That's right. What takes real brains is sorting through pages and pages of trash loot after every quest.How can they dumb down ME2 anymore? Will not buy if this is true.
That's right. What takes real brains is sorting through pages and pages of trash loot after every quest.How can they dumb down ME2 anymore? Will not buy if this is true.
That's right. What takes real brains is sorting through pages and pages of trash loot after every quest.
I hope you're being sarcastic. 150 items max (ME1) is hardly unmanageable.
^^I think this is appropriate to that mindset: (from Christina Norman's Twitter): "I've been asked if we increased our dev time for ME3 to dumb it down, if we were dumbing it down wouldn't we need less time?"
Mass Call of Halo Effect Duty 3 of Honor Crysis
Mass Call of Halo Effect Duty 3 of Honor
I hope you're being sarcastic. 150 items max (ME1) is hardly unmanageable.
They were all the same with slightly different stats. I had 100 of each weapon, and only used one of each. A lot of the ammo types were very similar too.
They were all the same with slightly different stats. I had 100 of each weapon, and only used one of each. A lot of the ammo types were very similar too.
Well this is relevant:
http://twitter.com/#!/CaseyDHudson
Casey Hudson, project director for the Mass Effect games, just joined Twitter, and his very first tweet is to say, "[Christina Norman's] original quote said it all - we're making the RPG elements matter more to the game, not less." So stop with the paranoia and naysaying.
Also, a recent twitter post from Christina, "I was misrepresented in an article recently, which made it sound like I wanted to remove RPG elements and stats from combat. What I actually said was, I wanted RPG progression to have a more meaningful impact on combat, but that was misrepresented as "cutting rpg stats" we actually have more stats in me3 that affect combat, and the overall impact of rpg progress on combat is greater."
Well this is relevant:
http://twitter.com/#!/CaseyDHudson
Casey Hudson, project director for the Mass Effect games, just joined Twitter, and his very first tweet is to say, "[Christina Norman's] original quote said it all - we're making the RPG elements matter more to the game, not less." So stop with the paranoia and naysaying.
Also, a recent twitter post from Christina, "I was misrepresented in an article recently, which made it sound like I wanted to remove RPG elements and stats from combat. What I actually said was, I wanted RPG progression to have a more meaningful impact on combat, but that was misrepresented as "cutting rpg stats" we actually have more stats in me3 that affect combat, and the overall impact of rpg progress on combat is greater."
I wish John Riccitiello was raped by a pack of wild gorillas.
^^I think this is appropriate to that mindset: (from Christina Norman's Twitter): "I've been asked if we increased our dev time for ME3 to dumb it down, if we were dumbing it down wouldn't we need less time?"
Yeah, it means making a game that will appeal to a broader audience, i.e making it more FPS for the FPS crowd and more RPG for the RPG crowd.
Oh, was I supposed to automatically infer that it meant they were going to dumb it down so 5 year olds can play? Sorry that I have faith in this game instead and trust their decisions for the ME universe.
and ME2 wasn't dumbed down. They just stripped out all the useless fluff. Or did you want to pick up 40 billion pieces of the same useless equipment again?
