EA to start charging for online play...

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VulgarDisplay

Diamond Member
Apr 3, 2009
6,188
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What's the problem seriously? I have a feeling this will drive used game prices lower so you shouldn't be complaining. Used game stores will almost certainly have to lower prices if they want people to keep buying used games.

Besides. You buy a used game for 30 bucks, and then pay 10 bucks to get your CD key for it. 40<60 last time I checked. If you are that worried about money maybe you should spend less time playing games and more time accruing funds.
 

Zenoth

Diamond Member
Jan 29, 2005
5,202
215
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I don't feel concerned at all for now, I own no recent consoles and I don't play nor like sports games overall, and that dates back from as far as the 8-Bit gaming period, I never liked them, from EA or not it doesn't make a difference.
 

pmv

Lifer
May 30, 2008
14,857
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Surely the way to stop people buying used games is to make your games so good nobody wants to sell them on? :)


Combine this with Ubisoft's 'constant connection for single player game' DRM, and you've got the content-industries' Holy Grail - pay-per-play!
 

golem

Senior member
Oct 6, 2000
838
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you do pay for it. You pay out the ass to buy the game, then you need to buy the system, then the interwebs. Paying to play on something you already pay for is stupid. That is like if you had a 24 fitness subscription, which is 15 a month for the basic one with unlimited access, then every time you go in you have to pay an extra 15 bucks to use the treadmill, then 15 for the elliptical, 15 for the pool.


Its stupid, and makes no sense So gtfo please.

Your logic doesn't work.

You pay for the used game, you pay for the system, you pay for the internet.. how much of that money goes to the publisher? 0.
 

pmv

Lifer
May 30, 2008
14,857
9,775
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Your logic doesn't work.

You pay for the used game, you pay for the system, you pay for the internet.. how much of that money goes to the publisher? 0.

Um, the publisher has already got the money from the original sale. Why do you think they should be entitled to more? They _sold_ the game, it isn't theirs any more once they sell it.

Do you also think, incidentally, that all the other people who sold the game manufacturer raw materials or their labor that went in to the game should _also_ get paid again whenever the resulting product changes hands?

If not, why not?

(Also, people will factor in the possible resale price of a game when deciding how much they are prepared to pay for it in the first place, ergo the company has already received payment for the resale in the form of that excess)
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
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Do you also think, incidentally, that all the other people who sold the game manufacturer raw materials or their labor that went in to the game should _also_ get paid again whenever the resulting product changes hands?

If not, why not?

You nailed that one! /thread
 

Raduque

Lifer
Aug 22, 2004
13,140
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If you buy the game brand new then you won't need to pay anything. It's when you buy the game used that you pay EA $10 for a new online key. The original one presumably has been used by the initial buyer.

I noticed that all of these schemes seem to assume somebody actually USES that code. Somebody like me who doesn't play online wouldn't have a need for that code, I would never actually input it into the game. So why wouldn't that code still be valid if it were never used?

No problem with them killing used/rented games, everyone should pay for the games they play.

You're an idiot. Somebody buying a used game is paying for the game, and somebody renting one is paying for it. The only difference is that somebody else paid the publisher first. I suppose you probably are against lending games to friends also?
 
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Adrenaline

Diamond Member
Jun 12, 2005
5,320
8
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You don't have any problem that they're trying to get rid of the used gaming market??? It's ridiculous making people pay extra for this.

Why isn't it ridiculous that Gamestop will give you a store credit of $30 for a used game then turn around and sell it for a $25 profit? So, Gamestop and other places will have to lose some money on used EA games but the consumer "should" end up paying the same amount.
 

Adrenaline

Diamond Member
Jun 12, 2005
5,320
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You don't have any problem that they're trying to get rid of the used gaming market??? It's ridiculous making people pay extra for this.

I don't think they are trying to get rid of the used gaming market, just trying to get a piece of it.

Gamestop will have to charge $45 instead of $55 for a used EA game so then the $10 you will have to give to EA for a code.
 

golem

Senior member
Oct 6, 2000
838
3
76
Um, the publisher has already got the money from the original sale. Why do you think they should be entitled to more? They _sold_ the game, it isn't theirs any more once they sell it.

Do you also think, incidentally, that all the other people who sold the game manufacturer raw materials or their labor that went in to the game should _also_ get paid again whenever the resulting product changes hands?

If not, why not?

(Also, people will factor in the possible resale price of a game when deciding how much they are prepared to pay for it in the first place, ergo the company has already received payment for the resale in the form of that excess)

That wasn't the original argument.

S/He argued that since s/he paid for the used game, system, and internet he should be allowed to play online. I said this logic is wrong because none of this money went to the publisher so from the view of the publisher, it doesn't matter who else is being paid.

In any case, the game maker sold the physical media and a license to play the game and a non-transferrable right to play online to the original buyer. They can deny access to online play to subsequent buyers if it's stated on the box. Same thing happens with warranties, unless otherwise stated, it only covers the original buyer.

Game makers probably don't make the disc themselves. They probably contract that out to someone else. Anyway that argument doesn't work, the raw material seller sells the materials with the understanding that the disc maker will use those materials to make a disc and sell it w/o further payment later on. In this case, the game maker is explicitly saying you cannot transfer online play.
 
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lothar

Diamond Member
Jan 5, 2000
6,674
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Why isn't it ridiculous that Gamestop will give you a store credit of $30 for a used game then turn around and sell it for a $25 profit? So, Gamestop and other places will have to lose some money on used EA games but the consumer "should" end up paying the same amount.

I don't think they are trying to get rid of the used gaming market, just trying to get a piece of it.

Gamestop will have to charge $45 instead of $55 for a used EA game so then the $10 you will have to give to EA for a code.

