[EDITED] Survarium Beta - disappointed

DigDog

Lifer
Jun 3, 2011
14,578
2,972
136
edited after playing it for 1 week. i'm keeping this as "first impressions" because thats probably what most people will feel when they start. i'll add the new stuff below, read post #8.

open beta here: http://survarium.com/en

i recently "won" a key to play the survarium beta; this in its own is a weird lottery-like contraption that issues a key every 2 minutes to the people who register on the website, but at that rate i don't see why they couldn't just allow everyone to play.

Anyway, i played about a dozen games, did decently since my experience with FPSs, but ultimately i am disappointed.

some stock photos from google because they are accurate and i didnt bother recording/shadowplay my games.
Survarium-Screenshots-5.jpg

so..

notice the crosshair? yup, your guns have more spread than a box of i can't believe its not butter that has been left out in the sun.

jumping takes nearly a second to be executed. everyone's player models are the same and this means a dark-flesh-color head and brown shirt, with the model's definition fading very quickly at any distance.

the world is also mostly made of bushes, trees and grass.

recoil is quite harsh and since there are no hitmarkers you'd be severely pressed to find what the pattern is.

guns have depletable ammo that you can perma-run out of. i found myself after dying twice in a new game without ANY ammo, with respawning not giving me any back. You also start with 3 clips only and a sidearm which uses the same ammo as the main, so it's really easy to run out.

sprinting is slow, there is no jumping through windows or other of the many obstacles littering the map. the devs seem to have zero experience whatsoever with FPS gameplay, which is what this game is - you spawn in CTF-like game, with objects littered around the map you need to capture and bring back. the team with the most objects wins.

there is experience and levelling, so you can get better guns and more ammo, armor, and gadgets, all of which you can pay for with real cash. there is a clear taste of P2W in Survarium, and while i'm sure that you can grind a nolife account, with consumables being a thing the wallet warriors will always have an edge.

But the worst thing is that the game feels clunky like a MP shooter from 15 years ago. Also, for some reason, the devs decided to put various traps around the map, such as radiation areas that kill you outright, or swamps that will colour your vision green until you die.

Add to this that the maps are more suited to a single player experience, with uneven spawns, visual cluttering, one-way only areas, and finally - although its hard to say, with the huge weapon spread and recoil - some hitbox issues. TTK is also ultralow.

I cannot recommend this to anyone. I can't even begin to imagine what kind of person would think this can ever be a sellable product, and yet they re working on it.

The design would make a great SP game. The maps look really, really good, overgrowth, bleak and diseased, but a MP on it is just stupid.

new stuff below, read post #8.
 
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Annisman*

Golden Member
Aug 20, 2010
1,931
95
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It's a beta, it's meant to find bugs. I played it a few months ago, it was exactly what I expected it to be. Maybe you were expecting a finished product already ?
 

DigDog

Lifer
Jun 3, 2011
14,578
2,972
136
i doubt there will be any real changes. if it's this far in testing i must assume all the personnel they would have on board are there already, and massive changes in gameplay won't happen. maybe a rebalancing such as making standard ammo not run out, sure. but i doubt they will remodel the maps, change the movement, or undo most of what they did.

but hey, combat arms made a bundle, mainly because of what a horribad, hacker infested pay2win crapfest it was(i always speculated that a cool half of the players in that game were lawyers, car salesmen and stock traders), so maybe survarium will do great. but i would not recommend it.
 

marmasatt

Diamond Member
Jan 30, 2003
6,576
22
81
I don't even understand this post. First of all, you are getting a free game to try out. At least they are not charging for it, nor is it even "early access" where you still have to pay. Second, it's a beta. I'm not sure what it is you are expecting. 3rd, all of the feedback you are providing - you should be giving it to the the programmers as that is the point of testing it. Your feedback is helpful to them.

How is this not a Stalker successor BTW?
 

DigDog

Lifer
Jun 3, 2011
14,578
2,972
136
stalker was a single player game - this is a multiplayer fps.

re: feedback, there's not much you can do. if the devs feel that their idea of a multiplayer is that kind of movement that survarium has, that kind of shooting mechanics, map design, then there's not much any feedback can do.

i'm not complaining with the free nature of the game. i simply report that, in my opinion, it's not worth the time to look into it.
Many people from the shooter community were looking forward to this, but if i know them, they wouldn't like it.
 

Stringjam

Golden Member
Jun 30, 2011
1,871
33
91
S.T.A.L.K.E.R. and this game shouldn't even be mentioned in the same sentence.
 

PrincessFrosty

Platinum Member
Feb 13, 2008
2,300
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www.frostyhacks.blogspot.com
Checked some videos on youtube and it looks like a fairly close combat shooter, I would have hoped for a large open world type MMO from the STALKER devs, something more akin to DayZ, that would be cool. Can't say I really see much to be too excited about given the videos.
 

