- Jun 23, 2001
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Looks like we've got another foot-in-mouth moment for a high-ranking corporate exec. Sometimes you've just got to wonder how they get their positions.
The latest example is EA CFO Eric Brown. Gamasutra sat in on his presentation at the Wedbush Morgan Securities conference, during which Brown made several interesting comments on the state of the industry. After claiming that Xbox 360 and PS3 consoles were capable of running games at full HD resolutions at 60 frames per second, Brown said: "I myself am not quite sure where we go from here. There's just no broadly-available consumer viewing technology beyond HD. You have to be a PC technophile with an ultra high resolution monitor to get past that."
Okay, let's just assume for a second that Brown doesn't realize that neither console is capable of running games at 1080p resolution at 60 fps (many PS3 ports are known for having frame rate issues), we'll also have to assume that he hasn't picked up a copy of one of his own games like say, Crysis (which sports graphics beyond the capabilities of either console with huge outdoor environments as well), for this statement to be semi-accurate.
It's also pretty obvious that he isn't aware of the growing trend towards 3D, with both NVIDIA and Sony showing off 3D display tech earlier this year at CES.
Brown also discussed Microsoft's bump in sales as a result of last year's price cuts: "We look at the data and what we can see is that that actually had a pretty interesting catalyzing effect on their unit sales," said Brown. "In the first half of calendar 08, there was rough parity between PlayStation 3 and Xbox 360. Second half of the year, [there is a] 40-plus percent sales advantage to Xbox versus PS3, potentially as a result of that price drop."
"The point here is that we've seen one major price drop thus far in this console cycle; we feel that we have a long ways to go, and a lot more of the unit sales will occur at the lower price points."
Concluded Brown: "History holds more [hardware] units translates, times tie ratio, to more software units and software dollars for third-party publishers. Those are the key takeaways in terms of where we see this console cycle at this point in time."
Unfortunately just like the Reuters story I linked to earlier this week, yet again no one asked Brown about the same effect lower game prices can have on sales. Just ask Valve.