That's a moronic assumption.
You're assuming that Gamestop(a "for-profit" corporation) would automatically reduce the price of used games by $10 simply because it doesn't include some EA online code?

What's more likely to happen is used game prices stays the same, and the consumer has to cough up an extra $10 to EA to activate online play, or Gamestop/EA make a deal leading to Gamestop charging an extra $5-10 to get one with a code at the store. The price of regular used games(without online code) will stay the same it is today.
 

Adrenaline

Diamond Member
Jun 12, 2005
5,320
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That's a moronic assumption.
You're assuming that Gamestop(a "for-profit" corporation) would automatically reduce the price of used games by $10 simply because it doesn't include some EA online code?

What's more likely to happen is used game prices stays the same, and the consumer has to cough up an extra $10 to EA to activate online play, or Gamestop/EA make a deal leading to Gamestop charging an extra $5-10 to get one with a code at the store. The price of regular used games(without online code) will stay the same it is today.

It is not a moronic assumption. Assuming that everyone would buy a used EA game for the overinflated price of $55 would be moronic when a brand new game is $60 and comes with the code. They will have to deduct their pricing to offest the $10 (the $45 was a guess) OR they just won't deal with used EA games.

They could strike a deal with EA seeing as how they are supposed to be the biggest dealer of used games. Then again, EA would have to strike a deal with the other major players also. EA may not choose to deal with anyone and force them to take the "loss" on their end or wind up having used games sitting there for a very long time while people purcahse a brand new game for $60.
 

Patrick Wolf

Platinum Member
Jan 5, 2005
2,443
0
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Meh, doesn't seem that bad. It's not like they're banning you completely from online if you buy used. And not all people will even use the code so a used game could come with an unused code.

If a person knows they want to play online they'll just factor in the extra $10 when looking to purchase a used copy and buy when the price is right.

Seems like a stepping stone though. What's next, a code required for offline play?

Happily I don't play any EA Sports games.
 

IamBusby

Member
Dec 12, 2001
129
0
0
So what happens if you get a new xbox360 and for whatever reason you don't have the same xbox360 profile? Do you have to pay the $10 even though you are the one who bought the game brand new?
 

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
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Meh, doesn't seem that bad. It's not like they're banning you completely from online if you buy used. And not all people will even use the code so a used game could come with an unused code.

If a person knows they want to play online they'll just factor in the extra $10 when looking to purchase a used copy and buy when the price is right.

Seems like a stepping stone though. What's next, a code required for offline play?

Happily I don't play any EA Sports games.

Another thing is that EA discontinues support for online in their games so quickly that there's really no point in buying one of their games used unless you are planning on only doing the single player mode.

Sure, you can buy current EA games used, but if they just came out, you save practically nothing vs. a new copy ($55 vs. $60 at GameStop). If you wait for it to go on discount, the multiplayer will be nonfunctional anyway so there's no reason to pay.

So what happens if you get a new xbox360 and for whatever reason you don't have the same xbox360 profile? Do you have to pay the $10 even though you are the one who bought the game brand new?

Why wouldn't you have the same profile? If that was the case you'd lose ALL your DLC, not just your multiplayer. That's why you keep your profile and why there is a license transfer tool.
 

sonoma1993

Diamond Member
May 31, 2004
3,412
20
81
one problem with this charging people extra money who buy used games to play online. once one gaming company does this, usually other companies will start to do the same thing.
 

Kalmah

Diamond Member
Oct 2, 2003
3,692
1
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The thing is with games, they are a re-usuable resource.. you make the game once and it's done.. then you sell 'copies'..

For a business that builds furniture, you have to re-build the furniture for EVERY customer. Materials, supplies, wages... They aren't copies.. they have to be re-built for every single customer.

Game publishers already have a better business model! Every time I sell my bed frame why doesn't the furniture company get a share?

This is just greedy BS.
 

Adrenaline

Diamond Member
Jun 12, 2005
5,320
8
81
The thing is with games, they are a re-usuable resource.. you make the game once and it's done.. then you sell 'copies'..

For a business that builds furniture, you have to re-build the furniture for EVERY customer. Materials, supplies, wages... They aren't copies.. they have to be re-built for every single customer.

Game publishers already have a better business model! Every time I sell my bed frame why doesn't the furniture company get a share?

This is just greedy BS.

Furniture is also the second highest marked up thing you can buy, right behind jewelry. Your bed-frame costs peanuts to make compared to a video game.
 

Adrenaline

Diamond Member
Jun 12, 2005
5,320
8
81
one problem with this charging people extra money who buy used games to play online. once one gaming company does this, usually other companies will start to do the same thing.

Game companies have been wanting a slice of the used game market for some time now. This is the perfect way for them to do it.
 

Golgatha

Lifer
Jul 18, 2003
12,390
1,054
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Why isn't it ridiculous that Gamestop will give you a store credit of $30 for a used game then turn around and sell it for a $25 profit? So, Gamestop and other places will have to lose some money on used EA games but the consumer "should" end up paying the same amount.

No Gamestop et al will pay exactly $10 less for the used game from the consumer because it is now worth less, and profits will remain the same on their end. Heck, they'll probably increase because I'm sure the retail sales of the $10 keycode cards will net them some extra profits as well.
 

Golgatha

Lifer
Jul 18, 2003
12,390
1,054
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Game companies have been wanting a slice of the used game market for some time now. This is the perfect way for them to do it.

If by "perfect" you mean circumventing the First-sale Doctrine consumers have historically enjoyed since 1976, then yes, this is a "perfect" way for them to do it.
 

Golgatha

Lifer
Jul 18, 2003
12,390
1,054
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Also, I question why this thread is in the PC gaming section. EA Sports abandoned the PC as a viable platform in 2009 or so I believe.