EA: Quality Is Not The Entire Game Selling Equation

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ShawnD1

Lifer
May 24, 2003
15,987
2
81
Originally posted by: MaximilianZero punctuation is usually on the mark with things i dislike about games but really i just try the game before i buy it these days, makes for a less painful less omg i got screwed buying this game experience.

This is the way to go about most things, actually. Type into google something like "fallout sucks" to find the negative reviews that cancel out the good reviews. Here's a negative review of L4D that I found on google just now:

http://boards.ign.com/gears_of.../b8403/174176523/p1/?8

L4D sucks ass, true definition of a rental only.

you'll blow through the meaningless campaigns in less than 1 hour for each 4 "movies" an easily collect most of the achievements along the way. you'll take the time to search all the closets and rooms but will find out very quickly that theres absolutely nothing to find the game tries to pretend its not linear by adding all these meaningless areas which are completely empty but only make their game look even more lame.

Although I like L4D, what he's saying is absolutely true. It's a very short game, the achievements are not really that hard to get, and the rooms really are a bunch of meaningless BS. Negative reviews of things tell you what to expect as opposed to the usual "omg it look so awesome!!!!!"
 

Emultra

Golden Member
Jul 6, 2002
1,166
0
0
Originally posted by: Martimus
Like everything else, there will be quality publishers, and publishers that are after the bigger "buy the cheapest thing that works" market. The quality people have their niche, and they will sell to that niche. As long as they don't overextend themselves, they should be able to maintain that - because there are always peole who will pay a little bit more for something that they know will just work, and won't give them problems down the road.


Yeah but premium physical goods sell for premium prices. Crappy games and classics are sold at the same price.

If those premium manufacturers were forced to sell their whatever at the price of a plastic, generic brand whatever, they wouldn't get made at all. So why make a System Shock 3 and sell 1 million copies on the PC when you can make Gears of War 3 and sell 4 million on consoles?

Which brings us back to the point of combining publisher-level economic interest with computer games, and what that does to PC gaming.