on the "single-player" part of TESO, without mentioning anything about Cyrodiil, which is where I (and most of the others that I joined up with this past weekend) spent our time.

It's fun. But is it worth $60 + $15/mo? Um...

There's a thread about it in PC Gaming that you'll probably want to check out. And read the comments in Ars, too, because they offer a lot of alternate views, a number of which that don't agree with that of the review.


As for performance, during the huge Cyrodiil battles, the responsiveness of the server is the thing holding it back, not my i5-2400 or my 7850.
 
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Is this game worth playing? I liked Skyrim, but arstechnica doesn't seem to like this new game.

I played it and it seemed pretty boring and it wasn't great to look at either. My friend however seemed to like it a lot, but I think he's kind of a fanboy of the series and catches the hype bug pretty easily. I would much rather go back to Guild Wars 2 and to a lesser extent even finish some alternate stories in SWTOR if I had to play a MMO.
 
I played it and it seemed pretty boring and it wasn't great to look at either. My friend however seemed to like it a lot, but I think he's kind of a fanboy of the series and catches the hype bug pretty easily. I would much rather go back to Guild Wars 2 and to a lesser extent even finish some alternate stories in SWTOR if I had to play a MMO.

The game seems to be alot more direct hit or miss than what you normally expect. Either they love it or hate it. And the amount of people liking it is larger than I had expected it.

Anyway, tried the beta. Didnt run any tests etc. But the rig in my sig had absolutely no problems anywhere at anytime. I didnt try large scale PvP tho that might change that. But again, it has to run on consoles too...
 
The key answer to the OP's question lies in the topic... it's a BETA version. So no, it's not going to be (as bad) like that when it goes to public beta, and even less than that after they release it. It's just a guess, but I think it's likely they'll run through several optimization releases prior to it's release. Be patient ;oP
 
As long as my fps doesn't drop, then I don't care what utilizes this or that. From what I've played, the game runs really well. The only issue I've had is screen tearing. Hopefully they get Vsync working by release.

Can't you just use D3DOverrider for that? I use it for some games that have a broken V-Sync feature as AMD' CCC is terrible.
 
The key answer to the OP's question lies in the topic... it's a BETA version. So no, it's not going to be (as bad) like that when it goes to public beta, and even less than that after they release it. It's just a guess, but I think it's likely they'll run through several optimization releases prior to it's release. Be patient ;oP

Multi-thread optimization doesn't work like that. You can't tack it on at the end, that's literally an impossibility. If it isn't working multi-thread now, it won't ever unless they spend a great deal of time and money on to re-architect the game engine. I won't rule that out, as it happened with WoW once and with Lost Planet 2 but its exceedingly uncommon
 
yes well, I mean worse in performance (when you go to the bigger town, can't remember the name),

http--www.gamegpu.ru-images-stories-Test_GPU-MMO-The_Elder_Scrolls_Online-test-intel_tes_online.jpg


http--www.gamegpu.ru-images-stories-Test_GPU-MMO-The_Elder_Scrolls_Online-test-amd_tes_online.jpg


http://gamegpu.ru/mmorpg-/-onlayn-igry/the-elder-scrolls-online-beta-test-gpu.html

looks like many mmos, not to optimized for multiple cores.

but my i3 2100 felt pretty slow for this game anyway (with max details, with the distance slider at the default 60% it was fine), but as I said, I played an older version I guess, completely lost the interest for this game, so I don't know if they've changed something.

Those graphs looks weird, almost as if the game is fps capped or something.
If you look at i3 and FX scores I think it shows that the game threads quite nicely.. It just only takes what it needs and it looks like theres an upper limit to that need (fps cap?) .. So 1 core and a HT at 36% is all the 3970 needs to go to town.. It also looks like going above ~90% it will split the workload from one core to two .. and still "only" take what it needs.
- Is it fps capped? Or severly GPU limited ?
 
The key answer to the OP's question lies in the topic... it's a BETA version. So no, it's not going to be (as bad) like that when it goes to public beta, and even less than that after they release it. It's just a guess, but I think it's likely they'll run through several optimization releases prior to it's release. Be patient ;oP

Dosent work like that. This is what it will be like on release, you cant patch the thing to use more threads it would require a rewrite of the whole fricking game!

Very poor showing for ESO :thumbsdown:
 
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