To all the people saying how developmental costs have gone up much much more are lying.
To prove my point I point to kickstarter. This game Grim Dawn is being developed by some of same guys who did Titan Quest. They only pledged $280,000 not million of dollars like some of you say is needed. This is only one of many examples on kickstarter that prove you don't need 10 or 20 million.
http://www.kickstarter.com/projects/crateentertainment/grim-dawn
$70 is a joke and I won't be paying that price.
To be fair, in the case of Grim Dawn, the guy says that he got the engine and the dev. tools used to make a previous, similar game. That means that he doesn't need to build all of that from the ground up, which is time consuming.
It's also stated that they have two full-time people and a lot of other part time people who are working other jobs, so the team size is no where near the average for most projects.
If anything, I think the video proves that game development is costly even if you've got a skeleton staff and the game engine and development tools given to you. Furthermore, this isn't exactly what could be called a AAA game.