DigDog

Lifer
Jun 3, 2011
14,578
2,972
136
open beta here: http://survarium.com/en

new stuff afer playing this for 9 days.

a new patch is out, no massive changes. i leveled up considerably and got new gear, figured out how many of the options work, including the autobuy which buys you fresh ammo and for some god-only-knows reason is disabled at the start.

ok, so now i have guns that can actually hit stuff. the first 5 levels are painful, compared to a much smoother gameplay that comes with having gear which increases your speed, armor, and decreases the gun spread, and so forth.

the pay to win aspect is not as big as i thought, just consider that F2P and P2W are on two different ladders. you can ("easily", i might add) grind your way to the same stuff. Gold isnt cheap, but not price gougin either, and you do get a small trickle of free gold anyway.
(yes, you can buy a starter pack that is totally OP for the first day or two, but after that you are on the same level as everyone else)

maps have gotten to be repetitive, there's only six or so as i can tell.

some options (joining a faction to get better equipment, upgrades, autobuy) and not explained in the UI which makes it ridiculously bad at the start, but works decently if you know these hidden options (some are really, really well hidden)

matchmaking is almost completely broken; but i do understand this is due to the small number of people that are playing right now.

open world *is* coming, the date is 1Q 2015, patch 30.

the netcode is pure with travel time, so you need to adjust for both distance and latency.

currently there are 3 servers running the game, afaik 1 in russia and 1 in EU. you get randomly assigned to one when you join a game, and this changes for every match you play. which means that you need to change how much you adjust your aim .. every match. which is bad. netcode issues and bad hit detection can get infuriating.

i still dont think survarium will revolutionize anything, but its a fun way to spend the time. leveling and grinding drops has its charm (ask any WOW player), and going on a kill streak feels great.

looking forward to more and better updates. also, the devs and community seem to be quite energetic, active and bs-free.
(temp-bans for AFK and bad teamplay?? count me in!)

i do have to repeat one thing though: day one shock is bad. the experience of your first game of survarium is really, really bad - stuff hidden in the UI, barebones instructions, and a gimp account (crap guns, crap aim, no experience with the game engine).
 
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DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
open beta here: http://survarium.com/en

currently there are 3 servers running the game, afaik 1 in russia and 1 in EU. you get randomly assigned to one when you join a game, and this changes for every match you play. which means that you need to change how much you adjust your aim .. every match. which is bad. netcode issues and bad hit detection can get infuriating.
Ah, that explains why every game I joined felt laggy and was filled with Russians.
 

Stringjam

Golden Member
Jun 30, 2011
1,871
33
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Out of curiosity, I decided to DL the game.

I have to say, it looks dreadful. Shadows are apparently disabled (as is AO it would seem), so maybe it will look better if that's something that's coming post-alpha.

I played one match and was in the top 2 scorers. I found the Mosin Nagant starter gun to be dead on accurate as long as you don't hip fire (I don't mind that).

I don't see any real reason to keep playing this though....it's just.....blah. If I'm going to play an MP FPS that looks really old, I'll just play Insurgency - at least the mechanics are awesome.

Anomalies look almost laughable. I really wish this game wasn't associated at all with S.T.A.L.K.E.R., but because of the affiliation, the comparison will continue.

I'll keep my account active just to see what their "open-world" is all about, but I won't hold my breath for anything worth pursuing.
 

DigDog

Lifer
Jun 3, 2011
14,578
2,972
136
well, my personal dislike is with movement, aim and netcode, and the "hidden UI options" can really piss me off, but i really like the visual aspect, idk why you guys hate it so much.

imho:
1) day/night cycle + weather on PVP maps is a great idea. the same map looks and plays different when its raining at nightand when its early morning and everything is clear.
2) godrays, burning ground, radiation+ anomalies visual distortion, the foliage, broken buildings, it really conveys the image of "surviving".
3) the creaking of old buildings and various other sound effects, i'd go as far as to admit they are poorly used (directional audio is bad in this game) but the samples themselves are nice. gunfire might sound excessive because it generally does, IRL.
 

Stringjam

Golden Member
Jun 30, 2011
1,871
33
91
3) the creaking of old buildings and various other sound effects, i'd go as far as to admit they are poorly used (directional audio is bad in this game) but the samples themselves are nice. gunfire might sound excessive because it generally does, IRL.


I would agree on this point. Gunfire sounds like genuine samples....almost taken aback at first when I fired my Mosin, but that's the kind of "bang" you get when you really fire a weapon.

As I said earlier. Shadows and AO will transform the look, if they implement it. It has the potential to really transform the visuals, because, as of now, it doesn't even look as good as ShoC. Shadows please!!!

Open world + a visual improvement has the potential of keeping me involved with this game. For their sake, I hope it succeeds. The Russian / Ukrainian developers always have my support. They develop with limited budgets and inferior working conditions. Even if I don't care for what they've done so far, I hope things turn out well for them.
 

DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
well, my personal dislike is with movement, aim and netcode, and the "hidden UI options" can really piss me off, but i really like the visual aspect, idk why you guys hate it so much.

imho:
1) day/night cycle + weather on PVP maps is a great idea. the same map looks and plays different when its raining at nightand when its early morning and everything is clear.
2) godrays, burning ground, radiation+ anomalies visual distortion, the foliage, broken buildings, it really conveys the image of "surviving".
3) the creaking of old buildings and various other sound effects, i'd go as far as to admit they are poorly used (directional audio is bad in this game) but the samples themselves are nice. gunfire might sound excessive because it generally does, IRL.
It's just flat out ugly! Like Stringjam said, at this point it doesn't even look as good as Shadow of Chernobyl, which released in March 2007.

I havent seen the day night cycles, but then again Ive only played a 3 or 4 games. I thought the sounds were terrible, especially the directional aspect of it. I loved the sounds in the STALKER games, there they really amped up the excitement and apprehension.

Maybe they will get some of these things tweaked up before release. My enjoyment of the STALKER series was enough to keep me around to see how this one turns out.