Modelworks
Lifer
- Feb 22, 2007
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HUGE Settlers fan, but when i seen the "alwasy on" internet connection crap .. First BLU BYTE Settlers game i wont be purchaseing.
The article I linked to is dated 3/18/10. There are also many other articles from late last week about the same topic. http://tinyurl.com/yf8dpqj
Hummm.. http://forums.anandtech.com/showthread.php?t=2045614&highlight=
Ok, so this is something i'm fully willing to support. I'm completely fine with a disc check and it's also nice to have the option to authenticate online to get rid of it if you want.
Someone above posted a link to a story from last year, but you seem to want to ignore all the posts that contradict anything you say.
http://www.joystiq.com/2009/07/14/command-and-conquer-4-requires-constant-internet-connection/
What about Dragon Age and ME2, seems you want to ignore those also.
According to Eurogamer, Electronic Arts' Command & Conquer 4 is reportedly having playability issues due to its DRM scheme, which requires a persistent Internet connection. The issues are similar to the ones Ubisoft has been facing with the PC version of Assassin's Creed II, which also requires a persistent net connection.
It is not clear, at this time, if the issues with C&C4 have anything to do with denial or service attacks or pirated versions of the game, but the game's community manager is asking for more information from players experiencing problems in this forum post.
DRM that requires a constant Internet connection is becoming a bigger issue as of late, especially when it is required to play singleplayer content. The logic follows that gamers would want to play offline games when they are without connectivity.
I think that is a new kind of DRM that every developer/publisher is gonna use from now on, because it's not crackable, as of yet at least.
Ubisoft has gone insane. They even put the DRM on the demo version of Settlers.
I think that is a new kind of DRM that every developer/publisher is gonna use from now on, because it's not crackable, as of yet at least.
How come there were no cheers when they stripped down DRM for DD versions to the bare minimum for Dragon Age and ME2?
I have seen Silent Hunter 5 run and played for a couple hours that was not purchased. So, no... UBI likes to claim that. But I have seen it different with my own eyes.
Isn't EA the company that turned off console servers 18 months after the game launched?wouldn't that stop the game from working?
Yes, so who's going to want to buy games from EA now, when this years games get shutoff next year when the 2011 version comes out.
When you have to be connected to the Internet at all times to be able to play a single-player game, something has gone terribly wrong with this industry. EA's first-party blogger and outspoken mouthpiece Jeff Green found this out the hard way, and spread the word. "Booted twice—and progress lost—on my single-player C&C4 game because my DSL connection blinked. DRM fail. We need new solutions," he posted to Twitter.
He then goes on and says that calling it a single-player game may not be fair. "However, C&C4 experiments w/what a "single-player game" is—given it's constantly uploading progress/stats for unlocks. It's complicated... I think if we think of C&C4 as an 'online-only' game—which it basically is—then maybe we'd adjust our expectations accordingly."
Making single-player games effectively online-only is a bad solution to any problem, especially after we've explored how many people live without reliable Internet connections. You could save the points and progress and upload them when there is a connection, as Green points out, or simply design your games assuming players may not always be where there is Internet.
Green sent a warning to prospective players. "The story is fun, the gameplay is interesting and different at least—but if you suffer from shaky/unreliable DSL—you've been warned."
Must be why Madden 2010 sold millions of copies. The common casual gamer doesnt care about this stuff. Madden 11 will also sell millions, even if its a exact copy of the previous year.
I really think they've gone to far this time - sure they want to protect their IP and try to ensure more profits -but for cripes sake, we're not little kids who need supervision every single second we want to go outside and play in the back yard. Could you imagine if we had the same type of "drm" when driving our cars? Your car loses connection to a master server and refuses to work - this unfortunately happens when you have to get to the hospital... or strands you on railroad tracks...
How about a randomized check - say during auto-saves or checkpoints [they could be loading screens with bits and pieces of information which would keep the gamer busy]. Or hell - a little mini-game related to the actual game to keep you busy while the "drm" check is happening. Bonuses in the mini-game would actually help you out in the game...
I strongly disagree with their initial decision to use draconian DRM, but when you take that decision as a given, the extra step of also using it on the demo is relatively sane. Non-DRMd demo executables have occasionally made it easier for crackers to pinpoint and eliminate the DRM in the retail version. Furthermore (again, taking the DRM on the actual game as a given) us who are bothered about DRM are a lost cause. An unencumbered demo might result in me playing the demo, but it would not result in me buying the game. I no longer have an effect on Ubi's bottom line.Ubisoft has gone insane. They even put the DRM on the demo version of Settlers.